Under Mac OS 10.11 beta, fl_xyline(init,int,int) and fl_yxline(init,int,int) produce bizarre graphics just after
processing a mouse or keyboard event (they are OK in other cases). We fix that by filling a rectangle instead of stroking along a line (and hope the public 10.11 will have fixed that). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10803 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -202,16 +202,21 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
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(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
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of size one unit by line-width.
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*/
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CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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if (fl_mac_os_version >= 101100) {
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// bizarrely, the line drawing does not always work with 10.11, draw a thin rectangle instead
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CGContextFillRect(fl_gc, CGRectMake((x1>x?x:x1) - 0.5, y - fl_quartz_line_width_/2, (x1>x?x1-x:x-x1)+1, fl_quartz_line_width_));
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} else {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
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(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
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of size one unit by line-width.
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*/
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CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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}
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}
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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@ -287,12 +292,19 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1) {
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1));
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if (fl_mac_os_version >= 101100) {
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// bizarrely, the line drawing does not always work with 10.11, draw a thin rectangle instead
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, (y>y1?y1:y) - 0.5,
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fl_quartz_line_width_ , (y>y1?y-y1:y1-y)+1));
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}
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else {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1));
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}
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}
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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