Updated OpenGL Display Device

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11084 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-01-29 15:56:29 +00:00
parent 222243bc86
commit f5a6b10f46
4 changed files with 12 additions and 188 deletions

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@ -25,29 +25,6 @@
#include "Fl_Window.H"
// ------ this should be in a separate file! -----------------------------------
#ifdef FL_CFG_GFX_OPENGL
#include <FL/Fl_Device.H>
class Fl_OpenGL_Graphics_Driver;
/**
OpenGL Surface.
This surface is needed as an interface between GL windows and the GL graphics driver.
*/
class FL_EXPORT Fl_OpenGL_Display_Device : public Fl_Surface_Device {
public:
static const char *class_id;
const char *class_name() {return class_id;};
Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver);
static Fl_OpenGL_Display_Device *display_device();
};
#endif
// ------ end of separate file! ------------------------------------------------
#ifndef GLContext
/**
Opaque pointer type to hide system specific implementation.

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@ -34,6 +34,8 @@ extern int fl_gl_load_plugin;
#include <stdlib.h>
#include <FL/fl_utf8.h>
#include "drivers/OpenGL/Fl_OpenGL_Display_Device.h"
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement the creation and destruction of OpenGL surfaces"

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@ -23,6 +23,8 @@
#include <FL/gl.h>
#include "Fl_OpenGL_Graphics_Driver.h"
#include "Fl_OpenGL_Display_Device.h"
Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() {
static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver());

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@ -17,179 +17,22 @@
//
// FIXME: fill with code!
#if 0
#include <config.h>
#include "config_lib.h"
#include <FL/Fl_Printer.H>
#include <FL/Fl_Gl_Window.H>
#include "Fl_Gl_Choice.H"
#include <FL/Fl_RGB_Image.H>
#include "FL/Fl.H"
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement code to read OpenGL renderings into RGB maps"
#else
#endif
// ------ this should be in a separate file! -----------------------------------
#ifdef FL_CFG_GFX_OPENGL
#include <FL/Fl_Device.H>
#include <FL/gl.h>
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver.h"
Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() {
static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver());
return display;
};
Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver)
: Fl_Surface_Device(graphics_driver)
{
}
const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
#endif
// ------ end of separate file! ------------------------------------------------
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_arci.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_color.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_image.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_line_style.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_rect.cxx"
#include "drivers/OpenGL/Fl_OpenGL_Graphics_Driver_vertex.cxx"
#if defined(__APPLE__)
uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
{
uchar *newimg = new uchar[3*w*h];
uchar *to = newimg;
for (int i = 0; i < h; i++) {
uchar *from = baseAddress + i * mByteWidth;
for (int j = 0; j < w; j++, from += 4) {
#if __ppc__
memcpy(to, from + 1, 3);
to += 3;
#else
*(to++) = *(from+2);
*(to++) = *(from+1);
*(to++) = *from;
#endif
}
}
delete[] baseAddress;
return newimg;
}
#endif
static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
stored from bottom to top.
*/
{
#if defined(__APPLE__)
const int bytesperpixel = 4;
int factor = glw->pixels_per_unit();
if (factor > 1) {
w *= factor; h *= factor; x *= factor; y *= factor;
}
#else
const int bytesperpixel = 3;
#endif
glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
// Read OpenGL context pixels directly.
// For extra safety, save & restore OpenGL states that are changed
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
// Read a block of pixels from the frame buffer
int mByteWidth = w * bytesperpixel;
mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
uchar *baseAddress = new uchar[mByteWidth * h];
glReadPixels(x, glw->pixel_h() - (y+h), w, h,
#if defined(__APPLE__)
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
#else
GL_RGB, GL_UNSIGNED_BYTE,
#endif
baseAddress);
glPopClientAttrib();
#if defined(__APPLE__)
baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
mByteWidth = 3 * w;
#endif
Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth);
img->alloc_array = 1;
return img;
}
#ifdef __APPLE__
static void imgProviderReleaseData (void *info, const void *data, size_t size)
{
delete (Fl_RGB_Image *)info;
}
#endif
class Fl_OpenGL_Graphics_Driver;
/**
This class will make sure that OpenGL printing/screen capture is available if fltk_gl
was linked to the program
OpenGL Surface.
This surface is needed as an interface between GL windows and the GL graphics driver.
*/
class Fl_Gl_Device_Plugin : public Fl_Device_Plugin {
class FL_EXPORT Fl_OpenGL_Display_Device : public Fl_Surface_Device {
public:
Fl_Gl_Device_Plugin() : Fl_Device_Plugin(name()) { }
virtual const char *name() { return "opengl.device.fltk.org"; }
virtual int print(Fl_Widget *w, int x, int y, int height /*useless*/) {
Fl_Gl_Window *glw = w->as_gl_window();
if (!glw) return 0;
Fl_RGB_Image *img = capture_gl_rectangle(glw, 0, 0, glw->w(), glw->h());
#ifdef __APPLE__
if (Fl_Surface_Device::surface()->driver()->has_feature(Fl_Graphics_Driver::NATIVE)) {
// convert the image to CGImage, and draw it at full res (useful on retina display)
CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData(img, img->array, img->ld() * img->h(), imgProviderReleaseData);
CGImageRef cgimg = CGImageCreate(img->w(), img->h(), 8, 24, img->ld(), cSpace,
(CGBitmapInfo)(kCGImageAlphaNone),
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(cSpace);
CGDataProviderRelease(provider);
CGContextDrawImage(fl_gc, CGRectMake(0, 0, glw->w(), glw->h()), cgimg);
CFRelease(cgimg);
return 1;
} else if (img->w() > glw->w()) {
Fl_RGB_Image *img2 = (Fl_RGB_Image*)img->copy(glw->w(), glw->h());
delete img;
img = img2;
}
#endif
int ld = img->ld() ? img->ld() : img->w() * img->d();
fl_draw_image(img->array + (img->h() - 1) * ld, x, y , img->w(), img->h(), 3, - ld);
delete img;
return 1;
}
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) {
Fl_Gl_Window *glw = widget->as_gl_window();
if (!glw) return NULL;
return capture_gl_rectangle(glw, x, y, w, h);
}
static const char *class_id;
const char *class_name() {return class_id;};
Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver);
static Fl_OpenGL_Display_Device *display_device();
};
static Fl_Gl_Device_Plugin Gl_Device_Plugin;
// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
FL_EXPORT int fl_gl_load_plugin = 0;
#endif
//
// End of "$Id$".