- added very crude font support
- added line drawing support
- added line color support
- added filled shapes support
- added some arc and circle support (no ovals)
- attempt at getting the clipping working, however the stack oriented
design of Quartz is starting to become a real hassle
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3784 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
on OSX (to allow FLUID and other apps to register a callback to open files)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3016 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Implemented Fl_RGB_Image alpha blending for MacOS X - others still
get 1-bit screen-door transparency...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2083 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Almost all test applications run out of the box (->Makefile). See more
information in README.mac .
Changes:
- message handling
- access to opaque port structures
- image, bitmap, pixmap support
- most OpenGL stuff
- window styles
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1812 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
**** THIS CODE COMPILES BUT DOES NOT WORK. ****
TODO: fix event handling - getting blank windows, etc.
TODO: re-port OpenGL code.
TODO: add support for images with alpha.
TODO: add support for more then just beeps in fl_beep().
TODO: other stuff I'm sure...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1765 ea41ed52-d2ee-0310-a9c1-e6b18d33e121