Widgets now remove themselves from their parent group (if any), when destroyed
(STR #1894). Fl_Group::clear() removes widget by widget (one at a time) to allow widgets to remove other related widgets from the same group, when they are deleted. Also fixed a bug in Fl_Value_Input (added a destructor), because it used a non-Fl_Group widget as parent of another widget. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6623 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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2
CHANGES
2
CHANGES
@ -1,5 +1,7 @@
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CHANGES IN FLTK 1.3.0
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- Widgets now remove themselves from their parent group (if any),
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when destroyed (STR #1894)
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- Added flexible gap size for text buffer (STR #2046)
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- Fixed static linking of image libraries (STR #1962)
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- Fixed fl_set_spot() for Windows (STR #2101)
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@ -76,6 +76,7 @@ public:
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void draw();
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void resize(int,int,int,int);
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Fl_Value_Input(int x,int y,int w,int h,const char *l=0);
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~Fl_Value_Input();
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/** See void Fl_Value_Input::soft(char s) */
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void soft(char s) {soft_ = s;}
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@ -383,21 +383,23 @@ Fl_Group::Fl_Group(int X,int Y,int W,int H,const char *l)
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affects all child widgets and deletes them from memory.
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*/
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void Fl_Group::clear() {
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Fl_Widget*const* old_array = array();
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int old_children = children();
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// clear everything now, in case fl_fix_focus recursively calls us:
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children_ = 0;
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//array_ = 0; //dont do this, it will clobber old_array if only one child
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savedfocus_ = 0;
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resizable_ = this;
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init_sizes();
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// okay, now it is safe to destroy the children:
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Fl_Widget*const* a = old_array;
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for (int i=old_children; i--;) {
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Fl_Widget* o = *a++;
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if (o->parent() == this) delete o;
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while (children_) {
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Fl_Widget* o = child(0); // *first* child widget
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if (o->parent() == this) { // should always be true
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remove(o); // remove child widget first
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delete o; // then delete it
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} else { // this should never happen !
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#ifdef DEBUG_CLEAR
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printf ("Fl_Group::clear() widget:%p, parent: %p != this (%p)\n",
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o, o->parent(), this); fflush(stdout);
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#endif // DEBUG_CLEAR
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remove(o); // remove it
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}
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}
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if (old_children > 1) free((void*)old_array);
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}
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/**
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@ -466,7 +468,18 @@ void Fl_Group::remove(Fl_Widget &o) {
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int i = find(o);
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if (i >= children_) return;
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if (&o == savedfocus_) savedfocus_ = 0;
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o.parent_ = 0;
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if (o.parent_ == this) { // this should always be true
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o.parent_ = 0;
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}
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#ifdef DEBUG_REMOVE
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else { // this should never happen !
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printf ("Fl_Group::remove(): widget %p, parent_ (%p) != this (%p)\n",
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&o, o.parent_, this);
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}
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#endif // DEBUG_REMOVE
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// remove the widget from the group
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children_--;
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if (children_ == 1) { // go from 2 to 1 child
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Fl_Widget *t = array_[!i];
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@ -136,6 +136,12 @@ Fl_Value_Input::Fl_Value_Input(int X, int Y, int W, int H, const char* l)
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set_flag(SHORTCUT_LABEL);
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}
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Fl_Value_Input::~Fl_Value_Input() {
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if (input.parent() == (Fl_Group *)this)
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input.parent(0); // *revert* ctor kludge!
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}
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//
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// End of "$Id$".
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//
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@ -135,14 +135,19 @@ extern void fl_throw_focus(Fl_Widget*); // in Fl_x.cxx
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/**
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Destroys the widget, taking care of throwing focus before if any.
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Destruction does not remove from any parent group! And groups when
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destroyed destroy all their children. This is convenient and fast.
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However, it is only legal to destroy a "root" such as an Fl_Window,
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and automatic destructors may be called.
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Destruction removes the widget from any parent group! And groups when
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destroyed destroy all their children. This is convenient and fast.
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*/
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Fl_Widget::~Fl_Widget() {
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Fl::clear_widget_pointer(this);
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if (flags() & COPIED_LABEL) free((void *)(label_.value));
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// remove from parent group
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if (parent_) parent_->remove(this);
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#ifdef DEBUG_DELETE
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if (parent_) { // this should never happen
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printf("*** Fl_Widget: parent_->remove(this) failed [%p,%p]\n",parent_,this);
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}
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#endif // DEBUG_DELETE
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parent_ = 0; // Don't throw focus to a parent widget.
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fl_throw_focus(this);
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}
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