Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This helps ensure they are not part of the public API.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12199 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
HighDPI support is done with very different means across platforms, so a boolean
value is unlikely to be meaningful across platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11950 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Now you can set OPTION_BUILD_SHARED_LIBS:BOOL=ON to build FLTK dll's with
Visual Studio. Tested and works (Visual Studio 2010 + 2015).
Note: Linux fixes included, tested and works (Ubuntu).
Todo: dll names and target directories may need some changes.
We really need to get rid of that "_SHARED" suffix in .so names.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11867 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Thus, Fl_Graphics_Driver can be subclassed and only that part of its virtual methods
that is useful for an application is re-implemented.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11762 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
There is a deeper issue here: regions should be handled by the graphics driver that is associated with the Fl_Window of this widget... .
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11643 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
It is necessary to have a stack of the fl_begin_offscreen() calls, so that nested
such calls apply fl_end_offscreen() to the matching fl_begin_offscreen().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11289 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
These functions become therefore platform-independent.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11241 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
It is not possible to use fl_graphics_driver in these functions
because when they are called *fl_graphics_driver may have been
deleted. A solution is to use Fl_Display_Device::display_device()->driver()
instead which is always valid.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11212 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
fl_gc remains usable by the application as a hook into the system.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11189 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
- Moving code around for Fl_Double_Window, but not yet happy
- Tested CMake for Android cross compilation. Very happy!
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11142 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
- The previous check-in for OS X moved a few files and symbols around
- Fixing for Linux what I broke in my previous commit
- Fixing stuff for MSWindows next
- CodeBlocks IDE file generation via CMake works
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11140 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
- change image caching variable types to uintptr_t
- added driver function to uncache image data
- cleaning up (Xlib and GDI will likely throw syntax errors. Trying to fix ASAP)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11138 ea41ed52-d2ee-0310-a9c1-e6b18d33e121