The files "config.h" generated by configure and CMake are now almost
identical, except a few comments and some still missing or failing
config tests, for instance checks for some functions in libraries.
[Note: tested and compared on Linux.]
configh.cmake.in: Fixed many #cmakedefine and #cmakedefine01 statements
so they #define their variables as 0 or 1, or /* #undef */ it, resp.,
as it is done in the configure build.
Added tests:
- libXrender
Fixed tests:
- function glXGetProcAddressARB
Todo (still failing tests in CMake):
- HAVE_PNG_GET_VALID
- HAVE_PNG_SET_TRNS_TO_ALPHA
- HAVE_DLSYM
Other remaining issues:
- compiler flags introduced in configure/make build
- HAVE_SYS_NDIR_H - maybe missing test in configure ?
- HAVE_SYS_DIR_H - maybe missing test in configure ?
- HAVE_NDIR_H - maybe missing test in configure ?
- WORDS_BIGENDIAN and #include <mac_endianness.h> ...
i.e. Mac OS X specific #include needed or not ?
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Configure and CMake now both check if X11/Xregion.h exists on the
build system and set HAVE_X11_XREGION_H in config.h accordingly.
src/Fl_Pixmap.cxx: modified to use the configure test as proposed by Manolo
in fltk.coredev on Dec 13 2015 in thread "Using X11 backend on OS X".
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so it is launchable by dropping any file on its icon. This is
done both for the configure/make and the CMake build systems
(the Xcode build system did that already).
The editor demo is the only one calling fl_open_callback().
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bundles it creates. This makes these apps support retina displays, because
the file contains
<key>NSHighResolutionCapable</key>
<true/>
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+[NSWindow frameRectForContentRect:styleMask:] message
(checked on 10.11 and 10.3). Therefore fluid -c will run without
opening the display.
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without waiting for the next event to come, because AppleScript does not break the
event loop.
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1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
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To make sure that fl_graphics_driver is initialized, it is enough to test whether it is null.
This saves the memory cost of a static variable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10971 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
the static method Fl_Surface_Device::surface() can be called before main() starts.
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Fl_Browser::add(), Fl_Browser::insert(), and Fl_Browser::text() didn't
test if the provided text argument was NULL, although this was explicitly
allowed in the documentation.
Also applied some minor documentation fixes.
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Mac OS: a more convenient position where to initialize the fl_fonts global variable.
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On the Mac platform, it is also necessary to change the initialization of
the macKeyLookUp array for keyboard events to work in a static
initializer.
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On the Mac platform, it's also necessary to initialize the fl_fonts
global variable.
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(which run before main() begins in an uncontrolled order). This was failing because
calls to drawing functions (e.g., fl_font(f,s);) crashed due to uninitialized fl_graphics_driver
global variable.
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Improved handling of the situations where a subwindow is created,
hidden, the parent window resized, and the subwindow shown,
with a new size. This change no longer sends setFrame: or setFrameOrigin:
messages to hidden subwindows. Instead, subwindows acquire their correct
size and position when they are shown again and Fl_X::map() is called.
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and builds itself the image when a window with subwindow is miniaturized. That is mostly OK, but it fails when a window
containing a subwindow is miniaturized (a mini image is computed), deminiaturized, the subwindow is removed
or hidden, and the window is miniaturized again: the old mini image is used, and that is not appropriate.
The solution is to remove the FLTK-computed mini image when a window with subwindow is deminiaturized.
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Fl_X::create_GLcontext_for_window() where it is directly relevant.
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Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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dynamically adjust to windows moved between high and low resolution displays.
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Fl::event_x_pixel(), and Fl::event_y_pixel() functions.
Also, put tab at start of lines, as required.
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10941 ea41ed52-d2ee-0310-a9c1-e6b18d33e121