"repeat_timeout", which is shorter and more accurately describes what
it does.
GLUT_STROKE_*_ROMAN in glut.h are defined as 0,1 on WIN32 to match the
glut header files there.
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Alexander Rabi Beels. This will not affect things much because WORDWRAP
is normally disabled. However it fixes a few bugs with word+line selection
and with up/down arrows working when there are tabs or control characters
in the text. I modified his patches so no changes are needed to the
header files to enable wordwrap and so that very long words scroll
horizontally rather than break between letters.
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add_timeout will now do the callback at time t after the call to
add_timeout, like before.
add_interval_timeout is a new call that measures time from when the
last timeout was called. This has slightly less overhead and allows
accurate spacing of timeouts.
Patch from Stuart Levy so the *last* widget in an Fl_Pack may be
resizable. This should be compatable because resizable didn't do
anything before so there was no reason to set it.
Makefiles for no-cygwin from Paul Baxter (see README.win32 for info).
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function less than half as much, which resulted in a noticable
improvement in a flip book program I was working on. The code looks
nicer, too, and I am reasonably certain it works the same.
Fl::wait(time) with a time greater than the system can handle (24.855
days on NT, the same on some Unix systems) will now act as though the
time is infinity. Before it would do unpredictable things.
"USE_POLL" now compiles and works, although it is disabled by default.
poll() is an alternative to the Unix select() call which is available on
Linux and Irix, but I don't know if it is faster, you can try it by
editing config.h.
I tried making the NT USE_ASYNC_SELECT code do translate/dispatch of
the select events on the assumption (based on experience) that not
doing this to every event gives NT fits. This appears to work but I'm
not sure if it fixes anything.
X version does not crash if Fl::wait() is called when the display is
closed (it will not return unless you have a timeout or fd callback
set up, though).
Fixed up the documentation for all of this, including getting rid of
some completely misleading documentation.
Now I need to get this stuff into 2.0...
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identifiers with trailing whitespace.
Fluid can now read in .xpm files with more than 2048 lines in them.
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tested this, but I believe this is why I keep getting mail about glut
not linking on win32. If anybody can check this please do so!)
Fix for sliders so that clicking on one with a small (or zero)
slider_size will not move the slider.
I put Fl_Button.H in fl_shortcut.cxx so that it gets the FL_EXTERN for
fl_old_shortcut() (and also assures the declarations match).
Fixed xpaint link in the documentation.
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Fixed bug noticed by Alexander Rabi Beels, if you are in point-to-type
and move the cursor to a different window with a multiline input and
type up/down, the saved up/down horizontal position from the previous
multiline input was used. It now resets this on any focus change,
fixing this.
Some code cleanup in Fl_Input.cxx, removed unneeded calls to Fl::compose_reset.
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were already.)
Looks like I forgot to commit those changes to eliminate Mesa dependancy in
the code. Here it is.
Carl
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work quite reliably on several different pieces of hardware.
Apparently doing SetLayerPaletteEntries with a palette larger than the
overlay size caused the drivers to screw up in unpredictable ways.
Also SwapBuffers swapped both the overlay and main window, which is
not what fltk's interface wanted, this was easy to fix however.
Patch for full scrollbars so that clicking on them does not move
anything.
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stat() call (don't we need the trailing slash for filename_list()???)
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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use -fno-rtti. Increases size of FLUID about 19k on my PC.
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Fixed hardware overlays. The problem was the new fl_clipped() code,
which tests against the current window size. The hardware overlay
code did not set the current window when drawing the overlay. I
needed hardware overlay for DD's code, I'm not sure if these fixes are
good enough to enable this in our general release. Hardware overlay
still only works on SGI Irix.
Some patches to turn off the MSVC++ -Oa (assumme no aliasing)
optimization flag. Suprisingly this only broke a few parts of fltk,
or at least these are the only ones I found.
Does not unmap child windows when the main window is iconized. This
reduces flashing when the window is deiconized.
Fl::key() is set to zero by all events except key down/up. This will
allow you to reliably test if an event or callback was produced by a
keystroke. Fixes the bug posted about stopping Escape from closing
the window.
User defined cursors on OpenGL windows slowed down NT a *LOT*. Some
attempts to fix this by turning off the cursor while drawing the
window.
Filename completion in the file chooser works better on NT. Typing
TAB fixes the case of everything you typed to match the shortest name
that can be completed.
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Added fl_line_style.cxx to the static and DLL library projects.
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Added new "msgnum()" method to Fl_Type to handle computing the message
number on the fly.
Now initialize nl_catd and locale settings directly in the static
variables so that menu labels are correctly looked up. This hack shouldn't
be necessary in 2.0...
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