mirror of https://github.com/fltk/fltk
Fix comments, trailing white space, and trailing commas in comments.
Note: there are no code changes in this commit. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10538 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -474,7 +474,7 @@ enum Fl_When { // Fl_Widget::when():
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\see src/Fl_get_system_colors.cxx
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*/
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/*@{*/
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enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.cxx):
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FL_NO_BOX = 0, ///< nothing is drawn at all, this box is invisible
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FL_FLAT_BOX, ///< a flat box
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@ -517,21 +517,21 @@ enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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_FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
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_FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
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_FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
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_FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_RAME
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_FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_FRAME
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_FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
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_FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
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_FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
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_FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_THIN_UP_FRAME
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_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
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_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
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_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
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_FL_GLEAM_UP_BOX, ///< gleam version of FL_GLEAM_UP_BOX
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_FL_GLEAM_DOWN_BOX, ///< gleam version of FL_GLEAM_DOWN_BOX
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_FL_GLEAM_UP_FRAME, ///< gleam version of FL_GLEAM_UP_FRAME
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_FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_GLEAM_DOWN_FRAME
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_FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_GLEAM_THIN_UP_BOX
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_FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_GLEAM_THIN_DOWN_BOX
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_FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_GLEAM_ROUND_UP_BOX
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_FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_GLEAM_ROUND_DOWN_BOX
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_FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX
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_FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX
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_FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME
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_FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME
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_FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX
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_FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX
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_FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX
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_FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX
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FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
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};
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extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
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@ -871,19 +871,19 @@ inline Fl_Color fl_rgb_color(uchar g) {
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else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
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}
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/** Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1).
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FL_NUM_GRAY is defined to be 24 in the current FLTK release.
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/** Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1).
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FL_NUM_GRAY is defined to be 24 in the current FLTK release.
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To get the closest FLTK gray value to an 8-bit grayscale color 'I' use:
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\code
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\code
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fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255)
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\endcode
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*/
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*/
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inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
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/** Returns a color out of the color cube.
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\p r must be in the range 0 to FL_NUM_RED (5) minus 1,
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\p r must be in the range 0 to FL_NUM_RED (5) minus 1,
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\p g must be in the range 0 to FL_NUM_GREEN (8) minus 1,
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\p b must be in the range 0 to FL_NUM_BLUE (5) minus 1.
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@ -898,7 +898,7 @@ inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
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inline Fl_Color fl_color_cube(int r, int g, int b) {
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return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
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/*@}*/ // group: Colors
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/*@}*/ // group: Colors
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/** \name Cursors */
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/*@{*/
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@ -49,7 +49,7 @@ static const uchar inactive_ramp[24] = {
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static int draw_it_active = 1;
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/**
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Determines if the current draw box is active or inactive.
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Determines if the current draw box is active or inactive.
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If inactive, the box color is changed by the inactive color.
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*/
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int Fl::draw_box_active() { return draw_it_active; }
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@ -245,7 +245,7 @@ static struct {
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int set;
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} fl_box_table[256] = {
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// must match list in Enumerations.H!!!
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{fl_no_box, 0,0,0,0,1},
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{fl_no_box, 0,0,0,0,1},
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{fl_rectf, 0,0,0,0,1}, // FL_FLAT_BOX
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{fl_up_box, D1,D1,D2,D2,1},
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{fl_down_box, D1,D1,D2,D2,1},
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@ -260,39 +260,39 @@ static struct {
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{fl_engraved_frame, 2,2,4,4,1},
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{fl_embossed_frame, 2,2,4,4,1},
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{fl_border_box, 1,1,2,2,1},
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{fl_border_box, 1,1,5,5,0}, // _FL_SHADOW_BOX,
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{fl_border_box, 1,1,5,5,0}, // _FL_SHADOW_BOX
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{fl_border_frame, 1,1,2,2,1},
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{fl_border_frame, 1,1,5,5,0}, // _FL_SHADOW_FRAME,
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{fl_border_box, 1,1,2,2,0}, // _FL_ROUNDED_BOX,
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{fl_border_box, 1,1,2,2,0}, // _FL_RSHADOW_BOX,
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{fl_border_frame, 1,1,5,5,0}, // _FL_SHADOW_FRAME
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{fl_border_box, 1,1,2,2,0}, // _FL_ROUNDED_BOX
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{fl_border_box, 1,1,2,2,0}, // _FL_RSHADOW_BOX
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{fl_border_frame, 1,1,2,2,0}, // _FL_ROUNDED_FRAME
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{fl_rectf, 0,0,0,0,0}, // _FL_RFLAT_BOX,
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{fl_rectf, 0,0,0,0,0}, // _FL_RFLAT_BOX
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{fl_up_box, 3,3,6,6,0}, // _FL_ROUND_UP_BOX
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{fl_down_box, 3,3,6,6,0}, // _FL_ROUND_DOWN_BOX,
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{fl_down_box, 3,3,6,6,0}, // _FL_ROUND_DOWN_BOX
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{fl_up_box, 0,0,0,0,0}, // _FL_DIAMOND_UP_BOX
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{fl_down_box, 0,0,0,0,0}, // _FL_DIAMOND_DOWN_BOX
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{fl_border_box, 1,1,2,2,0}, // _FL_OVAL_BOX,
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{fl_border_box, 1,1,2,2,0}, // _FL_OVAL_SHADOW_BOX,
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{fl_border_box, 1,1,2,2,0}, // _FL_OVAL_BOX
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{fl_border_box, 1,1,2,2,0}, // _FL_OVAL_SHADOW_BOX
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{fl_border_frame, 1,1,2,2,0}, // _FL_OVAL_FRAME
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{fl_rectf, 0,0,0,0,0}, // _FL_OVAL_FLAT_BOX,
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{fl_up_box, 4,4,8,8,0}, // _FL_PLASTIC_UP_BOX,
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_BOX,
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{fl_up_frame, 2,2,4,4,0}, // _FL_PLASTIC_UP_FRAME,
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{fl_down_frame, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_FRAME,
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{fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_UP_BOX,
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_DOWN_BOX,
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{fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_UP_BOX,
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_DOWN_BOX,
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{fl_up_box, 2,2,4,4,0}, // _FL_GTK_UP_BOX,
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{fl_down_box, 2,2,4,4,0}, // _FL_GTK_DOWN_BOX,
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{fl_up_frame, 2,2,4,4,0}, // _FL_GTK_UP_FRAME,
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{fl_down_frame, 2,2,4,4,0}, // _FL_GTK_DOWN_FRAME,
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{fl_up_frame, 1,1,2,2,0}, // _FL_GTK_THIN_UP_FRAME,
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{fl_down_frame, 1,1,2,2,0}, // _FL_GTK_THIN_DOWN_FRAME,
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{fl_up_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_UP_BOX,
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{fl_down_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_DOWN_BOX,
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{fl_up_box, 2,2,4,4,0}, // _FL_GTK_ROUND_UP_BOX,
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{fl_down_box, 2,2,4,4,0}, // _FL_GTK_ROUND_DOWN_BOX,
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{fl_rectf, 0,0,0,0,0}, // _FL_OVAL_FLAT_BOX
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{fl_up_box, 4,4,8,8,0}, // _FL_PLASTIC_UP_BOX
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_BOX
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{fl_up_frame, 2,2,4,4,0}, // _FL_PLASTIC_UP_FRAME
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{fl_down_frame, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_FRAME
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{fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_UP_BOX
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_DOWN_BOX
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{fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_UP_BOX
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{fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_DOWN_BOX
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{fl_up_box, 2,2,4,4,0}, // _FL_GTK_UP_BOX
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{fl_down_box, 2,2,4,4,0}, // _FL_GTK_DOWN_BOX
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{fl_up_frame, 2,2,4,4,0}, // _FL_GTK_UP_FRAME
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{fl_down_frame, 2,2,4,4,0}, // _FL_GTK_DOWN_FRAME
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{fl_up_frame, 1,1,2,2,0}, // _FL_GTK_THIN_UP_FRAME
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{fl_down_frame, 1,1,2,2,0}, // _FL_GTK_THIN_DOWN_FRAME
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{fl_up_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_UP_BOX
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{fl_down_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_DOWN_BOX
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{fl_up_box, 2,2,4,4,0}, // _FL_GTK_ROUND_UP_BOX
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{fl_down_box, 2,2,4,4,0}, // _FL_GTK_ROUND_DOWN_BOX
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{fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+0
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{fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+1
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{fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+2
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{fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+4
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{fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+5
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{fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+6
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{fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+7
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{fl_down_box, 3,3,6,6,0} // FL_FREE_BOX+7
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};
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/**
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@ -317,8 +317,8 @@ int Fl::box_dx(Fl_Boxtype t) {return fl_box_table[t].dx;}
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prevent overdrawing the borders.
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For instance, in the case of a boxtype like FL_DOWN_BOX
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where the border width might be 2 pixels all around, the above
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functions would return 2, 2, 4, and 4 for box_dx,
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where the border width might be 2 pixels all around, the above
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functions would return 2, 2, 4, and 4 for box_dx,
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box_dy, box_dw, and box_dh respectively.
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An example to compute the area inside a widget's box():
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@ -328,8 +328,8 @@ int Fl::box_dx(Fl_Boxtype t) {return fl_box_table[t].dx;}
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int W = yourwidget->w() - Fl::box_dw(yourwidget->box());
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int H = yourwidget->h() - Fl::box_dh(yourwidget->box());
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\endcode
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These functions are mainly useful in the draw() code
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for deriving custom widgets, where one wants to avoid drawing
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These functions are mainly useful in the draw() code
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for deriving custom widgets, where one wants to avoid drawing
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over the widget's own border box().
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*/
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int Fl::box_dy(Fl_Boxtype t) {return fl_box_table[t].dy;}
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@ -400,7 +400,7 @@ void Fl_Widget::draw_backdrop() const {
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// if there is no image, we will not draw the deimage either
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if (img && deimage() && !active_r())
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img = deimage();
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if (img)
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if (img)
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((Fl_Image*)img)->draw(x_+(w_-img->w())/2, y_+(h_-img->h())/2);
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}
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}
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