Verified project creation in VisualC 2010 and updated documentation.
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@ -203,7 +203,7 @@ projects.
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Launch VisualStudio. Open the project file in
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.../fltk-1.3.xxxx/ide/VisualC2008/fltk.sln
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...\fltk-1.3.xxxx\ide\VisualC2008\fltk.sln
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Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
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@ -235,7 +235,7 @@ program. Use "Demo" to explore all test programs.
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The default location for VisualC 2008 libraries and headers is here:
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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C:\Program Files\Microsoft Visual Studio 9.0\VC\
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It is possible to move the FLTK libraries, headers, and Fluid into the
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respective subdirectories, so that they are available for future development
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@ -245,7 +245,7 @@ without adding link and include paths to the solution.
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copy all .lib files from the fltk lib directory to the VC lib directory
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copy fluid/fluid.exe to the bin directory
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copy fluid.exe in the fluid directory to the bin directory
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I highly discourace using dll's (dynamically linking libraries) on MSWindows
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because they will require an installation process and likely cause version
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@ -257,17 +257,18 @@ conflicts. Use the static .lib libraries instead.
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This chapter assumes that libraries and headers are copied into
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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C:\Program Files\Microsoft Visual Studio 9.0\VC\
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Create a new project of type "General", "Empty Project". Open the Project
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Properties dialog and add "WIN32" in the Preprocessor Definitions (Configuration
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Properties > C/C++ > Preprocessor > Preprocessor Definitions).
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Create a new project of type "General", "Empty Project" and add a simple "C++"
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file to it. The FLTK "hello" source code is a good base.
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Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
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"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
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Additional Dependencies).
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Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
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libraries that you want to use (at least "fltk.lib") to Additional Dependencies
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(Configuration Properties > Linker > Additional Dependencies). In the same
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dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
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Properties > C/C++ > Preprocessor > Preprocessor Definitions).
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Add a simple C++ file with a few FLTK commands and run it with F5.
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Compile and run your test program with F5.
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You can also include .fl resources: add a new Hedare file to you project, but
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let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
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@ -342,11 +343,9 @@ program. Use "Demo" to explore all test programs.
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Installing FLTK
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-----------------
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FIXME: this is still the VC2008 documentation!
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The default location for VisualC 2010 libraries and headers is here:
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The default location for VisualC 2008 libraries and headers is here:
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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C:\Program Files\Microsoft Visual Studio 10.0\VC\
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It is possible to move the FLTK libraries, headers, and Fluid into the
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respective subdirectories, so that they are available for future development
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@ -356,7 +355,7 @@ without adding link and include paths to the solution.
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copy all .lib files from the fltk lib directory to the VC lib directory
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copy fluid/fluid.exe to the bin directory
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copy fluid.exe in the fluid directory to the bin directory
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I highly discourace using dll's (dynamically linking libraries) on MSWindows
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because they will require an installation process and likely cause version
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@ -366,30 +365,30 @@ conflicts. Use the static .lib libraries instead.
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Creating new Projects
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-----------------------
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FIXME: this is still the VC2008 documentation!
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This chapter assumes that libraries and headers are copied into
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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C:\Program Files\Microsoft Visual Studio 10.0\VC\
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Create a new project of type "General", "Empty Project". Open the Project
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Properties dialog and add "WIN32" in the Preprocessor Definitions (Configuration
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Properties > C/C++ > Preprocessor > Preprocessor Definitions).
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Create a new project of type "General", "Empty Project" and add a simple "C++"
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file to it. The FLTK "hello" source code is a good base.
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Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
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"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
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Additional Dependencies).
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Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
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libraries that you want to use (at least "fltk.lib") to Additional Dependencies
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(Configuration Properties > Linker > Additional Dependencies). In the same
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dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
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Properties > C/C++ > Preprocessor > Preprocessor Definitions).
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Add a simple C++ file with a few FLTK commands and run it with F5.
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Compile and run your test program with F5.
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You can also include .fl resources: add a new Hedare file to you project, but
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let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
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from the "bin" directory and set it as the default editor.
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To automatically compile .fl files, open the Properties editor and set the
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To automatically compile .fl files, open the Properties editor and cahnge the
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Element Type to Custom Build and click Apply. Now set the
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Custom Build Steps to:
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Command Line: fluid.exe -c $(InputPath)
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Command Line: fluid.exe -c %(FullPath)
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Description: Compiling Fluid .fl file
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Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
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