Now, instead of just ignoring the scrollwheel
events, I try to make the scene zoom in/out
in response to the wheel instead.
Seems to be working; not sure I have the
zoom sensitivity set to a sensible avlue, though!
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10185 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
which were confusing it and making it sometimes
unresponsive to mouse left or middle button drag
inputs...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10184 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fix GLUT include in fracviewer.cxx.
Add explicit dependencies on .o files for each demo program; this allows
FLTK to be compiled with older (broken) make programs that don't support
multi-step dependencies.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1928 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
OpenGL implementations can queue dozens of frames...
Also fix controls in "flying" mode - the Y axis was reversed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1907 ea41ed52-d2ee-0310-a9c1-e6b18d33e121