Always use PIXELFORMAT cast for WIN32 OpenGL stuff.

Send FL_MOUSEWHEEL events to the focus widget first, then to others.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1694 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2001-11-17 18:29:05 +00:00
parent 3f68395e83
commit f21f8f8993
3 changed files with 13 additions and 8 deletions

View File

@ -34,6 +34,9 @@ CHANGES IN FLTK 1.1.0b6
mouse over adjacent widgets with tooltips. mouse over adjacent widgets with tooltips.
- The drop-down button on Fl_Choice widgets was not - The drop-down button on Fl_Choice widgets was not
limited in width. limited in width.
- Tooltips could appear off the screen.
- Mouse wheel events are now sent to the focus widget
first, then to any other interested widget.
CHANGES IN FLTK 1.1.0b5 CHANGES IN FLTK 1.1.0b5

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@ -1,5 +1,5 @@
// //
// "$Id: Fl.cxx,v 1.24.2.41.2.5 2001/11/03 05:11:34 easysw Exp $" // "$Id: Fl.cxx,v 1.24.2.41.2.6 2001/11/17 18:29:05 easysw Exp $"
// //
// Main event handling code for the Fast Light Tool Kit (FLTK). // Main event handling code for the Fast Light Tool Kit (FLTK).
// //
@ -604,6 +604,12 @@ int Fl::handle(int event, Fl_Window* window)
if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();} if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
return 1; return 1;
case FL_MOUSEWHEEL:
fl_xfocus = window; // this should not happen! But maybe it does:
// Try it as keystroke, sending it to focus and all parents:
for (w = grab() ? grab() : focus(); w; w = w->parent())
if (send(FL_MOUSEWHEEL, w, window)) return 1;
default: default:
break; break;
} }
@ -792,5 +798,5 @@ void Fl_Window::flush() {
} }
// //
// End of "$Id: Fl.cxx,v 1.24.2.41.2.5 2001/11/03 05:11:34 easysw Exp $". // End of "$Id: Fl.cxx,v 1.24.2.41.2.6 2001/11/17 18:29:05 easysw Exp $".
// //

View File

@ -1,5 +1,5 @@
// //
// "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7 2001/05/19 21:30:23 spitzak Exp $" // "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.1 2001/11/17 18:29:05 easysw Exp $"
// //
// OpenGL visual selection code for the Fast Light Tool Kit (FLTK). // OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
// //
@ -166,11 +166,7 @@ GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int lay
HDC hdc = i->private_dc; HDC hdc = i->private_dc;
if (!hdc) { if (!hdc) {
hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
#if 0 // this cast to PIXELFORMATDESCRIPTOR* is needed for cygwin?
SetPixelFormat(i->private_dc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd)); SetPixelFormat(i->private_dc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
#else
SetPixelFormat(i->private_dc, g->pixelformat, &g->pfd);
#endif
#if USE_COLORMAP #if USE_COLORMAP
if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE); if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE);
#endif #endif
@ -233,5 +229,5 @@ void fl_delete_gl_context(GLContext context) {
#endif #endif
// //
// End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7 2001/05/19 21:30:23 spitzak Exp $". // End of "$Id: Fl_Gl_Choice.cxx,v 1.5.2.7.2.1 2001/11/17 18:29:05 easysw Exp $".
// //