and a public getter to it: Fl_Graphics_Driver::color().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8384 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fixed missing FL_EXPORT statements would break dll gen in all visual studio projects.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7314 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
(1) adding Fl_Device class (and more) for device abstraction
(2) adding Fl_Pinter class (and more) for printing support.
Todo: Code cleanup, update dependencies, remove/replace test print window.
I'm looking into converting the test window popup in a global shortcut
that would pop up the print dialog now...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7263 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This fix to fl_height(int,int) solves the "digital drit"
problem in Fl_Text_Editor, where doing insert/delete
operations was leaving a trail of dead pixels.
Also fixes problem with font display problem in fluid's
code editor. See the STR for screenshots of the problem.
NOTE: THIS IS A WORKAROUND FOR A DEEPER PROBLEM.
Somewhere during the port of UTF8, the actual pixel size
of the displayed font is a little off, causing FLTK to
miscalculate line height, causing 'digital drit'.
It used to be that when you specified a font size,
the font's actual displayed pixel size matched the
font size value.
This fix makes the fl_height(int,int) function more robust,
actually inquiring the font system for its font size, instead
of assuming the font size is the same as the 'size' argument.
Since Fl_Text_Editor makes use of this function, it helps
that widget calculate font sizes correctly.
The real fix will be restoring FLTK's old behavior where the
font size specified is the actual pixel size of the displayed font.
Then this function can be reverted to just returning the 'size' argument.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6845 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
STR#1840 closed, STR#207 not closed because non-xft functions not implemented
drawing of N Utf8 characters need correction for rotated and not rotated fl_draw functions not solved!
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6779 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
updated FL/fl_draw.H to avoid triplication in src/fl_draw_image*.cxx
and duplication in src/fl_encoding_latin1.cxx
rationalized some parameter names to match existing docs
updated documentation/src/drawing.dox to have section headers in order
and to enable paragraph tags to link to fl_draw_image*()
(can't work out how to link Fl_Draw_Image_Cb as paragraph tag :-( )
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6688 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
- Added a new Drawing module, re-ordered it to follow color and fonts
module by ading a little defgroup hack in Fl.H
- Completed color and fonts module with global functions found in fl_draw.H
Modules should be quite exhaustive now, please review and add missing modules/ functions if any.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6607 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The Windows version needs a window to anchor the display window for complex
text editing (IME), e.g. Japanese text. This update adds an additional
Fl_Window argument to fl_set_spot(), but this is only used for Windows.
The implemented version is tested with Japanese text input, including input
in subwindows (test/subwindow.cxx).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6605 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Kept original author and copyright.
Added standard fltk LGPL header notice
+ Added missing comment to fl_width() related to latest utf8 STR#2086 related fix in r6539 and r6540.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6542 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
added comments in fl_draw.H, fl_color.cxx and fl_rect.cxx so that the
links within drawing.dox can be simplified to allow LaTeX/PDF docs too.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6392 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
like to ask the maintainers of the build environments to please
add these files to the setup:
src/fl_encoding_latin1.cxx
src/fl_encoding_mac_roman.cxx
I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a
native English speaker, I have a hard time writing documentation.
Would someone please update my babbeling in
documentation/drawing.html? Thanks.
This commit fixes some very basic problems with OS X's code page in
preparation for the compose-character keyboard fix. It also fixes
issues with MS Windows and X11 not rendering the characters
in the Western (Latin-1) set between 0x80 and 0x9F. In the original
ISO font, they were unused, but are now assigned to international
characters like the Euro currency sign.
This patch also tries to fix one basic flaw with FLTK 1 and
font encoding. I will not put much more work into this because
FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8
instead of 8-bit "C"-style strings.
All these changes are only meaningful for foreign language
users or users of special characters like the Euro, the Degree
or the Permille symbol. A short explanation follows.
Max OS X uses a different code page than X11 and Win32. This means
that all characters above 0x7f have an entirely different meaning.
If your source code contains international characters, your
text will appear different if you change to another OS. This patch
provides two functions that convert text with international
characters from the character set of the source code into the
local character set. Two more functions are provided to convert
them back. The functions are fl_latin1_to_local (source is in Win32
or X11), fl_mac_roman_to_local (source was written on OS X) and the
corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which
are very useful if yoou want to store strings with intl. characters
that will be moved between systems.
All this is assuming a "Western" code page as it is common in
the Americas and most of Europe. User of other languages will have
to use FLTK 2.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121