2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11002 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10972 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
the static method Fl_Surface_Device::surface() can be called before main() starts.
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Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
dynamically adjust to windows moved between high and low resolution displays.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10944 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10941 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
that allows customization of the application menu on the Mac platform.
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that copies a window to the clipboard together with its title bar and borders.
This requires very little new code because the capture of window decorations
is shared with the Fl_Paged_Device::print window() method.
The device test program is changed to call the new method.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10928 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
is done by cmd-click rather than ctrl-click, as is expected on this platform.
Also, updated the documentation to describe the effects of ctrl-, shift- and cmd-clicks.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10882 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10876 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
subject to change, and that Fl_Gl_Window::mode(int a) is the adequate stable API.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10862 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10826 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
I also added some placeholders for yet to be defined events, just in
case they are forgotten to add in FL/names.h. This appears to be better
than to reference a non-existing array element (string pointer).
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This commit adds the configure option --with-abiversion and the CMake option
OPTION_ABI_VERSION. Both options can be set e.g. to 10304 to build with
FL_ABI_VERSION = 10304 (FLTK 1.3.4).
For IDE builds there are new files ide/<IDE-NAME>/FL/abi-version.h that
can be edited to change the ABI version before the FLTK lib is built.
Note that this file MUST be copied to the include/FL directory if the
IDE-built library is to be installed.
The default is FL_ABI_VERSION = FL_MAJOR*10000 + FL_MINOR*100 + 0, i.e.
10300 for all FLTK 1.3.x versions to keep binary compatibility (ABI).
Todo: more tests and more documentation.
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