Creating the basic structure for a screen driver system.
OS X works X11 and WinAPI are in limbo and will be fixed in the next hour or so.
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- Moving code around for Fl_Double_Window, but not yet happy
- Tested CMake for Android cross compilation. Very happy!
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During the last refactoring on OS X, a few thing were relocated into new files, mainly to avoid ifdef's and use C++ inheritance in a driver system instead. This commit makes FLTK compile again under VC2013 with IDE files generated by CMake.
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- The previous check-in for OS X moved a few files and symbols around
- Fixing for Linux what I broke in my previous commit
- Fixing stuff for MSWindows next
- CodeBlocks IDE file generation via CMake works
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- two files were checke in that were misnamed. Removing.
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- change image caching variable types to uintptr_t
- added driver function to uncache image data
- cleaning up (Xlib and GDI will likely throw syntax errors. Trying to fix ASAP)
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- removed more ifdef's from the graphics drivers
- moved functionality into the driver files themselves
- updated CMakeList.txt
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Regression only with FLTK_ABI_VERSION >= 10303 (since FLTK 1.3.3).
Was fixed in FLTK 1.3.4.
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The previous version (r11127) had FL/Fl_Printer.H include config.h
That is not allowed. This commit repairs that.
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When the option is off, file config.h defines NO_PRINT_SUPPORT
which in turn produces a library without print support, that is,
class Fl_Printer does nothing.
When off, the FLTK library is somewhat smaller.
Can be turned off only when the X11 library is used.
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Focus rectangles are dotted lines. The default implementation uses the dotted line style, However, for systems without line stye, we draw many dots instead.
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This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
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that triggers a warning when FL_PORTING is ON and with a default platform-neutral
implementation.
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under Win32/mingw with the configure/make
on Win7 with Msys.
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and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
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2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
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1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
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the static method Fl_Surface_Device::surface() can be called before main() starts.
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Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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dynamically adjust to windows moved between high and low resolution displays.
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
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that allows customization of the application menu on the Mac platform.
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that copies a window to the clipboard together with its title bar and borders.
This requires very little new code because the capture of window decorations
is shared with the Fl_Paged_Device::print window() method.
The device test program is changed to call the new method.
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is done by cmd-click rather than ctrl-click, as is expected on this platform.
Also, updated the documentation to describe the effects of ctrl-, shift- and cmd-clicks.
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
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subject to change, and that Fl_Gl_Window::mode(int a) is the adequate stable API.
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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I also added some placeholders for yet to be defined events, just in
case they are forgotten to add in FL/names.h. This appears to be better
than to reference a non-existing array element (string pointer).
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This commit adds the configure option --with-abiversion and the CMake option
OPTION_ABI_VERSION. Both options can be set e.g. to 10304 to build with
FL_ABI_VERSION = 10304 (FLTK 1.3.4).
For IDE builds there are new files ide/<IDE-NAME>/FL/abi-version.h that
can be edited to change the ABI version before the FLTK lib is built.
Note that this file MUST be copied to the include/FL directory if the
IDE-built library is to be installed.
The default is FL_ABI_VERSION = FL_MAJOR*10000 + FL_MINOR*100 + 0, i.e.
10300 for all FLTK 1.3.x versions to keep binary compatibility (ABI).
Todo: more tests and more documentation.
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Two new static methods have been introduced:
- Fl::box_color(Fl_Color c) returns the bg color dependent on the
widget's state (inactive_r()).
- Fl::set_box_color(Fl_Color c) sets the correct bg color dependent
on the widget's state by calling fl_color(Fl::box_color(c)).
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As noticed in fltk.general, documentation of Fl_Scroll::resize() did not
exist, hence the documentation shown was that of the parent class Fl_Group,
which was definitely wrong.
Some more minor documentation fixes have also been applied. No code changes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10776 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Also added coded example to assist app programmers in usage. (Matt: feel free to modify
the example code as needed)
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../FL/Fl_Image.H:58: error: ISO C++ forbids initialization of member 'ERR_NO_IMAGE'
../FL/Fl_Image.H:58: error: making 'ERR_NO_IMAGE' static
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