Simplify creation of OpenGL contexts under X11 platform (#1005)
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@ -64,9 +64,6 @@ typedef NSOpenGLContext* FLOpenGLContextPtr;
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#else
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# include <GL/glx.h>
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# define GLContext GLXContext
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# if ! defined(GLX_VERSION_1_3)
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# typedef void *GLXFBConfig;
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# endif
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#endif
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// Describes crap needed to create a GLContext.
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@ -83,7 +80,6 @@ public:
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#else
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XVisualInfo *vis; // the visual to use
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Colormap colormap; // a colormap for that visual
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GLXFBConfig best_fb;
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#endif
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// Return one of these structures for a given gl mode.
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// The second argument is a glX attribute list, and is used if mode is
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@ -33,63 +33,6 @@ void fl_save_dc(HWND, HDC);
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extern void gl_texture_reset();
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#endif
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#if defined(USE_X11)
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static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
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{
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if ( !glXQueryVersion( fl_display, &glx_major, &glx_minor ) ||
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( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) )
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{
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//printf("Invalid GLX version");
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return NULL;
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}
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//printf( "Getting matching framebuffer configs\n" );
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int fbcount;
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GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
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if (!fbc)
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{
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//printf( "Failed to retrieve a framebuffer config\n" );
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return NULL;
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}
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//printf( "Found %d matching FB configs.\n", fbcount );
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// Pick the FB config/visual with the most samples per pixel
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int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
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int i;
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for (i=0; i<fbcount; ++i)
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{
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XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
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if ( vi )
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{
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int samp_buf, samples;
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glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
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glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLES , &samples );
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/*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
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i, vi -> visualid, samp_buf, samples );*/
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if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
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best_fbc = i, best_num_samp = samples;
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if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
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worst_fbc = i, worst_num_samp = samples;
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}
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XFree( vi );
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}
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GLXFBConfig bestFbc = fbc[ best_fbc ];
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// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
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XFree( fbc );
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// Get a visual
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XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, bestFbc );
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*pbestFB = bestFbc;
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return vi;
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}
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#endif
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static Fl_Gl_Choice *first;
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// this assumes one of the two arguments is zero:
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@ -153,20 +96,13 @@ Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) {
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}
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fl_open_display();
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XVisualInfo *visp = NULL;
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GLXFBConfig best_fb = NULL;
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if (m & FL_OPENGL3) {
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visp = gl3_getvisual((const int *)blist, &best_fb);
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}
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if (!visp) {
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visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
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XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
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if (!visp) {
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# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0);
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# endif
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return 0;
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}
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}
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#elif defined(__APPLE_QUARTZ__)
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fl_open_display();
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@ -256,7 +192,6 @@ Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) {
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#if defined(USE_X11)
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g->vis = visp;
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g->best_fb = best_fb;
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if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
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visp->visualid == fl_visual->visualid &&
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@ -318,37 +253,7 @@ GLContext fl_create_gl_context(Fl_Window *window, const Fl_Gl_Choice* g) {
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GLContext shared_ctx = 0;
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if (context_list && nContext) shared_ctx = context_list[0];
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typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
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// It is not necessary to create or make current to a context before calling glXGetProcAddressARB
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static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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GLContext ctx = 0;
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// Check for the GLX_ARB_create_context extension string and the function.
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// If either is not present, use GLX 1.3 context creation method.
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const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
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if (g->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 2,
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//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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//GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB ,
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None
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};
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ctxErrorOccurred = false;
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XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
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ctx = glXCreateContextAttribsARB( fl_display, g->best_fb, shared_ctx, True, context_attribs );
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// Sync to ensure any errors generated are processed.
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XSync( fl_display, False );
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if (ctxErrorOccurred) ctx = 0;
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XSetErrorHandler(oldHandler);
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}
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if (!ctx) { // use OpenGL 1-style context creation
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ctx = glXCreateContext(fl_display, g->vis, shared_ctx, true);
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}
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GLContext ctx = glXCreateContext(fl_display, g->vis, shared_ctx, true);
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if (ctx)
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add_context(ctx);
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//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
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