- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
The original intention of FL_PORTING was to mark all places in the
source code where changes are required to port FLTK to a new platform.
Thanks to the driver system, this approach has become somewhat
misleading, so I removed all references.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12969 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The blocks demo was unintentionally intercepting ctrl/+ which was
introduced in FLTK 1.4.0 to change scaling for HiDPI screens. Now this
is separated: use ctrl/+/-/0 to change scaling, use '+' alone to change
the game level.
The new keyboard shortcut ALT+SHIFT+H allows users to reset their high
scores without editing the preferences file.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12354 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Bug #1: When entering the next level an _additional_ timeout was started,
hence multiple timers would run in parallel and increase the game's speed
more than (supposedly) intended.
Bug #2: When the game was over, these additional timers were not stopped,
hence level 1 was never again as slow as it should be.
This is fixed in this commit. Additionally the timer values are defined
as preprocessor macros (constants) for easier fine tuning. To compensate
for the lower speed in higher levels the LEVEL_FACTOR was reduced from
0.95 to 0.90 so the higher levels are slightly faster than without this
fix.
Note: the result of this fix (generally less speed increase per level)
may result in higher scores.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12353 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit does not change operative code but adds the ability to test
the timer callback under Windows and improves the timer statistics.
The code has been formatted in some parts, but not "everywhere".
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12352 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fix vsnprintf() implementation to properly handle long and long long ints.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5845 ea41ed52-d2ee-0310-a9c1-e6b18d33e121