Position your text cursor in the source header, or
.fl project file text preview and click reveal, and the
corresponding node will be selected. Double will
open the corresponding editor.
* when saving the source code from a shell command, the
completion dialog is suppressed because the shell window
pops up anyway, confirming our action
* when reading no project at startup, the user shell commands
were read, but the shell main menu was not updated
User can now drag widgets from the toolbox into the grid
or use the context menu to add them into the corresponding
cell. If no position is indicated, now children are added at the
first free cell.
Ctrl-0 is used by FLTK globally to zoom all windows back to 100%,
so FLUID should not override that. Loading the previous file is now
Ctrl-1 instead of Ctrl-0.
- add CMake option 'OPTION_USE_STD'
- add configure option '--enable-use_std'
- move FL/Fl_String.H to src/Fl_String.H
- move FL/Fl_Int_Vector.H to src/Fl_Int_Vector.H
- remove Fl_String from demo program examples/callbacks.cxx
- remove Fl_Int_Vector from public header FL/Fl_Table.H
- some methods of Fl_Table are no longer inline
- add CMake option OPTION_USE_STD to allow std::string in some
selected functions and methods
Experimental, may be removed before release:
- use either Fl_Int_Vector or std::vector in Fl_Table depending
on CMake OPTION_USE_STD or configure --enable-use_std
Move all fl_filename* functions that use Fl_String to fluid
Main changes in fluid:
- add fluid_filename.h and .cxx
- include "fluid_filename.h" rather than <FL/filename.H>
Update fl_input(), fl_password() and test/ask
- add maxchar parameter to fl_input() and fl_password()
- fl_input_str() and fl_password_str() are optional and return
std::string if enabled (FLTK_USE_STD)
- Fl_Grid: force layout() on resize() - needed for GL subwindows
- test/cube.cxx:
- use end() in constructor of class cube_box
- ensure not to change the current group when adding a button