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Documentation: make clear that "Using OpenGL in Normal FLTK Windows" isn't useful with macOS.
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@ -14,7 +14,7 @@ OpenGL calls to draw the display. Your main program should call
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(somewhat later) FLTK will call \p draw().
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With a bit of care you can also use OpenGL to draw into
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normal FLTK windows. This allows you to use Gouraud shading for
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normal FLTK windows (see \ref opengl_normal below). This allows you to use Gouraud shading for
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drawing your widgets. To do this you use the
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\ref opengl_gl_start "gl_start()" and
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\ref opengl_gl_finish "gl_finish()"
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@ -199,6 +199,10 @@ and OpenGL under macOS (see \ref osissues_retina)
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\section opengl_normal Using OpenGL in Normal FLTK Windows
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\note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible
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with the macOS platform. This technique is therefore not useful under macOS because
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it permits nothing more than what is possible with class Fl_Gl_Window.
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You can put OpenGL code into the \p draw() method, as described in
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\ref subclassing_drawing
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in the previous chapter, or into the code for a
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