MacOS: have Fl_OpenGL_Display_Device::capture_gl_rectangle() capture also the overlay of GL windows.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12938 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2018-05-30 20:20:47 +00:00
parent 8ef4035b6d
commit f3971319b9
3 changed files with 7 additions and 7 deletions

View File

@ -59,7 +59,6 @@ public:
virtual void swap_buffers() {}
virtual void resize(int is_a_resize, int w, int h) {}
virtual char swap_type();
virtual void flush_context() {}
virtual int flush_begin(char& valid_f) {return 0;}
virtual void hide_overlay(void *& overlay) {}
static Fl_Gl_Choice *find_begin(int m, const int *alistp);
@ -101,6 +100,7 @@ class NSOpenGLPixelFormat;
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;
friend class Fl_OpenGL_Display_Device;
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
virtual void before_show(int& need_redraw);
@ -110,7 +110,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual void flush_context();
void flush_context();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
virtual void set_gl_context(Fl_Window* w, GLContext context);

View File

@ -238,7 +238,6 @@ void Fl_Gl_Window::flush() {
}
}
pGlWindowDriver->flush_context();
if (overlay==this && SWAP_TYPE != SWAP) { // fake overlay in front buffer
glDrawBuffer(GL_FRONT);
draw_overlay();
@ -588,10 +587,8 @@ void Fl_Cocoa_Gl_Window_Driver::swap_buffers() {
glMatrixMode(matrixmode);
glRasterPos3f(pos[0], pos[1], pos[2]); // restore original glRasterPos
}
/* // nothing to do here under Cocoa because [NSOpenGLContext -flushBuffer] done later replaces it
else
aglSwapBuffers((AGLContext)context_);
*/
flush_context();//aglSwapBuffers((AGLContext)context_);
}
void Fl_Cocoa_Gl_Window_Driver::resize(int is_a_resize, int unused, int also) {

View File

@ -38,6 +38,7 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr
}
#ifdef FL_CFG_GFX_QUARTZ
#include <FL/Fl_Gl_Window_Driver.H>
// convert BGRA to RGB and also exchange top and bottom
static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
@ -67,7 +68,8 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw,
if (factor != 1) {
w *= factor; h *= factor; x *= factor; y *= factor;
}
glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
Fl_Cocoa_Gl_Window_Driver *driver = (Fl_Cocoa_Gl_Window_Driver*)glw->gl_driver();
driver->flush_context(); // to capture also the overlay and for directGL demo
// Read OpenGL context pixels directly.
// For extra safety, save & restore OpenGL states that are changed
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
@ -85,6 +87,7 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw,
baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w);
img->alloc_array = 1;
driver->flush_context();
return img;
}