- fixes copy/paste operation that would place pasted types wrong
- improves paste into folded and unfolded groups
- improves duplication of multiple types
- much improved placement of types that don;t fit at the
requested position
- some more testing will follow in the next days
* CMake integration, no autotiools
* alignment panel is now correctly renamed to setting panel
* source view is now correctly renamed to code view
* Merge FLTK FLUID docs into FLUID user manual.
* Add two simple entry tutorials
* Remove FLUID chapter form FLTK docs.
* GitHub action to generate HTML and PDF docs and
make the available as artefacts
* this commit introduces a few FIXMEs and TODOs that probably
can't be solved until we do some major refactoring. They work for
now, but adding more layout controlling widgets will be hard.
The user can add an arbitrary number of highly configurable
shell commands through the setting panel. The commands can
be saved as user preferences, inside the .fl file, or exported
to an external file. Shell scripts can be limited to individual
platforms, can have shortcut keys, etc. .
* documentation will follow
* support to call `fltk-config` will follow
- removed some direct filename manipulation
- central place to generate file names and paths
- fixes command line filename override if no actual
batch command is given
Complete type hierarchy in Fl_Types doc
Window now derives correctly from Group
Menu Items now correctly (functionally in FLUID) derived form Button
Menu Buttons have a better hierarchy
Fixing two possible crash bugs where Input_Choice was assumed to be a Menu_
Hoping I have not degraded the original code!
* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
- add true unittest and Fl_String testing
- interface and printout are similar to gtest
without requiring external linkage.
just run `unittest --core`.
- new Fl_String API
- extended API to fl_input_str and fl_password_str
- co-authored-by: Albrecht Schlosser <albrechts.fltk@online.de>
Removing all globals in file writer (#653 )
Fix some static analyser complaints
Valgrind: handle width==0 in GfxDrivers on Wayland and X11
Don't use `Fl_Input_::static_value`, it accesses previous
buffer that may be deleted
Project file write encapsulated, removing globals
Encapsulating project file reader, removing states in glbals
Project i/o increased source code readability
Fluid would add pasted widgets as the last child of the
current group, even if they were cut at the beginning
of the group. This patch adds a 'startegy' to adding
widgets to allow merging closer to the 'current' widget.
Also added d'n'd for the widget bin and some other
UI improvements.
STR 3442: some preparation, variable renaming
STR 3442: unifying functions to add widgets.
Adding widgets interactively is merged into one function,
making undo/redo work as expected and removing
unexpected differences between adding by menu or bin.
STR 3442: adding drag'n'drop for windows from bin.
Just drag the window symbol out of the tree and drop it anywhere
on the desktop.
Visual representation of dragged Window.
STR 3442: insert individual nodes after 'current'
STR 3442: adding new widget at expected positions.
The widget bin can finally do drag'n'drop.
Widgets appear in the tree close to the last selection.
Duplicating now ads right below.
Cut and paste inserts after last selection.
Fluid: replaced #define with strict enum type.
also added and fixed a few comments
STR 3210: fixed indenting of widget callbacks.
Also fixed what is considered a 'name' (could still be improved).
Also better formatting inlined functions in the header.
The shell properties toolbox is completely redesigned:
This dialog box offers a field for a command line and three check buttons
to generate and save various files before the command is run.
If the fourth checkbox, "use settings in .fl design files" is checked,
all shell settings will be store in the current .fl file, and they will
be read and restored when the .fl is loaded again.
Fluid will save different shell settings for different operating system as
it is common that a different OS requires a different shell command.
Fluid comes with default shell settings. Pressing the "save as default" button
will store the current setting in the Fluid app settings and are used for new
designs, or if the "use settings..." box is not checked.
Fluid app settings are saved per user and per machine.
tl;dr : making Fluid maintainable, no changes in code execution and logic.
This is a pretty extensive restructuring of the Fluid source tree.
It was neccessary because source and header files were getting
much too big to handle. Many source files had no header, and many
headers declared functions that were in diffrent source files.
Reorganized much of the include statements.
Added comments to some of the files.
Added Doxygen configuration file for standalone Fluid docs.
Tested everything by rebuilding Fluid .fl designs with the resorted
version of Fluid.
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.