Improved use of the gl_texture_reset() function:
it is necessary only if all GL windows have been deleted. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10848 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -29,7 +29,9 @@
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# ifdef WIN32
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void fl_save_dc(HWND, HDC);
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# endif
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#elif defined(__APPLE__)
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extern void gl_texture_reset();
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#endif
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static Fl_Gl_Choice *first;
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@ -239,6 +241,9 @@ GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int lay
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GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
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GLContext context, shared_ctx = 0;
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if (context_list && nContext) shared_ctx = context_list[0];
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// resets the pile of string textures used to draw strings
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// necessary before the first context is created
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if (!shared_ctx) gl_texture_reset();
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context = Fl_X::create_GLcontext_for_window(g->pixelformat, shared_ctx, window);
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if (!context) return 0;
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add_context((GLContext)context);
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@ -20,9 +20,6 @@
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#if HAVE_GL
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extern int fl_gl_load_plugin;
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#ifdef __APPLE__
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extern void gl_texture_reset();
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#endif
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#include <FL/Fl.H>
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#include <FL/x.H>
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@ -189,11 +186,6 @@ void Fl_Gl_Window::make_current() {
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context_ = fl_create_gl_context(this, g);
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valid(0);
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context_valid(0);
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#ifdef __APPLE__
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// resets the pile of string textures used to draw strings
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// necessary when the context is renewed
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gl_texture_reset();
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#endif
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}
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fl_set_gl_context(this, context_);
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