[CMake] Fix library name (Debug mode), add fluid dependencies.
The library name in Debug mode must only be 'libname'd.a if the build is with MSVC; all other builds never appended the 'd' suffix to the name. This is also documented (see lib/README). Fluid did not regenerate the .cxx and .h files if the .fl file was changed. The DEPENDS keyword adds the necessary dependency. The MAIN_DEPENDENCY keyword "also suggests to Visual Studio generators where to hang the custom command" according to CMake docs. Ported from branch-1.3, svn r11430. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11431 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -4,7 +4,7 @@
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# macros.cmake defines macros used by the build system
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# Written by Michael Surette
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#
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# Copyright 1998-2015 by Bill Spitzak and others.
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# Copyright 1998-2016 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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@ -22,151 +22,159 @@
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#######################################################################
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macro(FL_ADD_LIBRARY LIBNAME LIBTYPE LIBFILES)
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if(${LIBTYPE} STREQUAL "SHARED")
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set(LIBRARY_NAME ${LIBNAME}_SHARED)
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else()
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set(LIBRARY_NAME ${LIBNAME})
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endif(${LIBTYPE} STREQUAL "SHARED")
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if (${LIBTYPE} STREQUAL "SHARED")
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set (LIBRARY_NAME ${LIBNAME}_SHARED)
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else ()
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set (LIBRARY_NAME ${LIBNAME})
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endif (${LIBTYPE} STREQUAL "SHARED")
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if (MSVC)
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set (LIBNAME_DEBUG "${LIBNAME}d")
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else ()
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set (LIBNAME_DEBUG "${LIBNAME}")
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endif (MSVC)
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add_library(${LIBRARY_NAME} ${LIBTYPE} ${LIBFILES})
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set_target_properties(${LIBRARY_NAME}
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PROPERTIES
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OUTPUT_NAME ${LIBNAME}
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DEBUG_OUTPUT_NAME "${LIBNAME}d"
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DEBUG_OUTPUT_NAME "${LIBNAME_DEBUG}"
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CLEAN_DIRECT_OUTPUT TRUE
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COMPILE_DEFINITIONS "FL_LIBRARY"
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)
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)
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if(${LIBTYPE} STREQUAL "SHARED")
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set_target_properties(${LIBRARY_NAME}
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PROPERTIES
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VERSION ${FLTK_VERSION_FULL}
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SOVERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
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PREFIX "lib" # for MSVC static/shared coexistence
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)
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endif(${LIBTYPE} STREQUAL "SHARED")
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if (${LIBTYPE} STREQUAL "SHARED")
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set_target_properties(${LIBRARY_NAME}
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PROPERTIES
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VERSION ${FLTK_VERSION_FULL}
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SOVERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
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PREFIX "lib" # for MSVC static/shared coexistence
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)
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endif (${LIBTYPE} STREQUAL "SHARED")
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if(MSVC)
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if(OPTION_LARGE_FILE)
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set_target_properties(${LIBNAME}
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PROPERTIES
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LINK_FLAGS /LARGEADDRESSAWARE
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)
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endif(OPTION_LARGE_FILE)
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if (MSVC)
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if (OPTION_LARGE_FILE)
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set_target_properties(${LIBNAME}
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PROPERTIES
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LINK_FLAGS /LARGEADDRESSAWARE
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)
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endif (OPTION_LARGE_FILE)
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if(${LIBTYPE} STREQUAL "SHARED")
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set_target_properties(${LIBRARY_NAME}
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PROPERTIES
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COMPILE_DEFINITIONS "FL_DLL"
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)
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endif(${LIBTYPE} STREQUAL "SHARED")
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endif(MSVC)
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if (${LIBTYPE} STREQUAL "SHARED")
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set_target_properties(${LIBRARY_NAME}
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PROPERTIES
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COMPILE_DEFINITIONS "FL_DLL"
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)
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endif (${LIBTYPE} STREQUAL "SHARED")
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endif (MSVC)
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install(TARGETS ${LIBRARY_NAME}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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)
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list(APPEND FLTK_LIBRARIES "${LIBRARY_NAME}")
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set(FLTK_LIBRARIES ${FLTK_LIBRARIES} PARENT_SCOPE)
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set (FLTK_LIBRARIES ${FLTK_LIBRARIES} PARENT_SCOPE)
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endmacro(FL_ADD_LIBRARY LIBNAME LIBTYPE LIBFILES)
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#######################################################################
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# USAGE: FLTK_RUN_FLUID TARGET_NAME "FLUID_SOURCE [.. FLUID_SOURCE]"
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function(FLTK_RUN_FLUID TARGET SOURCES)
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set(CXX_FILES)
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set (CXX_FILES)
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foreach(src ${SOURCES})
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if("${src}" MATCHES "\\.fl$")
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if ("${src}" MATCHES "\\.fl$")
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string(REGEX REPLACE "(.*).fl" \\1 basename ${src})
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add_custom_command(
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OUTPUT "${basename}.cxx" "${basename}.h"
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COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/${src}
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DEPENDS ${src}
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MAIN_DEPENDENCY ${src}
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)
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list(APPEND CXX_FILES "${basename}.cxx")
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endif("${src}" MATCHES "\\.fl$")
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set(${TARGET} ${CXX_FILES} PARENT_SCOPE)
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endforeach(src)
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endif ("${src}" MATCHES "\\.fl$")
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set (${TARGET} ${CXX_FILES} PARENT_SCOPE)
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endforeach(src)
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endfunction(FLTK_RUN_FLUID TARGET SOURCES)
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#######################################################################
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macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
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set(srcs) # source files
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set(flsrcs) # fluid source files
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set (srcs) # source files
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set (flsrcs) # fluid source files
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set(tname ${NAME}) # target name
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set(oname ${NAME}) # output (executable) name
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set (tname ${NAME}) # target name
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set (oname ${NAME}) # output (executable) name
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# rename reserved target name "help" (CMake 2.8.12 and later)
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if(${tname} MATCHES "^help$")
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set(tname "test_help")
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endif(${tname} MATCHES "^help$")
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if (${tname} MATCHES "^help$")
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set (tname "test_help")
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endif (${tname} MATCHES "^help$")
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foreach(src ${SOURCES})
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if("${src}" MATCHES "\\.fl$")
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if ("${src}" MATCHES "\\.fl$")
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list(APPEND flsrcs ${src})
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else()
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else ()
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list(APPEND srcs ${src})
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endif("${src}" MATCHES "\\.fl$")
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endif ("${src}" MATCHES "\\.fl$")
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endforeach(src)
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set(FLUID_SOURCES)
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if(flsrcs)
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set (FLUID_SOURCES)
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if (flsrcs)
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FLTK_RUN_FLUID(FLUID_SOURCES "${flsrcs}")
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endif(flsrcs)
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endif (flsrcs)
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if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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unset(RESOURCE_PATH)
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if(${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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set( ICON_NAME ${tname}.icns )
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set( RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/${tname}.app/Contents/Resources/${ICON_NAME}" )
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elseif(${tname} STREQUAL "demo")
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set( RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/demo.menu" )
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endif(${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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unset (RESOURCE_PATH)
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if (${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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set (ICON_NAME ${tname}.icns)
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set (RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/${tname}.app/Contents/Resources/${ICON_NAME}")
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elseif (${tname} STREQUAL "demo")
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set (RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/demo.menu")
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endif (${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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if(DEFINED RESOURCE_PATH)
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if (DEFINED RESOURCE_PATH)
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add_executable(${tname} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES} ${RESOURCE_PATH})
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if(${tname} STREQUAL "demo")
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if (${tname} STREQUAL "demo")
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target_compile_definitions(demo PUBLIC USING_XCODE)
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endif(${tname} STREQUAL "demo")
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else()
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endif (${tname} STREQUAL "demo")
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else ()
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add_executable(${tname} MACOSX_BUNDLE ${srcs} ${FLUID_SOURCES})
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endif(DEFINED RESOURCE_PATH)
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else()
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endif (DEFINED RESOURCE_PATH)
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else ()
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add_executable(${tname} WIN32 ${srcs} ${FLUID_SOURCES})
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endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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set_target_properties(${tname}
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set_target_properties(${tname}
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PROPERTIES OUTPUT_NAME ${oname}
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)
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if(APPLE AND DEFINED RESOURCE_PATH)
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if(NOT ${tname} STREQUAL "demo")
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if (APPLE AND DEFINED RESOURCE_PATH)
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if (NOT ${tname} STREQUAL "demo")
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set_target_properties(${tname} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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endif(NOT ${tname} STREQUAL "demo")
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endif (NOT ${tname} STREQUAL "demo")
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set_target_properties(${tname} PROPERTIES RESOURCE ${RESOURCE_PATH})
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endif(APPLE AND DEFINED RESOURCE_PATH)
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if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
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endif (APPLE AND DEFINED RESOURCE_PATH)
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
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set_target_properties("editor" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/test/editor-Info.plist" )
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endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
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target_link_libraries(${tname} ${LIBRARIES})
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# link in optional libraries
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if(USE_XFT)
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if (USE_XFT)
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target_link_libraries(${tname} ${X11_Xft_LIB})
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endif(USE_XFT)
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endif (USE_XFT)
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if(HAVE_XINERAMA)
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if (HAVE_XINERAMA)
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target_link_libraries(${tname} ${X11_Xinerama_LIB})
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endif(HAVE_XINERAMA)
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endif (HAVE_XINERAMA)
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if(HAVE_XRENDER)
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if (HAVE_XRENDER)
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target_link_libraries(${tname} ${X11_Xrender_LIB})
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endif(HAVE_XRENDER)
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endif (HAVE_XRENDER)
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if (OPTION_APPLE_SDL)
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target_link_libraries(${tname} ${SDL2_LIBRARY})
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