Doco updates.
Remove unneeded files from the makefiles directory. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1735 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -78,6 +78,7 @@ CHANGES IN FLTK 1.1.0b6
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old FL_PATH_MAX size.
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old FL_PATH_MAX size.
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- fl_file_chooser() and fl_dir_chooser() now return a
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- fl_file_chooser() and fl_dir_chooser() now return a
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relative path.
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relative path.
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- Fl_Help_View now supports all ampersand escapes.
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CHANGES IN FLTK 1.1.0b5
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CHANGES IN FLTK 1.1.0b5
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@ -1,5 +1,5 @@
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//
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//
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// "$Id: Fl_Button.H,v 1.5.2.3.2.1 2001/10/29 03:44:31 easysw Exp $"
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// "$Id: Fl_Button.H,v 1.5.2.3.2.2 2001/11/26 21:40:14 easysw Exp $"
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//
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//
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// Button header file for the Fast Light Tool Kit (FLTK).
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// Button header file for the Fast Light Tool Kit (FLTK).
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//
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//
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@ -31,6 +31,7 @@
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#endif
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#endif
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// values for type()
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// values for type()
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#define FL_NORMAL_BUTTON 0
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#define FL_TOGGLE_BUTTON 1
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#define FL_TOGGLE_BUTTON 1
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#define FL_RADIO_BUTTON (FL_RESERVED_TYPE+2)
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#define FL_RADIO_BUTTON (FL_RESERVED_TYPE+2)
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#define FL_HIDDEN_BUTTON 3 // for Forms compatability
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#define FL_HIDDEN_BUTTON 3 // for Forms compatability
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@ -71,5 +72,5 @@ public:
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#endif
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#endif
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//
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//
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// End of "$Id: Fl_Button.H,v 1.5.2.3.2.1 2001/10/29 03:44:31 easysw Exp $".
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// End of "$Id: Fl_Button.H,v 1.5.2.3.2.2 2001/11/26 21:40:14 easysw Exp $".
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//
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//
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@ -1,70 +1,18 @@
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<HTML><BODY>
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<HTML>
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<BODY>
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<H1 ALIGN=RIGHT><A NAME=basics>2 - FLTK Basics</A></H1>
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<H1 ALIGN=RIGHT><A NAME=basics>2 - FLTK Basics</A></H1>
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This chapter will teach you the basics of compiling programs that use
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FLTK.
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<P>This chapter teaches you the basics of compiling programs
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<H2>Naming</H2>
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that use FLTK.</P>
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All public symbols in FLTK start with the characters 'F' and 'L':
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<UL>
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<LI>Functions are either <TT>Fl::foo()</TT> or <TT>fl_foo()</TT>. </LI>
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<LI>Class and type names are capitalized: <TT>Fl_Foo</TT>. </LI>
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<LI><A href=enumerations.html#Enumerations>Constants and enumerations</A>
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are uppercase: <TT>FL_FOO</TT>. </LI>
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<LI>All header files start with <TT><FL/...></TT>. </LI>
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</UL>
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<H2>Header Files</H2>
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The proper way to include FLTK header files is:
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<UL>
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<PRE>
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#include <FL/Fl_xyz.H>
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</PRE>
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</UL>
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<B>Microsoft Windows developers please note:</B> case *is* significant
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under other operating systems, and the C standard uses the forward
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slash (/) to separate directories. <i>Do not do any of the following:</i>
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<UL>
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<PRE>
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#include <FL\Fl_xyz.H>
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#include <fl/fl_xyz.h>
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#include <Fl/fl_xyz.h>
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</PRE>
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</UL>
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<H2>Compiling Programs with Standard Compilers</H2>
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Under UNIX (and under Microsoft Windows when using the GNU development
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tools) you will probably need to tell the compiler where to find the
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header files. This is usually done using the <TT>-I</TT> option:
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<UL>
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<PRE>
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CC -I/usr/local/include ...
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gcc -I/usr/local/include ...
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</PRE>
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</UL>
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Similarly, when linking your application you will need to tell the
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compiler to use the FLTK library:
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<UL>
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<PRE>
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CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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</PRE>
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</UL>
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<H2>Compiling Programs with Microsoft Visual C++</H2>
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In Visual C++ you will need to tell the compiler where to find the
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FLTK header files. This can be done by selecting "Settings" from the
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"Project" menu and then changing the "Preprocessor" settings under the
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"C/C++" tab. You will also need to add the FLTK and WinSock (WSOCK32.LIB)
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libraries to the "Link" settings.
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<P>You can build your Microsoft Windows applications as Console or
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WIN32 applications. If you want to use the standard C <TT>main()</TT>
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function as the entry point, FLTK includes a <TT>WinMain()</TT>
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function that will call your <TT>main()</TT> function for you. </P>
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<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
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many programs. We only recommend using the "Favor Small Code"
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optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
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better and can be used with the "optimized for speed" setting.</P>
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<H2>Writing Your First FLTK Program</H2>
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<H2>Writing Your First FLTK Program</H2>
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All programs must include the file <TT><FL/Fl.H></TT>. In addition the
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program must include a header file for each FLTK class it uses.
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<P>All programs must include the file <TT><FL/Fl.H></TT>.
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Listing 1 shows a simple "Hello, World!" program that uses FLTK to
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In addition the program must include a header file for each
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display the window.
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FLTK class it uses. Listing 1 shows a simple "Hello,
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World!" program that uses FLTK to display the window.</P>
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<UL>
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<UL>
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<P><I>Listing 1 - "hello.cxx"</I>
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<P><I>Listing 1 - "hello.cxx"</I>
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<PRE>
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<PRE>
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@ -83,111 +31,256 @@ int main(int argc, char **argv) {
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window->show(argc, argv);
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window->show(argc, argv);
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return Fl::run();
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return Fl::run();
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}
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}
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</PRE>
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</PRE></UL>
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</UL>
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After including the required header files, the program then creates a
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<P>After including the required header files, the program then creates a
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window:
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window:</P>
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<UL>
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<PRE>
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<UL><PRE>
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Fl_Window *window = new <A href=Fl_Window.html#Fl_Window>Fl_Window</A>(300,180);
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Fl_Window *window = new <A href=Fl_Window.html#Fl_Window>Fl_Window</A>(300,180);
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</PRE>
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</PRE></UL>
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</UL>
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and a box with the "Hello, World!" string in it:
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<P>and a box with the "Hello, World!" string in it:</P>
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<UL>
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<PRE>
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<UL><PRE>
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Fl_Box *box = new <A href=Fl_Box.html#Fl_Box>Fl_Box</A>(20,40,260,100,"Hello, World!");
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Fl_Box *box = new <A href=Fl_Box.html#Fl_Box>Fl_Box</A>(20,40,260,100,"Hello, World!");
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</PRE>
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</PRE></UL>
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</UL>
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Next, we set the type of box and the size, font, and style of the label:
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<P>Next, we set the type of box and the size, font, and style of the label:</P>
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<UL>
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<PRE>
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<UL><PRE>
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box->box(FL_UP_BOX);
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box->box(FL_UP_BOX);
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box-><A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
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box-><A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
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box-><A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
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box-><A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
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box-><A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
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box-><A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
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</PRE>
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</PRE></UL>
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</UL>
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Finally, we show the window and enter the FLTK event loop:
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<P>Finally, we show the window and enter the FLTK event loop:</P>
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<UL>
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<PRE>
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<UL><PRE>
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window-><A href=Fl_Group.html#Fl_Group.end>end</A>();
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window-><A href=Fl_Group.html#Fl_Group.end>end</A>();
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window-><A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
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window-><A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
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return <A href=functions.html#run>Fl::run</A>();
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return <A href=functions.html#run>Fl::run</A>();
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</PRE>
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</PRE></UL>
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</UL>
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The resulting program will display the window below. You can quit the
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<P>The resulting program will display the window in Figure 2-1.
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program by closing the window or pressing the ESCape key.
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You can quit the program by closing the window or pressing the
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<P ALIGN=CENTER><IMG src="hello.C.gif" alt="Hello, World! Window"></P>
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<KBD>ESC</KBD>ape key.</P>
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<P ALIGN="CENTER"><IMG src="hello.C.gif" alt="Hello, World! Window"><BR>
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<I>Figure 2-1: The Hello, World! Window</I></P>
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<H3>Creating the Widgets</H3>
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<H3>Creating the Widgets</H3>
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The widgets are created using the C++ <TT>new</TT> operator. For
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most widgets the arguments to the constructor are:
|
<P>The widgets are created using the C++ <TT>new</TT> operator. For
|
||||||
<UL>
|
most widgets the arguments to the constructor are:</P>
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<PRE>
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<UL><PRE>
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Fl_Widget(x, y, width, height, label)
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Fl_Widget(x, y, width, height, label)
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</PRE>
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</PRE></UL>
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</UL>
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<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the widget
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<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
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or window is placed on the screen. In FLTK the top left corner of the
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widget or window is placed on the screen. In FLTK the top left
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window or screen is the origin (i.e. x = 0, y = 0) and the units are in
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corner of the window or screen is the origin (i.e. x = 0, y =
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pixels. </P>
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0) and the units are in pixels.</P>
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<P>The <TT>width</TT> and <TT>height</TT> parameters determine the size
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of the widget or window in pixels. The maximum widget size is
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<P>The <TT>width</TT> and <TT>height</TT> parameters determine
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typically governed by the underlying window system or hardware. </P>
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the size of the widget or window in pixels. The maximum widget
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<p><tt>label</tt> is a pointer to a character string to label the
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size is typically governed by the underlying window system or
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widget with or <tt>NULL</tt>. If not specified the label defaults to
|
hardware.</P>
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<tt>NULL</tt>. The label string must be in static storage such as a
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string constant because FLTK does not make a copy of it - it just uses
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<P><tt>label</tt> is a pointer to a character string to label
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the pointer.
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the widget with or <tt>NULL</tt>. If not specified the label
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defaults to <tt>NULL</tt>. The label string must be in static
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storage such as a string constant because FLTK does not make a
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copy of it - it just uses the pointer.</P>
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<H3>Get/Set Methods</H3>
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<H3>Get/Set Methods</H3>
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<tt>box->box(FL_UP_BOX)</tt> sets the type of box the
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Fl_Box draws, changing it from the default of <tt>FL_NO_BOX</tt>, which means
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<P><tt>box->box(FL_UP_BOX)</tt> sets the type of box the
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that no box is drawn. In our "Hello, World!" example we use <TT>
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Fl_Box draws, changing it from the default of
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FL_UP_BOX</TT>, which means that a raised button border will be drawn
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<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
|
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around the widget. You can learn more about boxtypes in <A href="common.html#boytypes">
|
"Hello, World!" example we use <TT>FL_UP_BOX</TT>,
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Chapter 3</A>.
|
which means that a raised button border will be drawn around
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<p>You could examine the boxtype in by doing
|
the widget. You can learn more about boxtypes in
|
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<tt>box->box()</tt>. Fltk uses method name overloading to make
|
<A href="common.html#boytypes">Chapter 3</A>.</P>
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short names for get/set methods. A "set" method is always of the form
|
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"void name(type)", and a "get" method is always of the form
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<P>You could examine the boxtype in by doing
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"type name() const".
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<tt>box->box()</tt>. FLTK uses method name overloading to make
|
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|
short names for get/set methods. A "set" method is always of
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|
the form "void name(type)", and a "get" method is always
|
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of the form "type name() const".</P>
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|
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<H3>Redrawing After Changing Attributes</H3>
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<H3>Redrawing After Changing Attributes</H3>
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<p>Almost all of the set/get pairs are very fast, short inline
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functions and thus very efficient. However, <i>the "set" methods do
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<P>Almost all of the set/get pairs are very fast, short inline
|
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not call <TT>redraw()</TT></i> - you have to call it yourself. This greatly
|
functions and thus very efficient. However, <i>the "set"
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reduces code size and execution time. The only common exception is
|
methods do not call <TT>redraw()</TT></i> - you have to call it
|
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<tt>value()</tt> which calls <TT>redraw()</TT> if necessary.
|
yourself. This greatly reduces code size and execution time.
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The only common exception is <tt>value()</tt> which calls
|
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<TT>redraw()</TT> if necessary.</P>
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<H3>Labels</H3>
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<H3>Labels</H3>
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All widgets support labels. In the case of window widgets, the label
|
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is used for the label in the title bar. Our example program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
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<P>All widgets support labels. In the case of window widgets,
|
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<TT>labelfont</TT></A>, <A href=Fl_Widget.html#Fl_Widget.labelsize><TT>
|
the label is used for the label in the title bar. Our example
|
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labelsize</TT></A>, and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>
|
program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
|
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labeltype</TT></A> methods.
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<TT>labelfont</TT></A>,
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<P>The <TT>labelfont</TT> method sets the typeface and style that is
|
<A href=Fl_Widget.html#Fl_Widget.labelsize><TT> labelsize</TT></A>,
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used for the label, which for this example we are using <TT>FL_BOLD</TT>
|
and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>labeltype</TT></A>
|
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and <TT>FL_ITALIC</TT>. You can also specify typefaces directly. </P>
|
methods.</P>
|
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<P>The <TT>labelsize</TT> method sets the height of the font in pixels. </P>
|
|
||||||
<P>The <TT>labeltype</TT> method sets the type of label. FLTK supports
|
<P>The <TT>labelfont</TT> method sets the typeface and style
|
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normal, embossed, shadowed, symbol, and image labels internally, and
|
that is used for the label, which for this example we are using
|
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more types can be added as desired. </P>
|
<TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT>. You can also specify
|
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<P>A complete list of all label options can be found in <A href=common.html#labels>
|
typefaces directly. </P> <P>The <TT>labelsize</TT> method sets
|
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Chapter 3</A>. </P>
|
the height of the font in pixels. </P> <P>The <TT>labeltype</TT>
|
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|
method sets the type of label. FLTK supports normal, embossed,
|
||||||
|
and shadowed labels internally, and more types can be added as
|
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|
desired.</P>
|
||||||
|
|
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|
<P>A complete list of all label options can be found in
|
||||||
|
<A href="common.html#labels">Chapter 3</A>.</P>
|
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|
|
||||||
<H3>Showing the Window</H3>
|
<H3>Showing the Window</H3>
|
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The <TT>show()</TT> method shows the widget or window. For windows
|
|
||||||
|
<P>The <TT>show()</TT> method shows the widget or window. For windows
|
||||||
you can also provide the command-line arguments to allow users to
|
you can also provide the command-line arguments to allow users to
|
||||||
customize the appearance, size, and position of your windows.
|
customize the appearance, size, and position of your windows.</P>
|
||||||
|
|
||||||
<H3>The Main Event Loop</H3>
|
<H3>The Main Event Loop</H3>
|
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FLTK provides the <A href=functions.html#run><TT>Fl:run()</TT></A>
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||||||
method to enter a standard event processing loop. This is equivalent
|
<P>All FLTK applications (and most GUI applications in general)
|
||||||
to the following code:
|
are based on a simple event processing model. User actions such
|
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<UL>
|
as mouse movement, button clicks, and keyboard activity generate
|
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<PRE>
|
events that are sent to an application. The application may then
|
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|
ignore the events or respond to the user, typically by redrawing
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a button in the "down" position, adding the text to an input
|
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field, and so forth.</P>
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|
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<P>FLTK also supports idle, timer, and file pseudo-events that
|
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|
cause a function to be called when they occur. Idle functions
|
||||||
|
are called when no user input is present and no timers or files
|
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need to be handled - in short, when the application is not doing
|
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|
anything. Idle callbacks are often used to update a 3D display
|
||||||
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or do other background processing.</P>
|
||||||
|
|
||||||
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<P>Timer functions are called after a specific amount of time
|
||||||
|
has expired. They can be used to pop up a progress dialog after
|
||||||
|
a certain amount of time or do other things that need to happen
|
||||||
|
at more-or-less regular intervals. FLTK timers are not 100%
|
||||||
|
accurate, so they should not be used to measure time intervals,
|
||||||
|
for example.</P>
|
||||||
|
|
||||||
|
<P>File functions are called when data is ready to read or
|
||||||
|
write, or when an error condition occurs on a file. They are
|
||||||
|
most often used to monitor network connections (sockets) for
|
||||||
|
data-driven displays.</P>
|
||||||
|
|
||||||
|
<P>FLTK applications must periodically check
|
||||||
|
(<TT>Fl::check()</TT>) or wait (<TT>Fl::wait()</TT>) for events
|
||||||
|
or use the <A href="functions.html#run"><TT>Fl:run()</TT></A>
|
||||||
|
method to enter a standard event processing loop. Calling
|
||||||
|
<TT>Fl::run()</TT> is equivalent to the following code:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
while (Fl::wait());
|
while (Fl::wait());
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P><TT>Fl::run()</TT> does not return until all of the windows
|
||||||
|
under FLTK control are closed by the user or your program.</P>
|
||||||
|
|
||||||
|
<H2>Compiling Programs with Standard Compilers</H2>
|
||||||
|
|
||||||
|
<P>Under UNIX (and under Microsoft Windows when using the GNU development
|
||||||
|
tools) you will probably need to tell the compiler where to find the
|
||||||
|
header files. This is usually done using the <TT>-I</TT> option:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
CC -I/usr/local/include ...
|
||||||
|
gcc -I/usr/local/include ...
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P>The <TT>fltk-config</TT> script included with FLTK can be
|
||||||
|
used to get the options that are required by your compiler:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
CC `fltk-config --cxxflags` ...
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P>Similarly, when linking your application you will need to tell the
|
||||||
|
compiler to use the FLTK library:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
||||||
|
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P>The <TT>fltk-config</TT> script included with FLTK can be
|
||||||
|
used to get the options that are required by your linker:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
CC ... `fltk-config --ldflags`
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<H2>Compiling Programs with Microsoft Visual C++</H2>
|
||||||
|
|
||||||
|
<P>In Visual C++ you will need to tell the compiler where to
|
||||||
|
find the FLTK header files. This can be done by selecting
|
||||||
|
"Settings" from the "Project" menu and then
|
||||||
|
changing the "Preprocessor" settings under the
|
||||||
|
"C/C++" tab. You will also need to add the FLTK and
|
||||||
|
WinSock (WSOCK32.LIB) libraries to the "Link"
|
||||||
|
settings.</P>
|
||||||
|
|
||||||
|
<P>You can build your Microsoft Windows applications as Console or
|
||||||
|
WIN32 applications. If you want to use the standard C <TT>main()</TT>
|
||||||
|
function as the entry point, FLTK includes a <TT>WinMain()</TT>
|
||||||
|
function that will call your <TT>main()</TT> function for you.</P>
|
||||||
|
|
||||||
|
<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
|
||||||
|
many programs. We only recommend using the "Favor Small Code"
|
||||||
|
optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
|
||||||
|
better and can be used with the "optimized for speed" setting.</P>
|
||||||
|
|
||||||
|
<H2>Naming</H2>
|
||||||
|
|
||||||
|
<P>All public symbols in FLTK start with the characters 'F' and 'L':</P>
|
||||||
|
|
||||||
|
<UL>
|
||||||
|
|
||||||
|
<LI>Functions are either <TT>Fl::foo()</TT> or
|
||||||
|
<TT>fl_foo()</TT>.</LI>
|
||||||
|
|
||||||
|
<LI>Class and type names are capitalized:
|
||||||
|
<TT>Fl_Foo</TT>.</LI>
|
||||||
|
|
||||||
|
<LI><A href="enumerations.html">Constants and
|
||||||
|
enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
|
||||||
|
|
||||||
|
<LI>All header files start with <TT><FL/...></TT>.
|
||||||
|
</LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
<TT>Fl::run()</TT> does not return until all of the windows under FLTK
|
|
||||||
control are closed by the user or your program.
|
<H2>Header Files</H2>
|
||||||
|
|
||||||
|
<P>The proper way to include FLTK header files is:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
#include <FL/Fl_xyz.H>
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P><B>Microsoft Windows developers please note:</B> case *is*
|
||||||
|
significant under other operating systems, and the C standard
|
||||||
|
uses the forward slash (/) to separate directories. <i>Do not
|
||||||
|
use any of the following include lines:</i></P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
#include <FL\Fl_xyz.H>
|
||||||
|
#include <fl/fl_xyz.h>
|
||||||
|
#include <Fl/fl_xyz.h>
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
</BODY>
|
</BODY>
|
||||||
</HTML>
|
</HTML>
|
||||||
|
@ -1,326 +1,515 @@
|
|||||||
<HTML><BODY>
|
<HTML>
|
||||||
|
<BODY>
|
||||||
|
|
||||||
<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1>
|
<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1>
|
||||||
This chapter describes many of the widgets that are provided with FLTK
|
|
||||||
and covers how to query and set the standard attributes.
|
<P>This chapter describes many of the widgets that are provided
|
||||||
|
with FLTK and covers how to query and set the standard
|
||||||
|
attributes.</P>
|
||||||
|
|
||||||
<H2>Buttons</H2>
|
<H2>Buttons</H2>
|
||||||
FLTK provides many types of buttons:
|
|
||||||
|
<P>FLTK provides many types of buttons:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A standard push button. </LI>
|
|
||||||
<LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> - A button with a check box. </LI>
|
<LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A
|
||||||
<LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> - A push button with a light. </LI>
|
standard push button.</LI>
|
||||||
<LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> - A push button that repeats when held. </LI>
|
|
||||||
<LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> - A push button that is activated by the
|
<LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> -
|
||||||
Enter key. </LI>
|
A button with a check box.</LI>
|
||||||
<LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> - A button with a check circle. </LI>
|
|
||||||
|
<LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> -
|
||||||
|
A push button with a light.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> -
|
||||||
|
A push button that repeats when held.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> -
|
||||||
|
A push button that is activated by the <KBD>Enter</KBD> key.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> -
|
||||||
|
A button with a radio circle.</LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
<P ALIGN=CENTER><IMG SRC="buttons.gif" ALT="FLTK Buttons">
|
|
||||||
<P>For all of these buttons you just need to include the corresponding <TT>
|
<P ALIGN="CENTER"><IMG SRC="buttons.gif" ALT="FLTK Buttons"><BR>
|
||||||
<FL/Fl_xyz_Button.H></TT> header file. The constructor takes the
|
Figure 3-1: FLTK Button Widgets</P>
|
||||||
bounding box of the button and optionally a label string:
|
|
||||||
<UL>
|
<P>All of these buttons just need the corresponding
|
||||||
<PRE>
|
<TT><FL/Fl_xyz_Button.H></TT> header file. The constructor
|
||||||
|
takes the bounding box of the button and optionally a label
|
||||||
|
string:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
Fl_Button *button = new Fl_Button(x, y, width, height, "label");
|
Fl_Button *button = new Fl_Button(x, y, width, height, "label");
|
||||||
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
|
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
|
||||||
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
|
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
Each button has an associated <A href=Fl_Button.html#Fl_Button.type><TT>
|
<P>Each button has an associated
|
||||||
type()</TT></A> which allows it to behave as a push button, toggle
|
<A href="Fl_Button.html#Fl_Button.type"><TT>type()</TT></A>
|
||||||
button, or radio button:
|
which allows it to behave as a push button, toggle button, or
|
||||||
<UL>
|
radio button:</P>
|
||||||
<PRE>
|
|
||||||
button->type(0);
|
<UL><PRE>
|
||||||
|
button->type(FL_NORMAL_BUTTON);
|
||||||
lbutton->type(FL_TOGGLE_BUTTON);
|
lbutton->type(FL_TOGGLE_BUTTON);
|
||||||
rbutton->type(FL_RADIO_BUTTON);
|
rbutton->type(FL_RADIO_BUTTON);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
For toggle and radio buttons, the <A href=Fl_Button.html#Fl_Button.value>
|
<P>For toggle and radio buttons, the
|
||||||
<TT>value()</TT></A> method returns the current button state (0 = off,
|
<A href="Fl_Button.html#Fl_Button.value"><TT>value()</TT></A>
|
||||||
1 = on). The <A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and <A href="Fl_Button.html#Fl_Button.clear">
|
method returns the current button state (0 = off, 1 = on). The
|
||||||
<TT>clear()</TT></A> methods can be used on toggle buttons to turn a
|
<A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and
|
||||||
toggle button on or off, respectively. Radio buttons can be turned on
|
<A href="Fl_Button.html#Fl_Button.clear"><TT>clear()</TT></A>
|
||||||
with the <A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A> method; this
|
methods can be used on toggle buttons to turn a toggle button
|
||||||
will also turn off other radio buttons in the same group.
|
on or off, respectively. Radio buttons can be turned on with
|
||||||
|
the
|
||||||
|
<A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A>
|
||||||
|
method; this will also turn off other radio buttons in the same
|
||||||
|
group.</P>
|
||||||
|
|
||||||
<H2>Text</H2>
|
<H2>Text</H2>
|
||||||
FLTK provides several text widgets for displaying and receiving text:
|
|
||||||
|
<P>FLTK provides several text widgets for displaying and receiving text:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A standard one-line text input field. </LI>
|
|
||||||
<LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A standard one-line text output field. </LI>
|
<LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A
|
||||||
<LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A> - A standard multi-line text input
|
one-line text input field.</LI>
|
||||||
field. </LI>
|
|
||||||
<LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A> - A standard multi-line text output
|
<LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A
|
||||||
field. </LI>
|
one-line text output field.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A>
|
||||||
|
- A multi-line text input field. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A>
|
||||||
|
- A multi-line text output field.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Text_Display.html"><TT>Fl_Text_Display</TT></A>
|
||||||
|
- A multi-line text display widget.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> -
|
||||||
|
A multi-line text editing widget. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Help_View.html"><TT>Fl_Help_View</TT></A> - A
|
||||||
|
HTML text display widget.</LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT> widgets allow
|
|
||||||
the user to copy text from the output field but not change it.
|
<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
|
||||||
<P>The <A href=Fl_Input.html#Fl_Input.value><TT>value()</TT></A> method
|
widgets allow the user to copy text from the output field but
|
||||||
is used to get or set the string that is displayed: </P>
|
not change it.</P>
|
||||||
<UL>
|
|
||||||
<PRE>
|
<P>The <A href="Fl_Input.html#Fl_Input.value"><TT>value()</TT></A>
|
||||||
|
method is used to get or set the string that is displayed:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
Fl_Input *input = new Fl_Input(x, y, width, height, "label");
|
Fl_Input *input = new Fl_Input(x, y, width, height, "label");
|
||||||
input->value("Now is the time for all good men...");
|
input->value("Now is the time for all good men...");
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
<p>The string is copied to the widget's own storage when you set the
|
<P>The string is copied to the widget's own storage when you set
|
||||||
<tt>value()</tt> of the widget.
|
the <tt>value()</tt> of the widget.</P>
|
||||||
|
|
||||||
|
<P>The <TT>Fl_Text_Display</TT> and <TT>Fl_Text_Editor</TT>
|
||||||
|
widgets use an associated <TT>Fl_Text_Buffer</TT> class for the
|
||||||
|
value, instead of a simple string.</P>
|
||||||
|
|
||||||
<H2>Valuators</H2>
|
<H2>Valuators</H2>
|
||||||
Unlike text widgets, valuators keep track of numbers instead of
|
|
||||||
strings. FLTK provides the following valuators:
|
<P>Unlike text widgets, valuators keep track of numbers instead of
|
||||||
|
strings. FLTK provides the following valuators:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
|
|
||||||
|
<LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
|
||||||
current value. </LI>
|
current value. </LI>
|
||||||
<LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
|
|
||||||
<LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
|
<LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
|
||||||
<LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
|
|
||||||
<LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
|
<LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
|
||||||
<LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
|
|
||||||
|
<LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
<P ALIGN=CENTER><IMG SRC="valuators.gif" ALT="FLTK Valuators"></P>
|
|
||||||
The <A href=Fl_Valuator.html#Fl_Valuator.value><TT>value()</TT></A>
|
<P ALIGN="CENTER"><IMG SRC="valuators.gif" ALT="FLTK Valuators"><BR>
|
||||||
method gets and sets the current value of the widget. The <A href=Fl_Valuator.html#Fl_Valuator.minimum>
|
<I>Figure 3-2: FLTK valuator widgets</I></P>
|
||||||
<TT>minimum()</TT></A> and <A href=Fl_Valuator.html#Fl_Valuator.maximum><TT>
|
|
||||||
maximum()</TT></A> methods set the range of values that are reported by
|
<P>The <A href="Fl_Valuator.html#Fl_Valuator.value"><TT>value()</TT></A>
|
||||||
the widget.
|
method gets and sets the current value of the widget. The
|
||||||
|
<A href="Fl_Valuator.html#Fl_Valuator.minimum"><TT>minimum()</TT></A>
|
||||||
|
and <A href="Fl_Valuator.html#Fl_Valuator.maximum"><TT>maximum()</TT></A>
|
||||||
|
methods set the range of values that are reported by the
|
||||||
|
widget.</P>
|
||||||
|
|
||||||
<H2>Groups</H2>
|
<H2>Groups</H2>
|
||||||
The <TT>Fl_Group</TT> widget class is used as a general purpose
|
|
||||||
"container" widget. Besides grouping radio buttons, the groups are
|
<P>The <TT>Fl_Group</TT> widget class is used as a general
|
||||||
used to encapsulate windows, tabs, and scrolled windows. The following
|
purpose "container" widget. Besides grouping radio
|
||||||
group classes are available with FLTK:
|
buttons, the groups are used to encapsulate windows, tabs, and
|
||||||
|
scrolled windows. The following group classes are available
|
||||||
|
with FLTK:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
|
|
||||||
<LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
|
<LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
|
||||||
<LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
|
|
||||||
any widgets together. </LI>
|
<LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
|
||||||
<LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
|
|
||||||
<LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
|
<LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
|
||||||
<LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
|
any widgets together. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Packed.html"><TT>Fl_Pack</TT></A> - A collection of widgets that are packed into the group area.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Tile.html"><TT>Fl_Tile</TT></A> - A tiled window area.</LI>
|
||||||
|
|
||||||
|
<LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
<H2>Setting the Size and Position of Widgets</H2>
|
<H2>Setting the Size and Position of Widgets</H2>
|
||||||
The size and position of widgets is usually set when you create them.
|
|
||||||
You can access them with the <tt>x()</tt>, <tt>y()</tt>, <tt>w()</tt>,
|
<P>The size and position of widgets is usually set when you
|
||||||
and <tt>h()</tt> methods.
|
create them. You can access them with the <tt>x()</tt>,
|
||||||
<p>You can change the size and position by using the <TT>position()</TT>, <TT>
|
<tt>y()</tt>, <tt>w()</tt>, and <tt>h()</tt> methods.</P>
|
||||||
resize()</TT>, and <TT>size()</TT> methods:
|
|
||||||
<UL>
|
<P>You can change the size and position by using the
|
||||||
<PRE>
|
<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
|
||||||
|
methods:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
button->position(x, y);
|
button->position(x, y);
|
||||||
group->resize(x, y, width, height);
|
group->resize(x, y, width, height);
|
||||||
window->size(width, height);
|
window->size(width, height);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
If you change a widget's size or position after it is displayed you
|
<P>If you change a widget's size or position after it is
|
||||||
will have to call <tt>redraw()</tt> on the widget's parent.
|
displayed you will have to call <tt>redraw()</tt> on the
|
||||||
<H2><A NAME=colors>Colors</A></H2>
|
widget's parent.</P>
|
||||||
FLTK stores the colors of widgets as an 8-bit number that is an index
|
|
||||||
into a color palette of 256 colors. This is <i>not</i> the X or WIN32
|
<H2><A NAME="colors">Colors</A></H2>
|
||||||
colormap, but instead is an internal table with fixed contents.
|
|
||||||
<p>There are symbols for naming some of the more common colors:
|
<P>FLTK stores the colors of widgets as an 32-bit unsigned
|
||||||
|
number that is either an index into a color palette of 256
|
||||||
|
colors or a 24-bit RGB color. The color palette is <i>not</i>
|
||||||
|
the X or WIN32 colormap, but instead is an internal table with
|
||||||
|
fixed contents.</P>
|
||||||
|
|
||||||
|
<P>There are symbols for naming some of the more common colors:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><TT>FL_BLACK</TT> (this is the default label color)</LI>
|
<LI><TT>FL_BLACK</TT> (this is the default label color)</LI>
|
||||||
<LI><TT>FL_RED</TT></LI>
|
|
||||||
<LI><TT>FL_GREEN</TT></LI>
|
<LI><TT>FL_RED</TT></LI>
|
||||||
<LI><TT>FL_YELLOW</TT></LI>
|
|
||||||
<LI><TT>FL_BLUE</TT></LI>
|
<LI><TT>FL_GREEN</TT></LI>
|
||||||
<LI><TT>FL_MAGENTA</TT></LI>
|
|
||||||
<LI><TT>FL_CYAN</TT></LI>
|
<LI><TT>FL_YELLOW</TT></LI>
|
||||||
<LI><TT>FL_WHITE</TT> (this is the default background color of text widgets)</LI>
|
|
||||||
<LI><TT>FL_GRAY</TT> (this is the default background color of most widgets)</LI>
|
<LI><TT>FL_BLUE</TT></LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_MAGENTA</TT></LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_CYAN</TT></LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_WHITE</TT> (this is the default background color of text widgets)</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_GRAY</TT> (this is the default background color of most widgets)</LI>
|
||||||
</UL>
|
</UL>
|
||||||
The widget color can be set using the <TT>color()</TT> method:
|
|
||||||
<UL>
|
<P>RGB colors can be set using the <A HREF="drawing.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
|
||||||
<PRE>
|
function:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
Fl_Color c = fl_rgb_color(85, 170, 255);
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P>The widget color is set using the <TT>color()</TT> method:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
button->color(FL_RED);
|
button->color(FL_RED);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
Similarly, the label color can be set using the <TT>labelcolor()</TT>
|
<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
|
||||||
method:
|
method:</P>
|
||||||
<UL>
|
|
||||||
<PRE>
|
<UL><PRE>
|
||||||
button->labelcolor(FL_WHITE);
|
button->labelcolor(FL_WHITE);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
<H2><A NAME=boxtypes>Box Types</A></H2>
|
<H2><A NAME="boxtypes">Box Types</A></H2>
|
||||||
<P>The type <TT>Fl_Boxtype</TT> stored and returned in <A href=Fl_Widget.html#Fl_Widget.box>
|
|
||||||
<TT>Fl_Widget::box()</TT></A> is an enumeration defined in <A href=enumerations.html#enumerations>
|
<P>The type <TT>Fl_Boxtype</TT> stored and returned in
|
||||||
<TT><Enumerations.H></TT></A>:
|
<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
|
||||||
<P ALIGN=CENTER><IMG src="boxtypes.gif" ALT="FLTK Box Types"></P>
|
is an enumeration defined in <A href="enumerations.html#enumerations"><TT><Enumerations.H></TT></A>.
|
||||||
|
Figure 3-3 shows the standard box types included with FLTK.</P>
|
||||||
|
|
||||||
|
<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>
|
||||||
|
<I>Figure 3-3: FLTK box types</I></P>
|
||||||
|
|
||||||
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
|
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
|
||||||
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
|
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
|
||||||
draw their edges, leaving the interior unchanged. In the above diagram
|
draw their edges, leaving the interior unchanged. The blue color in
|
||||||
the blue color is the area that is not drawn by the box. </P>
|
Figure 3-3 is the area that is not drawn by the frame types.</P>
|
||||||
<H3>Making your own Boxtypes</H3>
|
|
||||||
<i>Warning: this interface may change in future versions of fltk!</i>
|
<H3>Making Your Own Boxtypes</H3>
|
||||||
<p>You can define your own boxtypes by making a small function that draws
|
|
||||||
the box and adding it to the table of boxtypes.
|
<P>You can define your own boxtypes by making a small function that draws
|
||||||
|
the box and adding it to the table of boxtypes.</P>
|
||||||
|
|
||||||
|
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
||||||
|
<TR>
|
||||||
|
<TD><B>Note:</B>
|
||||||
|
<P>This interface has changed in FLTK 2.0!</P>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE></CENTER>
|
||||||
|
|
||||||
<H4>The Drawing Function</H4>
|
<H4>The Drawing Function</H4>
|
||||||
The drawing function is passed the bounding box and background color
|
|
||||||
for the widget:
|
<P>The drawing function is passed the bounding box and background color
|
||||||
<UL>
|
for the widget:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||||
...
|
...
|
||||||
}
|
}
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
A simple drawing function might fill a rectangle with the given color
|
<P>A simple drawing function might fill a rectangle with the
|
||||||
and then draw a black outline:
|
given color and then draw a black outline:</P>
|
||||||
<UL>
|
|
||||||
<PRE>
|
<UL><PRE>
|
||||||
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
|
||||||
fl_color(c);
|
fl_color(c);
|
||||||
fl_rectf(x, y, w, h);
|
fl_rectf(x, y, w, h);
|
||||||
fl_color(FL_BLACK);
|
fl_color(FL_BLACK);
|
||||||
fl_rect(x, y, w, h);
|
fl_rect(x, y, w, h);
|
||||||
}
|
}
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
<H4>Adding Your Box Type</H4>
|
<H4>Adding Your Box Type</H4>
|
||||||
The <TT>Fl::set_boxtype()</TT> method adds or replaces the specified
|
|
||||||
box type:
|
<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
|
||||||
<UL>
|
specified box type:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
#define XYZ_BOX FL_FREE_BOXTYPE
|
#define XYZ_BOX FL_FREE_BOXTYPE
|
||||||
|
|
||||||
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
|
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the offsets for
|
<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
|
||||||
the bounding box that should be subtracted when drawing the label
|
offsets for the x, y, width, and height values that should be
|
||||||
inside the box.
|
subtracted when drawing the label inside the box.</P>
|
||||||
<H2><A NAME=labels>Labels and Label Types</A></H2>
|
|
||||||
The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>, <TT>
|
<H2><A NAME="labels">Labels and Label Types</A></H2>
|
||||||
labelsize()</TT>, and <TT>labeltype()</TT> methods control the labeling
|
|
||||||
of widgets.
|
<P>The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>,
|
||||||
|
<TT>labelsize()</TT>, <TT>labeltype()</TT>, <TT>image()</TT>, and
|
||||||
|
<TT>deimage()</TT> methods control the labeling of widgets.</P>
|
||||||
|
|
||||||
<H3>label()</H3>
|
<H3>label()</H3>
|
||||||
The <TT>label()</TT> method sets the string that is displayed for the
|
|
||||||
label. For the <TT>FL_SYMBOL_LABEL</TT> and image label types the
|
<P>The <TT>label()</TT> method sets the string that is displayed
|
||||||
string contains the actual symbol or image data.
|
for the label. Symbols can be included with the label string by
|
||||||
|
escaping them using the "@" symbol - "@@" displays a single at
|
||||||
|
sign. Figure 3-4 shows the available symbols.</P>
|
||||||
|
|
||||||
|
<P ALIGN="CENTER"><IMG src="symbols.gif" ALT="FLTK Symbols"><BR>
|
||||||
|
<I>Figure 3-4: FLTK label symbols</I></P>
|
||||||
|
|
||||||
|
<P>The @ sign may also be followed by the following optional
|
||||||
|
"formatting" characters, in this order:</P>
|
||||||
|
|
||||||
|
<UL>
|
||||||
|
|
||||||
|
<LI>'#' forces square scaling, rather than distortion to
|
||||||
|
the widget's shape.</LI>
|
||||||
|
|
||||||
|
<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger
|
||||||
|
or smaller.</LI>
|
||||||
|
|
||||||
|
<LI>[1-9] - rotates by a multiple of 45 degrees. '6'
|
||||||
|
does nothing, the others point in the direction of
|
||||||
|
that key on a numeric keypad.</LI>
|
||||||
|
|
||||||
|
</UL>
|
||||||
|
|
||||||
<H3>align()</H3>
|
<H3>align()</H3>
|
||||||
The <TT>align()</TT> method positions the label. The following
|
|
||||||
constants are defined (they may be OR'd together as needed):
|
<P>The <TT>align()</TT> method positions the label. The following
|
||||||
|
constants are defined and may be OR'd together as needed:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget. </LI>
|
|
||||||
<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget. </LI>
|
<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget.</LI>
|
||||||
<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
|
|
||||||
widget. </LI>
|
<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget.</LI>
|
||||||
<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget. </LI>
|
|
||||||
<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
|
<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
|
||||||
widget. </LI>
|
widget.</LI>
|
||||||
<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget. </LI>
|
|
||||||
<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
|
<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget.</LI>
|
||||||
box. </LI>
|
|
||||||
<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed. </LI>
|
<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
|
||||||
|
widget.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
|
||||||
|
box.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_TEXT_OVER_IMAGE</TT> - show the label text over the image.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_IMAGE_OVER_TEXT</TT> - show the label image over the text (default).</LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
<H3><A NAME="labeltypes">labeltype()</A></H3>
|
<H3><A NAME="labeltypes">labeltype()</A></H3>
|
||||||
The <TT>labeltype()</TT> method sets the type of the label. The
|
|
||||||
following standard label types are included:
|
<P>The <TT>labeltype()</TT> method sets the type of the label. The
|
||||||
|
following standard label types are included:</P>
|
||||||
|
|
||||||
<UL>
|
<UL>
|
||||||
<LI><TT>FL_NORMAL_LABEL</TT> - draws the text. </LI>
|
|
||||||
<LI><TT>FL_NO_LABEL</TT> - does nothing </LI>
|
<LI><TT>FL_NORMAL_LABEL</TT> - draws the text.</LI>
|
||||||
<LI><TT>FL_SYMBOL_LABEL</TT> - draws "@xyz" labels, see "<A href=#symbols>
|
|
||||||
Symbol Labels</A>" </LI>
|
<LI><TT>FL_NO_LABEL</TT> - does nothing.</LI>
|
||||||
<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under the text </LI>
|
|
||||||
<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though the text is
|
<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under
|
||||||
engraved </LI>
|
the text.</LI>
|
||||||
<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought the text is
|
|
||||||
raised </LI>
|
<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though
|
||||||
|
the text is engraved.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought
|
||||||
|
the text is raised.</LI>
|
||||||
|
|
||||||
|
<LI><TT>FL_ICON_LABEL</TT> - draws the icon associated
|
||||||
|
with the text.</LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
To make bitmaps or pixmaps you use a method on the <A href=drawing.html#Fl_Bitmap>
|
|
||||||
<TT>Fl_Bitmap</TT></A> or <A href=drawing.html#Fl_Pixmap><TT>Fl_Pixmap</TT>
|
<H3>image() and deimage()</H3>
|
||||||
</A> objects.
|
|
||||||
|
<P>The <TT>image()</TT> and <TT>deimage()</TT> methods set an image that
|
||||||
|
will be displayed with the widget. The <TT>deimage()</TT> method sets the
|
||||||
|
image that is shown when the widget is inactive, while the <TT>image()</TT>
|
||||||
|
method sets the image that is shown when the widget is active.</P>
|
||||||
|
|
||||||
|
<P>To make an image you use a subclass of
|
||||||
|
<A HREF="drawing.html#Fl_Image"><TT>Fl_Image</TT></A>.</P>
|
||||||
|
|
||||||
<H4>Making Your Own Label Types</H4>
|
<H4>Making Your Own Label Types</H4>
|
||||||
<i>Warning: this interface is changing in FLTK 2.0!</i>
|
|
||||||
<p>Label types are actually indexes into a table of functions that draw
|
<P>Label types are actually indexes into a table of functions
|
||||||
them. The primary purpose of this is to let you reuse the <TT>label()</TT>
|
that draw them. The primary purpose of this is to use this to
|
||||||
pointer as a pointer to arbitrary data such as a bitmap or pixmap. You
|
draw the labels in ways inaccessible through the
|
||||||
can also use this to draw the labels in ways inaccessible through the <TT>
|
<TT>fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or
|
||||||
fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or with
|
with program-generated letters or symbology.</P>
|
||||||
program-generated letters or symbology.
|
|
||||||
|
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
||||||
|
<TR>
|
||||||
|
<TD><B>Note:</B>
|
||||||
|
<P>This interface has changed in FLTK 2.0!</P>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE></CENTER>
|
||||||
|
|
||||||
<H5>Label Type Functions</H5>
|
<H5>Label Type Functions</H5>
|
||||||
To setup your own label type you will need to write two functions to
|
|
||||||
draw and measure the label. The draw function is called with a pointer
|
<P>To setup your own label type you will need to write two
|
||||||
to a <TT>Fl_Label</TT> structure containing the
|
functions: one to draw and one to measure the label. The draw
|
||||||
label information, the bounding box for the label, and the label
|
function is called with a pointer to a <TT>Fl_Label</TT>
|
||||||
alignment:
|
structure containing the label information, the bounding box for
|
||||||
<UL>
|
the label, and the label alignment:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
void xyz_draw(Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
|
void xyz_draw(Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
|
||||||
...
|
...
|
||||||
}
|
}
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
The label should be drawn <I>inside</I> this bounding box, even if <TT>
|
<P>The label should be drawn <I>inside</I> this bounding box,
|
||||||
FL_ALIGN_INSIDE</TT> is not enabled. The function is not called if the
|
even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
|
||||||
label value is <TT>NULL</TT>.
|
is not called if the label value is <TT>NULL</TT>.</P>
|
||||||
<P>The measure function is called with a pointer to a <TT>Fl_Label</TT>
|
|
||||||
structure and references to the width and height: </P>
|
<P>The measure function is called with a pointer to a
|
||||||
<UL>
|
<TT>Fl_Label</TT> structure and references to the width and
|
||||||
<PRE>
|
height:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
void xyz_measure(Fl_Label *label, int &w, int &h) {
|
void xyz_measure(Fl_Label *label, int &w, int &h) {
|
||||||
...
|
...
|
||||||
}
|
}
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
It should measure the size of the label and set <TT>w</TT> and <TT>h</TT>
|
<P>The function should measure the size of the label and set
|
||||||
to the size it will occupy.
|
<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
|
||||||
|
|
||||||
<H5>Adding Your Label Type</H5>
|
<H5>Adding Your Label Type</H5>
|
||||||
The <TT>Fl::set_labeltype</TT> method creates a label type using your
|
|
||||||
draw and measure functions:
|
<P>The <TT>Fl::set_labeltype</TT> method creates a label type
|
||||||
<UL>
|
using your draw and measure functions:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
#define XYZ_LABEL FL_FREE_LABELTYPE
|
#define XYZ_LABEL FL_FREE_LABELTYPE
|
||||||
|
|
||||||
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
|
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
The label type number <TT>n</TT> can be any integer value starting at
|
<P>The label type number <TT>n</TT> can be any integer value
|
||||||
the constant <TT>FL_FREE_LABELTYPE</TT>. Once you have added the label
|
starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
|
||||||
type you can use the <TT>labeltype()</TT> method to select your label
|
have added the label type you can use the <TT>labeltype()</TT>
|
||||||
type.
|
method to select your label type.</P>
|
||||||
|
|
||||||
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
|
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
|
||||||
an existing label type such as <TT>FL_NORMAL_LABEL</TT>. </P>
|
an existing label type such as <TT>FL_NORMAL_LABEL</TT>.</P>
|
||||||
<H4><A name=symbols>Symbol Labels</A></H4>
|
|
||||||
<P>The <TT>FL_SYMBOL_LABEL</TT> label type uses the <TT>label()</TT>
|
|
||||||
string to look up a small drawing procedure in a hash table. For
|
|
||||||
historical reasons the string always starts with '@'; if it starts with
|
|
||||||
something else (or the symbol is not found) the label is drawn
|
|
||||||
normally:
|
|
||||||
<CENTER><IMG src="symbols.gif" ALT="FLTK Symbols"></CENTER>
|
|
||||||
<P>The @ sign may be followed by the following optional "formatting"
|
|
||||||
characters, in this order:
|
|
||||||
<UL>
|
|
||||||
<LI>'#' forces square scaling, rather than distortion to the widget's
|
|
||||||
shape. </LI>
|
|
||||||
<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger or smaller. </LI>
|
|
||||||
<LI>[1-9] - rotates by a multiple of 45 degrees. '6' does nothing,
|
|
||||||
the others point in the direction of that key on a numeric keypad. </LI>
|
|
||||||
</UL>
|
|
||||||
<H2>Callbacks</H2>
|
<H2>Callbacks</H2>
|
||||||
Callbacks are functions that are called when the value of a widget
|
|
||||||
changes. A callback function is sent a <TT>Fl_Widget</TT> pointer of
|
<P>Callbacks are functions that are called when the value of a
|
||||||
the widget that changed and optionally a pointer to data of some sort:
|
widget changes. A callback function is sent a <TT>Fl_Widget</TT>
|
||||||
<UL>
|
pointer of the widget that changed and a pointer to data that
|
||||||
<PRE>
|
you provide:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
void xyz_callback(Fl_Widget *w, void *data) {
|
void xyz_callback(Fl_Widget *w, void *data) {
|
||||||
...
|
...
|
||||||
}
|
}
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
The <TT>callback()</TT> method sets the callback function for a
|
<P>The <TT>callback()</TT> method sets the callback function for a
|
||||||
widget. You can optionally pass a pointer to some data needed for the
|
widget. You can optionally pass a pointer to some data needed for the
|
||||||
callback:
|
callback:</P>
|
||||||
<UL>
|
|
||||||
<PRE>
|
<UL><PRE>
|
||||||
int xyz_data;
|
int xyz_data;
|
||||||
|
|
||||||
button->callback(xyz_callback, data);
|
button->callback(xyz_callback, &xyz_data);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
Normally callbacks are performed only when the value of the widget
|
<P>Normally callbacks are performed only when the value of the
|
||||||
changes. You can change this using the <A href=Fl_Widget.html#Fl_Widget.when>
|
widget changes. You can change this using the
|
||||||
<TT>when()</TT></A> method:
|
<A href="Fl_Widget.html#Fl_Widget.when"><TT>when()</TT></A>
|
||||||
<UL>
|
method:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
button->when(FL_WHEN_NEVER);
|
button->when(FL_WHEN_NEVER);
|
||||||
button->when(FL_WHEN_CHANGED);
|
button->when(FL_WHEN_CHANGED);
|
||||||
button->when(FL_WHEN_RELEASE);
|
button->when(FL_WHEN_RELEASE);
|
||||||
@ -328,24 +517,60 @@ button->when(FL_WHEN_RELEASE_ALWAYS);
|
|||||||
button->when(FL_WHEN_ENTER_KEY);
|
button->when(FL_WHEN_ENTER_KEY);
|
||||||
button->when(FL_WHEN_ENTER_KEY_ALWAYS);
|
button->when(FL_WHEN_ENTER_KEY_ALWAYS);
|
||||||
button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
|
button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
|
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
||||||
|
<TR>
|
||||||
|
<TD><B>Hint:</B>
|
||||||
|
|
||||||
|
<P>Many programmers new to FLTK or C++ try to use a
|
||||||
|
non-static class method instead of a static class method
|
||||||
|
or function for their callback. Since callbacks are done
|
||||||
|
outside a C++ class, the <TT>this</TT> pointer is not
|
||||||
|
initialized for class methods.</P>
|
||||||
|
|
||||||
|
<P>To work around this problem, define a static method
|
||||||
|
in your class that accepts a pointer to the class, and
|
||||||
|
then have the static method call the class method(s) as
|
||||||
|
needed. The data pointer you provide to the
|
||||||
|
<TT>callback()</TT> method of the widget can be a
|
||||||
|
pointer to the instance of your class.</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
class foo {
|
||||||
|
void my_callback(Widget *);
|
||||||
|
static void my_static_callback(Widget *w, foo *f) { f->my_callback(w); }
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
...
|
||||||
|
|
||||||
|
w->callback(my_static_callback, this);
|
||||||
|
</PRE></UL>
|
||||||
|
</TD>
|
||||||
|
</TR>
|
||||||
|
</TABLE></CENTER>
|
||||||
|
|
||||||
<H2>Shortcuts</H2>
|
<H2>Shortcuts</H2>
|
||||||
Shortcuts are key sequences that activate widgets (usually buttons or
|
|
||||||
menu items). The <TT>shortcut()</TT> method sets the shortcut for a
|
<P>Shortcuts are key sequences that activate widgets such as
|
||||||
widget:
|
buttons or menu items. The <TT>shortcut()</TT> method sets the
|
||||||
<UL>
|
shortcut for a widget:</P>
|
||||||
<PRE>
|
|
||||||
|
<UL><PRE>
|
||||||
button->shortcut(FL_Enter);
|
button->shortcut(FL_Enter);
|
||||||
button->shortcut(FL_SHIFT + 'b');
|
button->shortcut(FL_SHIFT + 'b');
|
||||||
button->shortcut(FL_CTRL + 'b');
|
button->shortcut(FL_CTRL + 'b');
|
||||||
button->shortcut(FL_ALT + 'b');
|
button->shortcut(FL_ALT + 'b');
|
||||||
button->shortcut(FL_CTRL + FL_ALT + 'b');
|
button->shortcut(FL_CTRL + FL_ALT + 'b');
|
||||||
button->shortcut(0); // no shortcut
|
button->shortcut(0); // no shortcut
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
The shortcut value is the key event value (the ASCII value or one of
|
<P>The shortcut value is the key event value - the ASCII value
|
||||||
the special keys like <a
|
or one of the special keys like
|
||||||
href="enumerations.html#key_values"><TT>FL_Enter</TT></a>) combined
|
<a href="enumerations.html#key_values"><TT>FL_Enter</TT></a> -
|
||||||
with any modifiers (like shift, alt, and control).
|
combined with any modifiers like <KBD>Shift</KBD>,
|
||||||
</BODY></HTML>
|
<KBD>Alt</KBD>, and <KBD>Control</KBD>.</P>
|
||||||
|
|
||||||
|
</BODY>
|
||||||
|
</HTML>
|
||||||
|
@ -1,25 +1,27 @@
|
|||||||
<HTML>
|
<HTML>
|
||||||
<BODY>
|
<BODY>
|
||||||
|
|
||||||
<H1 ALIGN="RIGHT"><A NAME="intro">1 - Introduction to FLTK</A></H1>
|
<H1 ALIGN="RIGHT"><A NAME="intro">1 - Introduction to FLTK</A></H1>
|
||||||
|
|
||||||
<P>The Fast Light Tool Kit ("FLTK", pronounced
|
<P>The Fast Light Tool Kit ("FLTK", pronounced
|
||||||
"fulltick") is a LGPL'd C++ graphical user interface
|
"fulltick") is a LGPL'd C++ graphical user interface
|
||||||
toolkit for X (UNIX®), OpenGL®, and Microsoft®
|
toolkit for X (UNIX®), OpenGL®, and Microsoft®
|
||||||
Windows® NT 4.0, 95, or 98. It was originally developed by
|
Windows®. Work is also underway to support FLTK under MacOS
|
||||||
Mr. Bill Spitzak and is currently maintained by a small group
|
X. It was originally developed by Mr. Bill Spitzak and is
|
||||||
of developers across the world with a central repository in the
|
currently maintained by a small group of developers across the
|
||||||
US.</P>
|
world with a central repository in the US.</P>
|
||||||
|
|
||||||
<H2>History of FLTK</H2>
|
<H2>History of FLTK</H2>
|
||||||
|
|
||||||
<P>It has always been Bill's belief that the GUI API of all modern
|
<P>It has always been Bill's belief that the GUI API of all
|
||||||
systems is much too high level. Toolkits (even FL) are <I>not</I> what
|
modern systems is much too high level. Toolkits (even FLTK) are
|
||||||
should be provided and documented as part of an operating system. The
|
<I>not</I> what should be provided and documented as part of an
|
||||||
system only has to provide arbitrary shaped but featureless windows, a
|
operating system. The system only has to provide arbitrary
|
||||||
powerful set of graphics drawing calls, and a simple <I>unalterable</I>
|
shaped but featureless windows, a powerful set of graphics
|
||||||
method of delivering events to the owners of the windows. NeXT (if
|
drawing calls, and a simple <I>unalterable</I> method of
|
||||||
you ignored NextStep) provided this, but they chose to hide it and
|
delivering events to the owners of the windows. NeXT (if you
|
||||||
tried to push their own baroque toolkit instead...</P>
|
ignored NextStep) provided this, but they chose to hide it and
|
||||||
|
tried to push their own baroque toolkit instead.</P>
|
||||||
|
|
||||||
<P>Many of the ideas in FLTK were developed on a NeXT (but
|
<P>Many of the ideas in FLTK were developed on a NeXT (but
|
||||||
<I>not</I> using NextStep) in 1987 in a C toolkit Bill called
|
<I>not</I> using NextStep) in 1987 in a C toolkit Bill called
|
||||||
@ -36,8 +38,8 @@ even better and cleaner windowing system, and he reimplemented
|
|||||||
"views" atop that. NeWS did have an unnecessarily
|
"views" atop that. NeWS did have an unnecessarily
|
||||||
complex method of delivering events which hurt it. But the
|
complex method of delivering events which hurt it. But the
|
||||||
designers did admit that perhaps the user could write just as
|
designers did admit that perhaps the user could write just as
|
||||||
good of a button as they could, and officially exposed the
|
good of a button as they could, and officially exposed the lower
|
||||||
lower level interface.</P>
|
level interface.</P>
|
||||||
|
|
||||||
<P>With the death of NeWS Bill realized that he would have to
|
<P>With the death of NeWS Bill realized that he would have to
|
||||||
live with X. The biggest problem with X is the "window
|
live with X. The biggest problem with X is the "window
|
||||||
@ -101,8 +103,8 @@ is now included with several Linux distributions.</P>
|
|||||||
performance.</LI>
|
performance.</LI>
|
||||||
|
|
||||||
<LI>Precise low-level compatability between the X11 and
|
<LI>Precise low-level compatability between the X11 and
|
||||||
WIN32 version (only about 10% of the code is
|
WIN32 version - only about 10% of the code is
|
||||||
different).</LI>
|
different.</LI>
|
||||||
|
|
||||||
<LI>Interactive user interface builder program. Output is
|
<LI>Interactive user interface builder program. Output is
|
||||||
human-readable and editable C++ source code.</LI>
|
human-readable and editable C++ source code.</LI>
|
||||||
@ -235,12 +237,21 @@ to "bindir", the header files to
|
|||||||
|
|
||||||
<H2>Building FLTK Under Microsoft Windows</H2>
|
<H2>Building FLTK Under Microsoft Windows</H2>
|
||||||
|
|
||||||
<P>There are two ways to build FLTK under Microsoft Windows.
|
<P>There are three ways to build FLTK under Microsoft Windows.
|
||||||
The first is to use the Visual C++ 5.0 project files under the
|
The first is to use the Visual C++ 5.0 project files under the
|
||||||
"visualc" directory. Just open (or double-click on)
|
"visualc" directory. Just open (or double-click on)
|
||||||
the "fltk.dsw" file to get the whole shebang.</P>
|
the "fltk.dsw" file to get the whole shebang.</P>
|
||||||
|
|
||||||
<P>The second method is to use a GNU-based development tool with
|
<P>The second method is to use the <TT>configure</TT> script
|
||||||
|
included with the FLTK software; this has only been tested with
|
||||||
|
the CygWin tools:</P>
|
||||||
|
|
||||||
|
<UL><PRE>
|
||||||
|
sh configure --prefix=C:/FLTK
|
||||||
|
make
|
||||||
|
</PRE></UL>
|
||||||
|
|
||||||
|
<P>The final method is to use a GNU-based development tool with
|
||||||
the files in the "makefiles" directory. To build
|
the files in the "makefiles" directory. To build
|
||||||
using one of these tools simply copy the appropriate
|
using one of these tools simply copy the appropriate
|
||||||
makeinclude and config files to the main directory and do a
|
makeinclude and config files to the main directory and do a
|
||||||
@ -252,19 +263,23 @@ make
|
|||||||
</PRE></UL>
|
</PRE></UL>
|
||||||
|
|
||||||
<H3>Using the Visual C++ DLL Library</H3>
|
<H3>Using the Visual C++ DLL Library</H3>
|
||||||
The "fltkdll.dsp" project file builds a DLL-version of the FLTK
|
|
||||||
library. Because of name mangling differences between PC compilers (even
|
<P>The "fltkdll.dsp" project file builds a DLL-version
|
||||||
between different versions of Visual C++!) you can only use the DLL that
|
of the FLTK library. Because of name mangling differences
|
||||||
is generated with the same version compiler that you built it with.
|
between PC compilers (even between different versions of Visual
|
||||||
<P>When compiling an application or DLL that uses the FLTK DLL, you will need
|
C++!) you can only use the DLL that is generated with the same
|
||||||
to define the <tt>FL_DLL</tt> preprocessor symbol to get the correct linkage
|
version compiler that you built it with.</P>
|
||||||
commands embedded within the FLTK header files.
|
|
||||||
|
<P>When compiling an application or DLL that uses the FLTK DLL,
|
||||||
|
you will need to define the <tt>FL_DLL</tt> preprocessor symbol
|
||||||
|
to get the correct linkage commands embedded within the FLTK
|
||||||
|
header files.</P>
|
||||||
|
|
||||||
<H2>Building FLTK Under OS/2</H2>
|
<H2>Building FLTK Under OS/2</H2>
|
||||||
|
|
||||||
The current OS/2 build requires XFree86 for OS/2 to work. A native
|
<P>The current OS/2 build requires XFree86 for OS/2 to work. A
|
||||||
Presentation Manager version has not been implemented yet (volunteers
|
native Presentation Manager version has not been implemented
|
||||||
are welcome!).
|
yet (volunteers are welcome!).</P>
|
||||||
|
|
||||||
<p>The current set of Makefiles/configuration failes assumes that
|
<p>The current set of Makefiles/configuration failes assumes that
|
||||||
EMX 0.9d and libExt
|
EMX 0.9d and libExt
|
||||||
@ -274,18 +289,28 @@ is installed.
|
|||||||
<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
|
<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
|
||||||
makeinclude and config files to the main directory and do a make: </P>
|
makeinclude and config files to the main directory and do a make: </P>
|
||||||
|
|
||||||
<UL>
|
<UL><PRE>
|
||||||
<PRE>
|
|
||||||
copy makefiles\Makefile.os2x Makefile
|
copy makefiles\Makefile.os2x Makefile
|
||||||
make
|
make
|
||||||
</PRE>
|
</PRE></UL>
|
||||||
</UL>
|
|
||||||
|
<H2>Building FLTK Under MacOS X</H2>
|
||||||
|
|
||||||
|
<P>The current version of FLTK requires the XFree86 X server for
|
||||||
|
Darwin. Follow the instructions for building FLTK under
|
||||||
|
UNIX.</P>
|
||||||
|
|
||||||
|
<P>Future versions of FLTK will provide a Carbon-based window
|
||||||
|
interface, so XFree86 will no longer be required.</P>
|
||||||
|
|
||||||
<H2>Internet Resources</H2>
|
<H2>Internet Resources</H2>
|
||||||
FLTK is available on the 'net in a bunch of locations:
|
|
||||||
|
<P>FLTK is available on the 'net in a bunch of locations:</P>
|
||||||
|
|
||||||
<DL>
|
<DL>
|
||||||
|
|
||||||
<DT>WWW
|
<DT>WWW
|
||||||
<DD><A href="http://www.fltk.org">http://www.fltk.org</A>
|
<DD><A href="http://www.fltk.org/">http://www.fltk.org/</A>
|
||||||
|
|
||||||
<DT>FTP
|
<DT>FTP
|
||||||
<DD><A HREF="ftp://ftp.fltk.org/pub/fltk">California, USA (ftp.fltk.org)</A>
|
<DD><A HREF="ftp://ftp.fltk.org/pub/fltk">California, USA (ftp.fltk.org)</A>
|
||||||
@ -299,18 +324,35 @@ FLTK is available on the 'net in a bunch of locations:
|
|||||||
instructions below]
|
instructions below]
|
||||||
<DD><A href="mailto:fltk-bugs@fltk.org">fltk-bugs@fltk.org</A> [for
|
<DD><A href="mailto:fltk-bugs@fltk.org">fltk-bugs@fltk.org</A> [for
|
||||||
reporting bugs]
|
reporting bugs]
|
||||||
|
|
||||||
|
<DT>News</DT>
|
||||||
|
<DD><A HREF="news://news.easysw.com">news.easysw.com</A></DD>
|
||||||
|
|
||||||
</DL>
|
</DL>
|
||||||
To send a message to the FLTK mailing list ("fltk@fltk.org") you
|
|
||||||
must first join the list. Non-member submissions are blocked to avoid
|
<P>To send a message to the FLTK mailing list
|
||||||
problems with unsolicited email.
|
("fltk@fltk.org") you must first join the list.
|
||||||
|
Non-member submissions are blocked to avoid problems with
|
||||||
|
unsolicited email.</P>
|
||||||
|
|
||||||
<P>To join the FLTK mailing list, send a message to
|
<P>To join the FLTK mailing list, send a message to
|
||||||
"majordomo@fltk.org" with "subscribe fltk" in the message body. A
|
"majordomo@fltk.org" with "subscribe fltk"
|
||||||
digest of this list is available by subscribing to the "fltk-digest"
|
in the message body. A digest of this list is available by
|
||||||
mailing list. </P>
|
subscribing to the "fltk-digest" mailing list.</P>
|
||||||
|
|
||||||
<H2>Reporting Bugs</H2>
|
<H2>Reporting Bugs</H2>
|
||||||
To report a bug in FLTK, send an email to "fltk-bugs@fltk.org".
|
|
||||||
Please include the FLTK version, operating system & version, and
|
<P>To report a bug in FLTK, send an email to
|
||||||
compiler that you are using when describing the bug or problem.
|
"fltk-bugs@fltk.org". Please include the FLTK version,
|
||||||
|
operating system & version, and compiler that you are using
|
||||||
|
when describing the bug or problem. We will be unable to provide
|
||||||
|
any kind of help without that basic information.</P>
|
||||||
|
|
||||||
|
<P>Bugs can also be reported to the "fltk.bugs" newsgroup or on the
|
||||||
|
SourceForge bug tracker pages.</P>
|
||||||
|
|
||||||
<P>For general support and questions, please use the FLTK mailing list
|
<P>For general support and questions, please use the FLTK mailing list
|
||||||
at "fltk@fltk.org". </P>
|
at "fltk@fltk.org" or one of the newsgroups.</P>
|
||||||
</BODY></HTML>
|
|
||||||
|
</BODY>
|
||||||
|
</HTML>
|
||||||
|
@ -56,7 +56,9 @@ interfaces.</P>
|
|||||||
|
|
||||||
<LI><A HREF="license.html#license">Appendix F - Operating System Issues</A></LI>
|
<LI><A HREF="license.html#license">Appendix F - Operating System Issues</A></LI>
|
||||||
|
|
||||||
<LI><A HREF="license.html#license">Appendix G - Software License</A></LI>
|
<LI><A HREF="migration.html">Appendix G - Migrating from FLTK 1.0.x to FLTK 1.1.x</A></LI>
|
||||||
|
|
||||||
|
<LI><A HREF="license.html#license">Appendix H - Software License</A></LI>
|
||||||
|
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
|
@ -1,96 +0,0 @@
|
|||||||
#
|
|
||||||
# "$Id: Makefile.cygwin,v 1.1.2.2 2001/01/22 15:13:39 easysw Exp $"
|
|
||||||
#
|
|
||||||
# Top-level makefile for the Fast Light Tool Kit (FLTK).
|
|
||||||
#
|
|
||||||
# Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
#
|
|
||||||
# This library is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU Library General Public
|
|
||||||
# License as published by the Free Software Foundation; either
|
|
||||||
# version 2 of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This library is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
# Library General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU Library General Public
|
|
||||||
# License along with this library; if not, write to the Free Software
|
|
||||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
# USA.
|
|
||||||
#
|
|
||||||
# Please report all bugs and problems to "fltk-bugs@fltk.org".
|
|
||||||
#
|
|
||||||
|
|
||||||
# By default use a Un*x-style shell
|
|
||||||
#
|
|
||||||
# uncomment next line to use NT command shell
|
|
||||||
# SHELL=cmd.exe
|
|
||||||
#
|
|
||||||
# or uncomment next line to explicitly use a unix-compatible shell
|
|
||||||
# SHELL=sh.exe
|
|
||||||
#
|
|
||||||
# If we are using a Un*x-based make, make sure the environmental var is set
|
|
||||||
# set MAKE_MODE=unix
|
|
||||||
#
|
|
||||||
# By default, a Un*x style make is assumed, so towards the bottom of this
|
|
||||||
# file filenames are copied with 'cp' and use forward slashes throughout
|
|
||||||
# in filepaths.
|
|
||||||
#
|
|
||||||
# Changing to a Windows-based command line would require 'cp' replaced with
|
|
||||||
# a local equivalent ('copy' is OK) and potentially for forward-slashes in
|
|
||||||
# filepaths to be replaced by back-slashes.
|
|
||||||
|
|
||||||
|
|
||||||
all: makeinclude config.h
|
|
||||||
echo "=== making src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE)
|
|
||||||
echo "=== making fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE)
|
|
||||||
echo "=== making test ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE)
|
|
||||||
|
|
||||||
install:
|
|
||||||
echo "=== installing src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) install
|
|
||||||
echo "=== installing fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) install
|
|
||||||
|
|
||||||
depend:
|
|
||||||
echo "=== making src dependencies ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) depend
|
|
||||||
echo "=== making fluid dependencies ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) depend
|
|
||||||
echo "=== making test dependencies ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE) depend
|
|
||||||
|
|
||||||
clean:
|
|
||||||
-@ rm -f core config.cache *.o *.bck
|
|
||||||
echo "=== cleaning src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) clean
|
|
||||||
echo "=== cleaning fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) clean
|
|
||||||
echo "=== cleaning test ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE) clean
|
|
||||||
|
|
||||||
config.h: makefiles/config.cygwin
|
|
||||||
cp $< $@
|
|
||||||
|
|
||||||
makeinclude: makefiles/makeinclude.cygwin
|
|
||||||
cp $< $@
|
|
||||||
|
|
||||||
#
|
|
||||||
# End of "$Id: Makefile.cygwin,v 1.1.2.2 2001/01/22 15:13:39 easysw Exp $".
|
|
||||||
#
|
|
@ -1,96 +0,0 @@
|
|||||||
#
|
|
||||||
# "$Id: Makefile.no-cygwin,v 1.1.2.2 2001/01/22 15:13:39 easysw Exp $"
|
|
||||||
#
|
|
||||||
# Top-level makefile for the Fast Light Tool Kit (FLTK).
|
|
||||||
#
|
|
||||||
# Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
#
|
|
||||||
# This library is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU Library General Public
|
|
||||||
# License as published by the Free Software Foundation; either
|
|
||||||
# version 2 of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This library is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
# Library General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU Library General Public
|
|
||||||
# License along with this library; if not, write to the Free Software
|
|
||||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
# USA.
|
|
||||||
#
|
|
||||||
# Please report all bugs and problems to "fltk-bugs@fltk.org".
|
|
||||||
#
|
|
||||||
|
|
||||||
# By default use a Un*x-style shell
|
|
||||||
#
|
|
||||||
# uncomment next line to use NT command shell
|
|
||||||
# SHELL=cmd.exe
|
|
||||||
#
|
|
||||||
# or uncomment next line to explicitly use a unix-compatible shell
|
|
||||||
# SHELL=sh.exe
|
|
||||||
#
|
|
||||||
# If we are using a Un*x-based make, make sure the environmental var is set
|
|
||||||
# set MAKE_MODE=unix
|
|
||||||
#
|
|
||||||
# By default, a Un*x style make is assumed, so towards the bottom of this
|
|
||||||
# file filenames are copied with 'cp' and use forward slashes throughout
|
|
||||||
# in filepaths.
|
|
||||||
#
|
|
||||||
# Changing to a Windows-based command line would require 'cp' replaced with
|
|
||||||
# a local equivalent ('copy' is OK) and potentially for forward-slashes in
|
|
||||||
# filepaths to be replaced by back-slashes.
|
|
||||||
|
|
||||||
|
|
||||||
all: makeinclude config.h
|
|
||||||
echo "=== making src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE)
|
|
||||||
echo "=== making fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE)
|
|
||||||
echo "=== making test ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE)
|
|
||||||
|
|
||||||
install:
|
|
||||||
echo "=== installing src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) install
|
|
||||||
echo "=== installing fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) install
|
|
||||||
|
|
||||||
depend:
|
|
||||||
echo "=== making src dependencies ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) depend
|
|
||||||
echo "=== making fluid dependencies ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) depend
|
|
||||||
echo "=== making test dependencies ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE) depend
|
|
||||||
|
|
||||||
clean:
|
|
||||||
-@ rm -f core config.cache *.o *.bck
|
|
||||||
echo "=== cleaning src ==="
|
|
||||||
touch src/makedepend
|
|
||||||
cd src ; $(MAKE) clean
|
|
||||||
echo "=== cleaning fluid ==="
|
|
||||||
touch fluid/makedepend
|
|
||||||
cd fluid ; $(MAKE) clean
|
|
||||||
echo "=== cleaning test ==="
|
|
||||||
touch test/makedepend
|
|
||||||
cd test ; $(MAKE) clean
|
|
||||||
|
|
||||||
config.h: makefiles/config.no-cygwin
|
|
||||||
cp $< $@
|
|
||||||
|
|
||||||
makeinclude: makefiles/makeinclude.no-cygwin
|
|
||||||
cp $< $@
|
|
||||||
|
|
||||||
#
|
|
||||||
# End of "$Id: Makefile.no-cygwin,v 1.1.2.2 2001/01/22 15:13:39 easysw Exp $".
|
|
||||||
#
|
|
@ -1,24 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# aixmakesharedlib - a simple script for AIX shared lib creation from a
|
|
||||||
# non shared library
|
|
||||||
#
|
|
||||||
# Notes:
|
|
||||||
# - Should work for both AIX 3.2.x & 4.1.x
|
|
||||||
# - Copies original (non shared) lib to be lib.NS
|
|
||||||
# - May require slight modifications for different uses (this was written
|
|
||||||
# with the FL library in mind)
|
|
||||||
#
|
|
||||||
|
|
||||||
/bin/rm -f shr.o syms.exp
|
|
||||||
|
|
||||||
# create the exports list:
|
|
||||||
echo "#!" > syms.exp
|
|
||||||
dump -g $1 | egrep -e '[ \t]*[0-9]+' | sed 's/^[ \t]*[0-9][0-9]*[ \t]*[^ \t]//' | sed 's/^\.//' | sort | uniq >> syms.exp
|
|
||||||
|
|
||||||
xlC -o shr.o $1 -bM:SRE -bE:syms.exp -bnoentry -lc -lm -lX11
|
|
||||||
|
|
||||||
mv $1 $1.NS
|
|
||||||
|
|
||||||
ar ruv $1 shr.o syms.exp
|
|
||||||
/bin/rm -f shr.o syms.exp
|
|
@ -1,187 +0,0 @@
|
|||||||
/*
|
|
||||||
* "$Id: config.cygwin,v 1.1.2.3.2.2 2001/10/19 14:04:08 easysw Exp $"
|
|
||||||
*
|
|
||||||
* Configuration file for the Fast Light Tool Kit (FLTK).
|
|
||||||
*
|
|
||||||
* Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
*
|
|
||||||
* This library is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU Library General Public
|
|
||||||
* License as published by the Free Software Foundation; either
|
|
||||||
* version 2 of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This library is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* Library General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU Library General Public
|
|
||||||
* License along with this library; if not, write to the Free Software
|
|
||||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
* USA.
|
|
||||||
*
|
|
||||||
* Please report all bugs and problems to "FLTK-bugs@fltk.org".
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Where to find the documentation files...
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define FLTK_DOCDIR "C:/FLTK/DOC"
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* BORDER_WIDTH:
|
|
||||||
*
|
|
||||||
* Thickness of FL_UP_BOX and FL_DOWN_BOX. Current 1,2, and 3 are
|
|
||||||
* supported.
|
|
||||||
*
|
|
||||||
* 3 is the historic FLTK look.
|
|
||||||
* 2 is the default and looks like Microsoft Windows, KDE, and Qt.
|
|
||||||
* 1 is a plausible future evolution...
|
|
||||||
*
|
|
||||||
* Note that this may be simulated at runtime by redefining the boxtypes
|
|
||||||
* using Fl::set_boxtype().
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define BORDER_WIDTH 2
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_GL:
|
|
||||||
*
|
|
||||||
* Do you have OpenGL? Set this to 0 if you don't have or plan to use
|
|
||||||
* OpenGL, and FLTK will be smaller.
|
|
||||||
*
|
|
||||||
* In order to set to 1 you will need to obtain the OpenGL header and
|
|
||||||
* library files. Consult the README.win32 file for further details.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_GL 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* USE_COLORMAP:
|
|
||||||
*
|
|
||||||
* Setting this to zero will save a good deal of code (especially for
|
|
||||||
* fl_draw_image), but FLTK will only work on TrueColor visuals.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define USE_COLORMAP 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_XDBE:
|
|
||||||
*
|
|
||||||
* Do we have the X double-buffer extension?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_XDBE 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* USE_XDBE:
|
|
||||||
*
|
|
||||||
* Actually try to use the double-buffer extension? Set this to zero
|
|
||||||
* disable use of XDBE without breaking the list_visuals program.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define USE_XDBE HAVE_XDBE
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_OVERLAY:
|
|
||||||
*
|
|
||||||
* Use the X overlay extension? FLTK will try to use an overlay
|
|
||||||
* visual for Fl_Overlay_Window, the Gl_Window overlay, and for the
|
|
||||||
* menus. Setting this to zero will remove a substantial amount of
|
|
||||||
* code from FLTK. Overlays have only been tested on SGI servers!
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_OVERLAY 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_GL_OVERLAY:
|
|
||||||
*
|
|
||||||
* It is possible your GL has an overlay even if X does not. If so,
|
|
||||||
* set this to 1.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_GL_OVERLAY HAVE_OVERLAY
|
|
||||||
|
|
||||||
/*
|
|
||||||
* WORDS_BIGENDIAN:
|
|
||||||
*
|
|
||||||
* Byte order of your machine: 1 = big-endian, 0 = little-endian.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define WORDS_BIGENDIAN 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* U16, U32, U64:
|
|
||||||
*
|
|
||||||
* Types used by fl_draw_image. One of U32 or U64 must be defined.
|
|
||||||
* U16 is optional but FLTK will work better with it!
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define U16 unsigned short
|
|
||||||
#define U32 unsigned
|
|
||||||
/* #undef U64 */
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_DIRENT_H, HAVE_SYS_NDIR_H, HAVE_SYS_DIR_H, HAVE_NDIR_H, HAVE_SCANDIR:
|
|
||||||
*
|
|
||||||
* Where is <dirent.h> (used only by fl_file_chooser and scandir).
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_DIRENT_H 1
|
|
||||||
#define HAVE_SYS_NDIR_H 0
|
|
||||||
#define HAVE_SYS_DIR_H 0
|
|
||||||
#define HAVE_NDIR_H 0
|
|
||||||
#define HAVE_SCANDIR 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Possibly missing sprintf-style functions:
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_VSNPRINTF 1
|
|
||||||
#define HAVE_SNPRINTF 1
|
|
||||||
#define HAVE_VSPRINTF 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* String functions...
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_STRCASECMP 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_SYS_SELECT_H:
|
|
||||||
*
|
|
||||||
* Whether or not select() call has its own header file.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_SYS_SELECT_H 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_POLL:
|
|
||||||
*
|
|
||||||
* Use poll() if we don't have select().
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_POLL 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Do we have various image libraries?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#undef HAVE_LIBPNG
|
|
||||||
#undef HAVE_LIBZ
|
|
||||||
#undef HAVE_LIBJPEG
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Do we have the png_xyz() functions?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#undef HAVE_PNG_GET_VALID
|
|
||||||
#undef HAVE_PNG_SET_TRNS_TO_ALPHA
|
|
||||||
#undef HAVE_PNG_READ_DESTROY
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* End of "$Id: config.cygwin,v 1.1.2.3.2.2 2001/10/19 14:04:08 easysw Exp $".
|
|
||||||
*/
|
|
@ -1,187 +0,0 @@
|
|||||||
/*
|
|
||||||
* "$Id: config.no-cygwin,v 1.1.2.3.2.2 2001/10/19 14:04:08 easysw Exp $"
|
|
||||||
*
|
|
||||||
* Configuration file for the Fast Light Tool Kit (FLTK).
|
|
||||||
*
|
|
||||||
* Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
*
|
|
||||||
* This library is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU Library General Public
|
|
||||||
* License as published by the Free Software Foundation; either
|
|
||||||
* version 2 of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This library is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* Library General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU Library General Public
|
|
||||||
* License along with this library; if not, write to the Free Software
|
|
||||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
* USA.
|
|
||||||
*
|
|
||||||
* Please report all bugs and problems to "FLTK-bugs@fltk.org".
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Where to find the documentation files...
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define FLTK_DOCDIR "C:/FLTK/DOC"
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* BORDER_WIDTH:
|
|
||||||
*
|
|
||||||
* Thickness of FL_UP_BOX and FL_DOWN_BOX. Current 1,2, and 3 are
|
|
||||||
* supported.
|
|
||||||
*
|
|
||||||
* 3 is the historic FLTK look.
|
|
||||||
* 2 is the default and looks like Microsoft Windows, KDE, and Qt.
|
|
||||||
* 1 is a plausible future evolution...
|
|
||||||
*
|
|
||||||
* Note that this may be simulated at runtime by redefining the boxtypes
|
|
||||||
* using Fl::set_boxtype().
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define BORDER_WIDTH 2
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_GL:
|
|
||||||
*
|
|
||||||
* Do you have OpenGL? Set this to 0 if you don't have or plan to use
|
|
||||||
* OpenGL, and FLTK will be smaller.
|
|
||||||
*
|
|
||||||
* In order to set to 1 you will need to obtain the OpenGL header and
|
|
||||||
* library files. Consult the README.win32 file for further details.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_GL 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* USE_COLORMAP:
|
|
||||||
*
|
|
||||||
* Setting this to zero will save a good deal of code (especially for
|
|
||||||
* fl_draw_image), but FLTK will only work on TrueColor visuals.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define USE_COLORMAP 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_XDBE:
|
|
||||||
*
|
|
||||||
* Do we have the X double-buffer extension?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_XDBE 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* USE_XDBE:
|
|
||||||
*
|
|
||||||
* Actually try to use the double-buffer extension? Set this to zero
|
|
||||||
* disable use of XDBE without breaking the list_visuals program.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define USE_XDBE HAVE_XDBE
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_OVERLAY:
|
|
||||||
*
|
|
||||||
* Use the X overlay extension? FLTK will try to use an overlay
|
|
||||||
* visual for Fl_Overlay_Window, the Gl_Window overlay, and for the
|
|
||||||
* menus. Setting this to zero will remove a substantial amount of
|
|
||||||
* code from FLTK. Overlays have only been tested on SGI servers!
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_OVERLAY 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_GL_OVERLAY:
|
|
||||||
*
|
|
||||||
* It is possible your GL has an overlay even if X does not. If so,
|
|
||||||
* set this to 1.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_GL_OVERLAY HAVE_OVERLAY
|
|
||||||
|
|
||||||
/*
|
|
||||||
* WORDS_BIGENDIAN:
|
|
||||||
*
|
|
||||||
* Byte order of your machine: 1 = big-endian, 0 = little-endian.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define WORDS_BIGENDIAN 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* U16, U32, U64:
|
|
||||||
*
|
|
||||||
* Types used by fl_draw_image. One of U32 or U64 must be defined.
|
|
||||||
* U16 is optional but FLTK will work better with it!
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define U16 unsigned short
|
|
||||||
#define U32 unsigned
|
|
||||||
/* #undef U64 */
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_DIRENT_H, HAVE_SYS_NDIR_H, HAVE_SYS_DIR_H, HAVE_NDIR_H, HAVE_SCANDIR:
|
|
||||||
*
|
|
||||||
* Where is <dirent.h> (used only by fl_file_chooser and scandir).
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_DIRENT_H 1
|
|
||||||
#define HAVE_SYS_NDIR_H 0
|
|
||||||
#define HAVE_SYS_DIR_H 0
|
|
||||||
#define HAVE_NDIR_H 0
|
|
||||||
#define HAVE_SCANDIR 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Possibly missing sprintf-style functions:
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_VSNPRINTF 0
|
|
||||||
#define HAVE_SNPRINTF 0
|
|
||||||
#define HAVE_VSPRINTF 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* String functions...
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_STRCASECMP 1
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_SYS_SELECT_H:
|
|
||||||
*
|
|
||||||
* Whether or not select() call has its own header file.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_SYS_SELECT_H 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* HAVE_POLL:
|
|
||||||
*
|
|
||||||
* Use poll() if we don't have select().
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define HAVE_POLL 0
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Do we have various image libraries?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#undef HAVE_LIBPNG
|
|
||||||
#undef HAVE_LIBZ
|
|
||||||
#undef HAVE_LIBJPEG
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Do we have the png_xyz() functions?
|
|
||||||
*/
|
|
||||||
|
|
||||||
#undef HAVE_PNG_GET_VALID
|
|
||||||
#undef HAVE_PNG_SET_TRNS_TO_ALPHA
|
|
||||||
#undef HAVE_PNG_READ_DESTROY
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* End of "$Id: config.no-cygwin,v 1.1.2.3.2.2 2001/10/19 14:04:08 easysw Exp $".
|
|
||||||
*/
|
|
@ -1,100 +0,0 @@
|
|||||||
#
|
|
||||||
# "$Id: makeinclude.cygwin,v 1.1.2.2.2.2 2001/10/27 03:33:25 easysw Exp $"
|
|
||||||
#
|
|
||||||
# Make include file for the Fast Light Tool Kit (FLTK).
|
|
||||||
#
|
|
||||||
# Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
#
|
|
||||||
# This library is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU Library General Public
|
|
||||||
# License as published by the Free Software Foundation; either
|
|
||||||
# version 2 of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This library is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
# Library General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU Library General Public
|
|
||||||
# License along with this library; if not, write to the Free Software
|
|
||||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
# USA.
|
|
||||||
#
|
|
||||||
# Please report all bugs and problems to "fltk-bugs@fltk.org".
|
|
||||||
#
|
|
||||||
|
|
||||||
# Notes:
|
|
||||||
#
|
|
||||||
# 1) Console windows appearing
|
|
||||||
#
|
|
||||||
# Consoles will not appear when run from a cygwin shell command line prompt
|
|
||||||
# but will cause an 'unnecessary' console to appear when run directly from
|
|
||||||
# windows (say explorer). It provides i/o for stdin/stdout for debugging
|
|
||||||
#
|
|
||||||
# To avoid this add "-mwindows" to LDLIBS and GLDLIBS below
|
|
||||||
#
|
|
||||||
# 2) Stripping the executable to reduce size
|
|
||||||
#
|
|
||||||
# An external program may be run to strip out any debug symbols:
|
|
||||||
# strip filename.exe
|
|
||||||
#
|
|
||||||
# Alternatively add -s option to LDLIBS and GLDLIBS below to strip all
|
|
||||||
# symbols. (or -S for stripping of debug symbols only). See 'ld' man page
|
|
||||||
# for other useful link-time options.
|
|
||||||
#
|
|
||||||
# The default is to leave -mwindows and the stripping off, so as to facilitate
|
|
||||||
# debugging. For release it may be appropriate to add these additional switches
|
|
||||||
|
|
||||||
|
|
||||||
prefix = /usr/local
|
|
||||||
exec_prefix = ${prefix}
|
|
||||||
bindir = ${exec_prefix}/bin
|
|
||||||
includedir = ${prefix}/include
|
|
||||||
libdir = ${exec_prefix}/lib
|
|
||||||
srcdir = .
|
|
||||||
|
|
||||||
# compiler names:
|
|
||||||
CXX = g++
|
|
||||||
CC = gcc
|
|
||||||
|
|
||||||
# flags for C++ compiler:
|
|
||||||
CFLAGS = -Wall -O2 -DWIN32
|
|
||||||
CXXFLAGS = -Wall -O2 -DWIN32
|
|
||||||
|
|
||||||
# program to make the archive:
|
|
||||||
LIBNAME = ../lib/libfltk.a
|
|
||||||
GLLIBNAME = ../lib/libfltk_gl.a
|
|
||||||
LIBCOMMAND = ar -ruv
|
|
||||||
RANLIB = ranlib
|
|
||||||
RM = del
|
|
||||||
DSONAME =
|
|
||||||
DSOCOMMAND = echo
|
|
||||||
|
|
||||||
# libraries to link with (in addition to default libs):
|
|
||||||
LDLIBS = -lgdi32 -lwsock32
|
|
||||||
GLDLIBS = -lglu32 -lopengl32 -lgdi32 -lwsock32
|
|
||||||
LINKFLTK =-L../lib -lfltk
|
|
||||||
LINKFLTKGL =-L../lib -lfltk_gl
|
|
||||||
IMAGELIBS =
|
|
||||||
|
|
||||||
# Be quiet when building...
|
|
||||||
.SILENT:
|
|
||||||
|
|
||||||
# Build commands and filename extensions...
|
|
||||||
.SUFFIXES: .c .cxx .h .fl .o
|
|
||||||
|
|
||||||
.cxx:
|
|
||||||
echo Compiling and linking $@...
|
|
||||||
$(CXX) -I.. $(CXXFLAGS) $< $(LINKFLTK) $(LDLIBS) -o $@
|
|
||||||
|
|
||||||
.c.o:
|
|
||||||
echo Compiling $@...
|
|
||||||
$(CC) -I.. $(CXXFLAGS) $< -c
|
|
||||||
|
|
||||||
.cxx.o:
|
|
||||||
echo Compiling $@...
|
|
||||||
$(CXX) -I.. $(CXXFLAGS) $< -c
|
|
||||||
|
|
||||||
#
|
|
||||||
# End of "$Id: makeinclude.cygwin,v 1.1.2.2.2.2 2001/10/27 03:33:25 easysw Exp $".
|
|
||||||
#
|
|
@ -1,100 +0,0 @@
|
|||||||
#
|
|
||||||
# "$Id: makeinclude.no-cygwin,v 1.1.2.4.2.2 2001/10/27 03:33:25 easysw Exp $"
|
|
||||||
#
|
|
||||||
# Make include file for the Fast Light Tool Kit (FLTK).
|
|
||||||
#
|
|
||||||
# Copyright 1998-2001 by Bill Spitzak and others.
|
|
||||||
#
|
|
||||||
# This library is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU Library General Public
|
|
||||||
# License as published by the Free Software Foundation; either
|
|
||||||
# version 2 of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This library is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
# Library General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU Library General Public
|
|
||||||
# License along with this library; if not, write to the Free Software
|
|
||||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
|
|
||||||
# USA.
|
|
||||||
#
|
|
||||||
# Please report all bugs and problems to "fltk-bugs@fltk.org".
|
|
||||||
#
|
|
||||||
|
|
||||||
# Notes:
|
|
||||||
#
|
|
||||||
# 1) Console windows appearing
|
|
||||||
#
|
|
||||||
# Consoles will not appear when run from a cygwin shell command line prompt
|
|
||||||
# but will cause an 'unnecessary' console to appear when run directly from
|
|
||||||
# windows (say explorer). It provides i/o for stdin/stdout for debugging
|
|
||||||
#
|
|
||||||
# To avoid this add "-mwindows" to LDLIBS and GLDLIBS below
|
|
||||||
#
|
|
||||||
# 2) Stripping the executable to reduce size
|
|
||||||
#
|
|
||||||
# An external program may be run to strip out any debug symbols:
|
|
||||||
# strip filename.exe
|
|
||||||
#
|
|
||||||
# Alternatively add -s option to LDLIBS and GLDLIBS below to strip all
|
|
||||||
# symbols. (or -S for stripping of debug symbols only). See 'ld' man page
|
|
||||||
# for other useful link-time options.
|
|
||||||
#
|
|
||||||
# The default is to leave -mwindows and the stripping off, so as to facilitate
|
|
||||||
# debugging. For release it may be appropriate to add these additional switches
|
|
||||||
|
|
||||||
|
|
||||||
prefix = /usr/local
|
|
||||||
exec_prefix = ${prefix}
|
|
||||||
bindir = ${exec_prefix}/bin
|
|
||||||
includedir = ${prefix}/include
|
|
||||||
libdir = ${exec_prefix}/lib
|
|
||||||
srcdir = .
|
|
||||||
|
|
||||||
# compiler names:
|
|
||||||
CXX = g++ -mno-cygwin
|
|
||||||
CC = gcc -mno-cygwin
|
|
||||||
|
|
||||||
# flags for C++ compiler:
|
|
||||||
CFLAGS = -Wall -O2 -DWIN32
|
|
||||||
CXXFLAGS = -Wall -O2 -DWIN32
|
|
||||||
|
|
||||||
# program to make the archive:
|
|
||||||
LIBNAME = ../lib/libfltk.a
|
|
||||||
GLLIBNAME = ../lib/libfltk_gl.a
|
|
||||||
LIBCOMMAND = ar -ruv
|
|
||||||
RM = del
|
|
||||||
RANLIB = ranlib
|
|
||||||
DSONAME =
|
|
||||||
DSOCOMMAND = echo
|
|
||||||
|
|
||||||
# libraries to link with (in addition to default libs):
|
|
||||||
LDLIBS = -lgdi32 -lwsock32
|
|
||||||
GLDLIBS = -lglu32 -lopengl32 -lgdi32 -lwsock32
|
|
||||||
LINKFLTK =-L../lib -lfltk
|
|
||||||
LINKFLTKGL =-L../lib -lfltk_gl
|
|
||||||
IMAGELIBS =
|
|
||||||
|
|
||||||
# Be quiet when building...
|
|
||||||
.SILENT:
|
|
||||||
|
|
||||||
# Build commands and filename extensions...
|
|
||||||
.SUFFIXES: .c .cxx .h .fl .o
|
|
||||||
|
|
||||||
.cxx:
|
|
||||||
echo Compiling and linking $@...
|
|
||||||
$(CXX) -I.. $(CXXFLAGS) $< $(LINKFLTK) $(LDLIBS) -o $@
|
|
||||||
|
|
||||||
.c.o:
|
|
||||||
echo Compiling $@...
|
|
||||||
$(CC) -I.. $(CXXFLAGS) $< -c
|
|
||||||
|
|
||||||
.cxx.o:
|
|
||||||
echo Compiling $@...
|
|
||||||
$(CXX) -I.. $(CXXFLAGS) $< -c
|
|
||||||
|
|
||||||
#
|
|
||||||
# End of "$Id: makeinclude.no-cygwin,v 1.1.2.4.2.2 2001/10/27 03:33:25 easysw Exp $".
|
|
||||||
#
|
|
Loading…
Reference in New Issue
Block a user