Added changes to event documentation for FL_DRAG and FL_KEYBOARD.
Added WIN32 stuff to Cosmo/Optimizer example code.
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and only clear the selection when it isn't one of the app's windows).
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fl_call_main() and WinMain are now only compiled in for non-GNU compilers
under WIN32 (not needed for Cygwin and friends).
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WM_DESTROYCLIPBOARD message from coming from our own
window.
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Drawing of scrollbars altered somewhat so that the box (if any) goes
around the buttons, this seems to match the design that other toolkits
use. Hope everybody likes this... This required internal changes
to the Fl_Slider and Fl_Value_Slider as well but they should draw
exactly the same.
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under BCC.
Fluid will output A::B::C names for nested classes.
Fl_Browser::lineposition(n, BOTTOM) will align the bottom of the line
rather than the top with the bottom of the browser.
The connect program does wait() so that it does not leave a zombie for
every one of your ppp connections.
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As a result, you had to wiggle the mouse in order for fds to be
polled on a regular basis.
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prevclock to valid value [now use GetClockTicks()], and
didn't check for newclock < prevclock (which would be
the case if no messages have been processed yet).
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in on April 8, but it seems to have disappeared from the CVS.
-Carl
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Fixed browser bug in item_width() - would read past the end of the string
under certain circumstances.
Fixed browser resize bug - wasn't updating bounding box during check, so
it could get in an infinite loop.
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Function returns same class as the outermost widget.
Couldn't figure out how/whether to include files and
class forward declarations, though.
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They act like up/down arrows except they circulate around at the end.
Fixed a typo in fluid that made it not write when() correctly.
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keyboard when NumLock is on. Also added some explanatory comments to
the source code.
Some pointers were not being turned off when widgets were deleted, this
caused flwm to crash.
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FLUID makefile referenced LDFLAGS, but we only define CFLAGS and CXXFLAGS.
Fl_Browser::item_height() didn't handle blank lines (returned 2 for the
height). Also, didn't use textfont() when figuring out text height.
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including one that was set with menu(). It copies the static menu if
necessary and keeps track of the size of the menu so it can reallocate
the array exactly when necessary.
This should make modifying the items in a menu much more predictable and
usefule.
I don't know if these changes will go cleanly into 2.0. Probably not.
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Fixed missing fdsets variable in Fl_win32.cxx
Removed unused maxfd variable in Fl_win32.cxx
FLUID now outputs the window constructor with x,y arguments if
the class name is Fl_Group (this allows you to setup classes
using FLUID) Add extra code after all the widgets to move them
to the desired offset within the window.
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as many connections as you want (up to the maximum number handled by
select()).
Fl::remove_fd(fd, when) added. This allows you to remove the read,
write, and error callbacks individually. Fl::remove_fd(fd) does
Fl::remove_fd(fd,-1).
Fl::add_fd() calls Fl::remove_fd(), so it can be used safely to
replace callbacks with new ones for the same file descriptor.
Fl::add_timeout() also dynamically allocates it's array so there is no
limit on the number of pending timeouts.
I cut/pasted the changes into the Windoze version but this is
UNTESTED! Somebody please do a test compile.
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FL_LEAVE, FL_RELEASE, or FL_UNFOCUS events to the widget. This seems to
be desirable behavior and fixes a crash in flwm.
2. After you show() a window, Fl::damage() should be true and remain true
until the window is actually drawn and up to date.
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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generated. This also demonstrates a second function put into fluid.
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