Fix gl_rect and OGL::fl_point #688
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@ -31,9 +31,15 @@
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// --- line and polygon drawing with integer coordinates
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void Fl_OpenGL_Graphics_Driver::point(int x, int y) {
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glBegin(GL_POINTS);
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glVertex2f(x+0.5f, y+0.5f);
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glEnd();
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if (line_width_ == 1.0f) {
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glBegin(GL_POINTS);
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glVertex2f(x+0.5f, y+0.5f);
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glEnd();
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} else {
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float offset = line_width_ / 2.0f;
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float xx = x+0.5f, yy = y+0.5f;
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glRectf(xx-offset, yy-offset, xx+offset, yy+offset);
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}
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}
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void Fl_OpenGL_Graphics_Driver::rect(int x, int y, int w, int h) {
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@ -216,12 +216,12 @@ void gl_measure(const char* str, int& x, int& y) {
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void gl_rect(int x, int y, int w, int h) {
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if (w < 0) {w = -w; x = x-w;}
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if (h < 0) {h = -h; y = y-h;}
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glBegin(GL_LINE_STRIP);
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glVertex2i(x+w-1, y+h-1);
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glVertex2i(x+w-1, y);
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glBegin(GL_LINE_LOOP);
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int r = x+w-1, b = y+h-1;
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glVertex2i(r, b);
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glVertex2i(r, y);
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glVertex2i(x, y);
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glVertex2i(x, y+h-1);
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glVertex2i(x+w, y+h-1);
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glVertex2i(x, b);
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glEnd();
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}
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