macOS fix for "Fl_Window::cursor(...) does not work reliably on some platforms" (#1082)
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@ -2534,9 +2534,9 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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// We have to have at least one cursor rect for invalidateCursorRectsForView
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// to work, hence the "else" clause.
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if (Fl_Cocoa_Window_Driver::driver(w)->cursor)
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[self addCursorRect:[self visibleRect] cursor:Fl_Cocoa_Window_Driver::driver(w)->cursor];
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[self addCursorRect:[self frame] cursor:Fl_Cocoa_Window_Driver::driver(w)->cursor];
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else
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[self addCursorRect:[self visibleRect] cursor:[NSCursor arrowCursor]];
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[self addCursorRect:[self frame] cursor:[NSCursor arrowCursor]];
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}
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- (void)mouseUp:(NSEvent *)theEvent {
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cocoaMouseHandler(theEvent);
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