Always use PIXELFORMAT cast for WIN32 OpenGL stuff.
Send FL_MOUSEWHEEL events to the focus widget first, then to others. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1694 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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3
CHANGES
3
CHANGES
@ -34,6 +34,9 @@ CHANGES IN FLTK 1.1.0b6
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mouse over adjacent widgets with tooltips.
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mouse over adjacent widgets with tooltips.
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- The drop-down button on Fl_Choice widgets was not
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- The drop-down button on Fl_Choice widgets was not
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limited in width.
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limited in width.
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- Tooltips could appear off the screen.
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- Mouse wheel events are now sent to the focus widget
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first, then to any other interested widget.
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CHANGES IN FLTK 1.1.0b5
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CHANGES IN FLTK 1.1.0b5
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10
src/Fl.cxx
10
src/Fl.cxx
@ -1,5 +1,5 @@
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//
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//
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// "$Id: Fl.cxx,v 1.24.2.41.2.5 2001/11/03 05:11:34 easysw Exp $"
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// "$Id: Fl.cxx,v 1.24.2.41.2.6 2001/11/17 18:29:05 easysw Exp $"
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//
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//
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// Main event handling code for the Fast Light Tool Kit (FLTK).
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// Main event handling code for the Fast Light Tool Kit (FLTK).
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//
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//
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@ -604,6 +604,12 @@ int Fl::handle(int event, Fl_Window* window)
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if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
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if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
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return 1;
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return 1;
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case FL_MOUSEWHEEL:
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fl_xfocus = window; // this should not happen! But maybe it does:
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// Try it as keystroke, sending it to focus and all parents:
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for (w = grab() ? grab() : focus(); w; w = w->parent())
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if (send(FL_MOUSEWHEEL, w, window)) return 1;
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default:
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default:
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break;
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break;
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}
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}
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@ -792,5 +798,5 @@ void Fl_Window::flush() {
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}
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}
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//
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//
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// End of "$Id: Fl.cxx,v 1.24.2.41.2.5 2001/11/03 05:11:34 easysw Exp $".
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// End of "$Id: Fl.cxx,v 1.24.2.41.2.6 2001/11/17 18:29:05 easysw Exp $".
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//
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//
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@ -1,5 +1,5 @@
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//
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//
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// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7 2001/05/19 21:30:23 spitzak Exp $"
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// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.1 2001/11/17 18:29:05 easysw Exp $"
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//
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//
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// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
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// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
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//
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//
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@ -166,11 +166,7 @@ GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int lay
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HDC hdc = i->private_dc;
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HDC hdc = i->private_dc;
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if (!hdc) {
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if (!hdc) {
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hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
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hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
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#if 0 // this cast to PIXELFORMATDESCRIPTOR* is needed for cygwin?
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SetPixelFormat(i->private_dc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
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SetPixelFormat(i->private_dc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
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#else
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SetPixelFormat(i->private_dc, g->pixelformat, &g->pfd);
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#endif
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#if USE_COLORMAP
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#if USE_COLORMAP
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if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE);
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if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE);
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#endif
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#endif
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@ -233,5 +229,5 @@ void fl_delete_gl_context(GLContext context) {
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#endif
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#endif
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//
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//
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// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7 2001/05/19 21:30:23 spitzak Exp $".
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// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.1 2001/11/17 18:29:05 easysw Exp $".
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//
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//
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