Verified project creation in VisualC 2010 and updated documentation.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7760 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Matthias Melcher 2010-10-27 19:39:59 +00:00
parent 901bc31ec3
commit e9beabcfba

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@ -203,7 +203,7 @@ projects.
Launch VisualStudio. Open the project file in
.../fltk-1.3.xxxx/ide/VisualC2008/fltk.sln
...\fltk-1.3.xxxx\ide\VisualC2008\fltk.sln
Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
@ -235,7 +235,7 @@ program. Use "Demo" to explore all test programs.
The default location for VisualC 2008 libraries and headers is here:
C:\Program Files\Microsoft Visual Studio 9.0\VC
C:\Program Files\Microsoft Visual Studio 9.0\VC\
It is possible to move the FLTK libraries, headers, and Fluid into the
respective subdirectories, so that they are available for future development
@ -245,7 +245,7 @@ without adding link and include paths to the solution.
copy all .lib files from the fltk lib directory to the VC lib directory
copy fluid/fluid.exe to the bin directory
copy fluid.exe in the fluid directory to the bin directory
I highly discourace using dll's (dynamically linking libraries) on MSWindows
because they will require an installation process and likely cause version
@ -257,17 +257,18 @@ conflicts. Use the static .lib libraries instead.
This chapter assumes that libraries and headers are copied into
C:\Program Files\Microsoft Visual Studio 9.0\VC
C:\Program Files\Microsoft Visual Studio 9.0\VC\
Create a new project of type "General", "Empty Project". Open the Project
Properties dialog and add "WIN32" in the Preprocessor Definitions (Configuration
Create a new project of type "General", "Empty Project" and add a simple "C++"
file to it. The FLTK "hello" source code is a good base.
Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
libraries that you want to use (at least "fltk.lib") to Additional Dependencies
(Configuration Properties > Linker > Additional Dependencies). In the same
dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
Properties > C/C++ > Preprocessor > Preprocessor Definitions).
Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
Additional Dependencies).
Add a simple C++ file with a few FLTK commands and run it with F5.
Compile and run your test program with F5.
You can also include .fl resources: add a new Hedare file to you project, but
let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
@ -342,11 +343,9 @@ program. Use "Demo" to explore all test programs.
Installing FLTK
-----------------
FIXME: this is still the VC2008 documentation!
The default location for VisualC 2010 libraries and headers is here:
The default location for VisualC 2008 libraries and headers is here:
C:\Program Files\Microsoft Visual Studio 9.0\VC
C:\Program Files\Microsoft Visual Studio 10.0\VC\
It is possible to move the FLTK libraries, headers, and Fluid into the
respective subdirectories, so that they are available for future development
@ -356,7 +355,7 @@ without adding link and include paths to the solution.
copy all .lib files from the fltk lib directory to the VC lib directory
copy fluid/fluid.exe to the bin directory
copy fluid.exe in the fluid directory to the bin directory
I highly discourace using dll's (dynamically linking libraries) on MSWindows
because they will require an installation process and likely cause version
@ -366,30 +365,30 @@ conflicts. Use the static .lib libraries instead.
Creating new Projects
-----------------------
FIXME: this is still the VC2008 documentation!
This chapter assumes that libraries and headers are copied into
C:\Program Files\Microsoft Visual Studio 9.0\VC
C:\Program Files\Microsoft Visual Studio 10.0\VC\
Create a new project of type "General", "Empty Project". Open the Project
Properties dialog and add "WIN32" in the Preprocessor Definitions (Configuration
Create a new project of type "General", "Empty Project" and add a simple "C++"
file to it. The FLTK "hello" source code is a good base.
Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
libraries that you want to use (at least "fltk.lib") to Additional Dependencies
(Configuration Properties > Linker > Additional Dependencies). In the same
dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
Properties > C/C++ > Preprocessor > Preprocessor Definitions).
Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
Additional Dependencies).
Add a simple C++ file with a few FLTK commands and run it with F5.
Compile and run your test program with F5.
You can also include .fl resources: add a new Hedare file to you project, but
let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
from the "bin" directory and set it as the default editor.
To automatically compile .fl files, open the Properties editor and set the
To automatically compile .fl files, open the Properties editor and cahnge the
Element Type to Custom Build and click Apply. Now set the
Custom Build Steps to:
Command Line: fluid.exe -c $(InputPath)
Command Line: fluid.exe -c %(FullPath)
Description: Compiling Fluid .fl file
Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h