are implemented as compiler macros and can only be edited manually to test
different implementation details.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8609 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
made consistent with other platforms, that is, the 4th byte of each pixel is ignored
instead of treated as transparency data.
In the future, the fl_draw_image() signature may be extended with another argument
that would describe if and how transparency information is available.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8581 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Note: fl_draw_image() supports transparency (alpha channel) currently
only on Mac OS X.
This needs to be fixed for other platforms !
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7272 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
(1) adding Fl_Device class (and more) for device abstraction
(2) adding Fl_Pinter class (and more) for printing support.
Todo: Code cleanup, update dependencies, remove/replace test print window.
I'm looking into converting the test window popup in a global shortcut
that would pop up the print dialog now...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7263 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
with Quickdraw worked) in src/Fl_Images.cxx.
Changed test/unittest_images.cxx to use Fl_RGB_Image::draw() to draw images
with alpha channel, because the current version of fl_draw_image()
supports alpha channels only on Mac. Tested on Windows[1], Linux, and Mac.
[1] Windows with GDI drawing doesn't work yet for gray+alpha (STR 2105).
To do: Check, if fl_draw_image() should support alpha channel images
on all platforms or not at all. The current documentation mentions only
RGB and gray scale images. IMHO the behavior is undefined for values of
abs(d) == 2 and abs(d) > 3. See also fl_draw_image_mono().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6773 ea41ed52-d2ee-0310-a9c1-e6b18d33e121