diff --git a/README.CMake.txt b/README.CMake.txt index 4c3b53265..cb8337248 100644 --- a/README.CMake.txt +++ b/README.CMake.txt @@ -20,8 +20,9 @@ README.CMake.txt - Building and using FLTK with CMake 2.4.1 Building under Windows with Visual Studio 2.4.2 Building under Windows with NMake 2.5 Building under Windows with MinGW using Makefiles - 2.6 Building under MacOS with Xcode - 2.7 Crosscompiling + 2.6 Building under Windows WSL with Clang using Makefiles + 2.7 Building under MacOS with Xcode + 2.8 Crosscompiling 3 Using CMake with FLTK @@ -513,8 +514,41 @@ Note the path to FLTK ".." in the last command line. Depending on where you installed CMake you may need to adjust the path's in the alias commands. -2.6 Building under MacOS with Xcode ------------------------------------- + 2.6 Building under Windows WSL with Clang and Makefiles +---------------------------------------------------------- + +WSL, the Windows Subsystem for Linux allows developers to run a Linux +environment without the need for a separate virtual machine or dual booting. +WSL 2 runs inside a managed virtual machine that implements the full +Linux kernel. WSL requires Windows 11. + +FLTK apps generated using WSL are Linux compatible binaries. To run those +binaries on Windows, WSL comes with a limited built-in X11 server. Third +party X11 servers can be installed that better support all features of FLTK. + +1) Install WSL from PowerShell with admin privileges: + > wsl --install + +2) Reboot and open the Linux terminal. You will need to install the following + Linux apps to compile FLTK + > sudo apt update + > sudo apt install clang cmake freeglut3-dev + +3) Change to the directory containing the FLTK project. For example: + > cd ~/dev/fltk-1.4.x + +4) Use CMake to configure the build system + > cmake -B build + +5) Use CMake to build the demo app and all dependencies + > cmake --build build + +6) Run the demo app + > ./build/bin/test/demo + + + 2.7 Building under MacOS with Xcode +-------------------------------------- Building with CMake under Xcode requires the CMake generator with the -G command line switch. This step need to be done only once. If any @@ -557,7 +591,7 @@ of the cmake related files are updated, Xcode will rerun cmake for you. 9) The "install" Scheme currently fails because it is run with user permission. - 2.7 Crosscompiling + 2.8 Crosscompiling --------------------- Once you have a crosscompiler going, to use CMake to build FLTK you need