Fix Visual Studio build warnings in OpenGL graphics driver
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7810cda145
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fcf89b580e
@ -32,7 +32,7 @@
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void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) {
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if (width<1) width = 1;
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line_width_ = width;
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line_width_ = (float)width;
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int stipple = style & 0x00ff;
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line_stipple_ = stipple;
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@ -46,16 +46,16 @@ void Fl_OpenGL_Graphics_Driver::line_style(int style, int width, char* dashes) {
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char enable = 1;
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switch (stipple & 0x00ff) {
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case FL_DASH:
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glLineStipple(pixels_per_unit_*line_width_, 0x0F0F); // ....****....****
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glLineStipple(GLint(pixels_per_unit_*line_width_), 0x0F0F); // ....****....****
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break;
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case FL_DOT:
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glLineStipple(pixels_per_unit_*line_width_, 0x5555); // .*.*.*.*.*.*.*.*
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glLineStipple(GLint(pixels_per_unit_*line_width_), 0x5555); // .*.*.*.*.*.*.*.*
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break;
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case FL_DASHDOT:
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glLineStipple(pixels_per_unit_*line_width_, 0x2727); // ..*..***..*..***
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glLineStipple(GLint(pixels_per_unit_*line_width_), 0x2727); // ..*..***..*..***
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break;
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case FL_DASHDOTDOT:
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glLineStipple(pixels_per_unit_*line_width_, 0x5757); // .*.*.***.*.*.***
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glLineStipple(GLint(pixels_per_unit_*line_width_), 0x5757); // .*.*.***.*.*.***
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break;
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default:
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glLineStipple(1, 0xFFFF);
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@ -48,7 +48,7 @@ void Fl_OpenGL_Graphics_Driver::rect(int x, int y, int w, int h) {
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void Fl_OpenGL_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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glRectf(x, y, x+w, y+h);
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glRectf((GLfloat)x, (GLfloat)y, (GLfloat)(x+w), (GLfloat)(y+h));
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}
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void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1) {
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@ -91,20 +91,20 @@ void Fl_OpenGL_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y
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void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1) {
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float offset = line_width_ / 2.0f;
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float xx = x, yy = y+0.5f, rr = x1+1.0f;
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float xx = (float)x, yy = y+0.5f, rr = x1+1.0f;
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glRectf(xx, yy-offset, rr, yy+offset);
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}
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void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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float offset = line_width_ / 2.0f;
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float xx = x, yy = y+0.5f, rr = x1+0.5f, bb = y2+1.0f;
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float xx = (float)x, yy = y+0.5f, rr = x1+0.5f, bb = y2+1.0f;
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glRectf(xx, yy-offset, rr+offset, yy+offset);
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glRectf(rr-offset, yy+offset, rr+offset, bb);
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}
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void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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float offset = line_width_ / 2.0f;
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float xx = x, yy = y+0.5f, xx1 = x1+0.5f, rr = x3+1.0f, bb = y2+0.5;
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float xx = (float)x, yy = y+0.5f, xx1 = x1+0.5f, rr = x3+1.0f, bb = y2+0.5f;
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glRectf(xx, yy-offset, xx1+offset, yy+offset);
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glRectf(xx1-offset, yy+offset, xx1+offset, bb+offset);
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glRectf(xx1+offset, bb-offset, rr, bb+offset);
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@ -112,20 +112,20 @@ void Fl_OpenGL_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1) {
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float offset = line_width_ / 2.0f;
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float xx = x+0.5f, yy = y, bb = y1+1.0f;
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float xx = x+0.5f, yy = (float)y, bb = y1+1.0f;
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glRectf(xx-offset, yy, xx+offset, bb);
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}
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void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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float offset = line_width_ / 2.0f;
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float xx = x+0.5f, yy = y, rr = x2+1.0f, bb = y1+0.5f;
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float xx = x+0.5f, yy = (float)y, rr = x2+1.0f, bb = y1+0.5f;
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glRectf(xx-offset, yy, xx+offset, bb+offset);
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glRectf(xx+offset, bb-offset, rr, bb+offset);
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}
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void Fl_OpenGL_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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float offset = line_width_ / 2.0f;
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float xx = x+0.5f, yy = y, yy1 = y1+0.5f, rr = x2+0.5f, bb = y3+1.0f;
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float xx = x+0.5f, yy = (float)y, yy1 = y1+0.5f, rr = x2+0.5f, bb = y3+1.0f;
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glRectf(xx-offset, yy, xx+offset, yy1+offset);
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glRectf(xx+offset, yy1-offset, rr+offset, yy1+offset);
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glRectf(rr-offset, yy1+offset, rr+offset, bb);
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@ -175,7 +175,7 @@ void Fl_OpenGL_Graphics_Driver::focus_rect(int x, int y, int w, int h) {
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glVertex2f(x+w+0.5f, y+h+0.5f);
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glVertex2f(x+0.5f, y+h+0.5f);
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glEnd();
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line_style(stipple, width);
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line_style(stipple, (int)width);
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}
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@ -205,10 +205,10 @@ typedef struct Fl_Gl_Region {
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Fl_Gl_Window *win = Fl_Gl_Window::current()->as_gl_window();
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if (win) {
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float scale = win->pixels_per_unit();
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gl_x = x*scale;
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gl_y = (win->h()-h-y+1)*scale;
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gl_w = (w-1)*scale;
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gl_h = (h-1)*scale;
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gl_x = int(x*scale);
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gl_y = int((win->h()-h-y+1)*scale);
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gl_w = int((w-1)*scale);
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gl_h = int((h-1)*scale);
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if (inX<=0 && inY<=0 && inX+inW>win->w() && inY+inH>=win->h()) {
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state = kStateFull;
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}
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