macOS fix for "Fl_Window::cursor(...) does not work reliably on some platforms" (#1082)

This commit is contained in:
ManoloFLTK 2024-10-04 17:33:50 +02:00
parent f348e2bdb9
commit ea80a31266

View File

@ -2534,9 +2534,9 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
// We have to have at least one cursor rect for invalidateCursorRectsForView
// to work, hence the "else" clause.
if (Fl_Cocoa_Window_Driver::driver(w)->cursor)
[self addCursorRect:[self visibleRect] cursor:Fl_Cocoa_Window_Driver::driver(w)->cursor];
[self addCursorRect:[self frame] cursor:Fl_Cocoa_Window_Driver::driver(w)->cursor];
else
[self addCursorRect:[self visibleRect] cursor:[NSCursor arrowCursor]];
[self addCursorRect:[self frame] cursor:[NSCursor arrowCursor]];
}
- (void)mouseUp:(NSEvent *)theEvent {
cocoaMouseHandler(theEvent);