Fixed some documentation for Fl_Preferences and fl_make_path.
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@ -50,21 +50,16 @@
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preferences file should be kept small for performance
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reasons. One application can have multiple preferences files.
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Extensive binary data however should be stored in separate
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files: see getUserdataPath().
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files: see \a Fl_Preferences::getUserdataPath() .
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\note Platform-specific location of the Fl_Preferences text files.
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This construct
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\code new Fl_Preferences(Fl_Preferences::USER, "vendor", "application"); \endcode
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where "vendor" and "application" are any user-chosen strings, will create these text files:
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\li Windows XP platform: <tt>C:\\Documents and Settings\\<i>username</i>\\Application Data\\<i>vendor</i>\\<i>application</i>.prefs</tt>
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\li Windows 7+ platform: <tt>C:\\Users\\<i>username</i>\\AppData\\Roaming\\<i>vendor</i>\\<i>application</i>.prefs </tt>
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\li X11 platform: <tt>$HOME/.fltk/<i>vendor</i>/<i>application</i>.prefs </tt>
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\li MacOS platform: <tt>$HOME/Library/Preferences/<i>vendor</i>/<i>application</i>.prefs </tt>
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\note Starting with FLTK 1.3, preference databases are expected to
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be in UTF-8 encoding. Previous databases were stored in the
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current character set or code page which renders them incompatible
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for text entries using international characters.
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\note Starting with FLTK 1.4, searching a valid path to store the preferences
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files has changed slightly. Please see <i>Fl_Preferences::Fl_Preferences(Root, const char*, const char*)</i>
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for details.
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*/
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class FL_EXPORT Fl_Preferences {
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@ -794,24 +794,37 @@ int Fl_Preferences::size( const char *key ) {
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database without the \c .prefs extension and located in the same directory.
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It then fills the given buffer with the complete path name.
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There is no way to verify that the path name fit into the buffer.
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If the name is too long, it will be clipped.
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This function can be used with direct paths that don't end in \c .prefs .
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\a getUserDataPath() will remove any extension and end the path with a \c / . If
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the file name has no extension, \a getUserDataPath() will append \c .data/
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to the path name.
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Example:
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\code
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Fl_Preferences prefs( USER, "matthiasm.com", "test" );
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char path[FL_PATH_MAX];
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prefs.getUserdataPath( path );
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prefs.getUserdataPath( path, FL_PATH_MAX );
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\endcode
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..creates the preferences database in (MS Windows):
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creates the preferences database in the directory (User 'matt' on Linux):
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\code
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c:/Documents and Settings/matt/Application Data/matthiasm.com/test.prefs
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/Users/matt/.fltk/matthiasm.com/test.prefs
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\endcode
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..and returns the userdata path:
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\code
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c:/Documents and Settings/matt/Application Data/matthiasm.com/test/
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/Users/matt/.fltk/matthiasm.com/test/
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\endcode
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\param[out] path buffer for user data path
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\param[in] pathlen size of path buffer (should be at least \c FL_PATH_MAX)
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\return 0 if path was not created or pathname can't fit into buffer
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\param[in] pathlen size of path buffer (should be at least \c FL_PATH_MAX )
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\return 1 if there is no filename (\a path will be unmodified)
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\return 1 if \a pathlen is 0 (\a path will be unmodified)
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\return 1 if a path was created successfully, \a path will contain the path name ending in a '/'
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\return 0 if path was not created for some reason; \a path will contain the pathname that could not be created
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\see Fl_Preferences::Fl_Preferences(Root, const char*, const char*)
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*/
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char Fl_Preferences::getUserdataPath( char *path, int pathlen ) {
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if ( rootNode )
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@ -544,6 +544,9 @@ int fl_rename(const char* f, const char *n) {
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This function creates a \p path in the file system by recursively creating
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all directories.
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\param[in] path a Unix style ('/' forward slashes) absolute or relative pathname
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\return 1 if the path was created, 0 if creating the path failed at some point
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*/
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char fl_make_path( const char *path ) {
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if (fl_access(path, 0)) {
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