Damage code consolidation from Gustavo...
git-svn-id: file:///fltk/svn/fltk/trunk@154 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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78
src/Fl.cxx
78
src/Fl.cxx
@ -1,5 +1,5 @@
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//
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// "$Id: Fl.cxx,v 1.6 1998/10/21 14:19:54 mike Exp $"
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// "$Id: Fl.cxx,v 1.7 1998/12/08 21:08:50 mike Exp $"
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//
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// Main event handling code for the Fast Light Tool Kit (FLTK).
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//
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@ -584,6 +584,80 @@ void fl_throw_focus(Fl_Widget *o) {
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if (fix) fl_fix_focus();
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}
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#include <FL/fl_draw.H>
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void Fl_Widget::damage(uchar flags) {
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Fl_Widget* w = this;
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while (w->type() < FL_WINDOW) {
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w->damage_ |= flags;
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w = w->parent();
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if (!w) return;
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flags = FL_DAMAGE_CHILD;
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}
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Fl_X* i = Fl_X::i((Fl_Window*)w);
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if (i) {
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if (i->region) {
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// if there already is an update region then merge the area
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// of the child with it:
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if (w->damage() && w != this) {
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w->damage(flags, x(), y(), this->w(), h());
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return;
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}
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// otherwise it is faster to just damage the whole window and
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// rely on Fl_Group only drawing the damaged children:
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XDestroyRegion(i->region);
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i->region = 0;
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}
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w->damage_ |= flags;
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
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void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
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Fl_Widget* w = this;
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while (w->type() < FL_WINDOW) {
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w->damage_ |= flags;
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w = w->parent();
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if (!w) return;
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flags = FL_DAMAGE_CHILD;
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}
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// see if damage covers entire window:
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if (X<=0 && Y<=0 && W>=w->w() && H>=w->h()) {w->damage(flags); return;}
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Fl_X* i = Fl_X::i((Fl_Window*)w);
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if (i) {
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if (w->damage()) {
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// if we already have damage we must merge with existing region:
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if (i->region) {
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#ifndef WIN32
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XRectangle R;
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R.x = X; R.y = Y; R.width = W; R.height = H;
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XUnionRectWithRegion(&R, i->region, i->region);
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#else
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Region r = XRectangleRegion(X,Y,W,H);
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CombineRgn(i->region,i->region,r,RGN_OR);
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XDestroyRegion(r);
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#endif
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}
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w->damage_ |= flags;
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} else {
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// create a new region:
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if (i->region) XDestroyRegion(i->region);
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i->region = XRectangleRegion(X,Y,W,H);
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w->damage_ = flags;
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}
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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void Fl_Window::flush() {
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make_current();
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//if (damage() == FL_DAMAGE_EXPOSE && can_boxcheat(box())) fl_boxcheat = this;
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fl_clip_region(i->region); i->region = 0;
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draw();
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}
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//
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// End of "$Id: Fl.cxx,v 1.6 1998/10/21 14:19:54 mike Exp $".
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// End of "$Id: Fl.cxx,v 1.7 1998/12/08 21:08:50 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_win32.cxx,v 1.18 1998/12/02 15:47:29 mike Exp $"
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// "$Id: Fl_win32.cxx,v 1.19 1998/12/08 21:08:50 mike Exp $"
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//
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// WIN32-specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -759,59 +759,6 @@ void Fl_Window::make_current() {
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fl_clip_region(0);
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}
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#include <FL/fl_draw.H>
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void Fl_Widget::damage(uchar flags) {
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if (type() < FL_WINDOW) {
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damage(flags, x(), y(), w(), h());
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} else {
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Fl_X* i = Fl_X::i((Fl_Window*)this);
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if (i) {
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if (i->region) {DeleteObject(i->region);}
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i->region = 0;
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damage_ |= flags;
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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}
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void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
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Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.C
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void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
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if (type() < FL_WINDOW) {
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damage_ |= flags;
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if (parent()) parent()->damage(FL_DAMAGE_CHILD,X,Y,W,H);
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} else {
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// see if damage covers entire window:
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if (X<=0 && Y<=0 && W>=w() && H>=h()) {damage(flags); return;}
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Fl_X* i = Fl_X::i((Fl_Window*)this);
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if (i) {
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if (damage()) {
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// if we already have damage we must merge with existing region:
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if (i->region) {
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Region r = XRectangleRegion(X,Y,W,H);
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CombineRgn(i->region,i->region,r,RGN_OR);
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DeleteObject(r);
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}
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} else {
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// create a new region:
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if (i->region) DeleteObject(i->region);
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i->region = XRectangleRegion(X,Y,W,H);
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}
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damage_ |= flags;
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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}
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void Fl_Window::flush() {
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make_current();
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fl_clip_region(i->region);i->region=0;
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draw();
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}
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//
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// End of "$Id: Fl_win32.cxx,v 1.18 1998/12/02 15:47:29 mike Exp $".
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// End of "$Id: Fl_win32.cxx,v 1.19 1998/12/08 21:08:50 mike Exp $".
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//
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72
src/Fl_x.cxx
72
src/Fl_x.cxx
@ -1,5 +1,5 @@
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//
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// "$Id: Fl_x.cxx,v 1.12 1998/12/07 13:38:40 mike Exp $"
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// "$Id: Fl_x.cxx,v 1.13 1998/12/08 21:08:51 mike Exp $"
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//
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// X specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -801,76 +801,8 @@ void Fl_Window::make_current() {
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fl_clip_region(0);
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}
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#include <FL/fl_draw.H>
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void Fl_Widget::damage(uchar flags) {
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Fl_Widget* w = this;
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while (w->type() < FL_WINDOW) {
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w->damage_ |= flags;
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w = w->parent();
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if (!w) return;
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flags = FL_DAMAGE_CHILD;
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}
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Fl_X* i = Fl_X::i((Fl_Window*)w);
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if (i) {
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if (i->region) {
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// if there already is an update region then merge the area
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// of the child with it:
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if (w->damage() && w != this) {
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w->damage(flags, x(), y(), this->w(), h());
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return;
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}
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// otherwise it is faster to just damage the whole window and
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// rely on Fl_Group only drawing the damaged children:
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XDestroyRegion(i->region);
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i->region = 0;
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}
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w->damage_ |= flags;
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
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void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
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Fl_Widget* w = this;
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while (w->type() < FL_WINDOW) {
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w->damage_ |= flags;
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w = w->parent();
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if (!w) return;
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flags = FL_DAMAGE_CHILD;
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}
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// see if damage covers entire window:
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if (X<=0 && Y<=0 && W>=w->w() && H>=w->h()) {w->damage(flags); return;}
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Fl_X* i = Fl_X::i((Fl_Window*)w);
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if (i) {
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if (w->damage()) {
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// if we already have damage we must merge with existing region:
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if (i->region) {
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XRectangle R;
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R.x = X; R.y = Y; R.width = W; R.height = H;
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XUnionRectWithRegion(&R, i->region, i->region);
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}
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w->damage_ |= flags;
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} else {
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// create a new region:
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if (i->region) XDestroyRegion(i->region);
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i->region = XRectangleRegion(X,Y,W,H);
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w->damage_ = flags;
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}
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Fl::damage(FL_DAMAGE_CHILD);
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}
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}
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void Fl_Window::flush() {
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make_current();
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//if (damage() == FL_DAMAGE_EXPOSE && can_boxcheat(box())) fl_boxcheat = this;
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fl_clip_region(i->region); i->region = 0;
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draw();
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}
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#endif
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//
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// End of "$Id: Fl_x.cxx,v 1.12 1998/12/07 13:38:40 mike Exp $".
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// End of "$Id: Fl_x.cxx,v 1.13 1998/12/08 21:08:51 mike Exp $".
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//
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