Simpler code to support layer-based views that occur when macOS ≥ 10.14
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@ -514,8 +514,7 @@ void Fl_Cocoa_Screen_Driver::breakMacEventLoop()
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NSRange selectedRange;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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@public
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CGContextRef aux_bitmap; // stores a copy of the last content of the view, also used to draw outside drawRect:
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BOOL direct_draw; // YES means drawing outside drawRect:
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CGContextRef aux_bitmap; // all drawing to view goes there and is finally copied to the CALayer
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#endif
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}
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+ (void)prepareEtext:(NSString*)aString;
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@ -2142,20 +2141,15 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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gives a graphics context whose product ultimately appears on screen. But the
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full content of the view must be redrawn each time drawRect: runs, in contrast
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to pre-10.14 where drawings were added to the previous window content.
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That is why FLView maintains a bitmap (view->aux_bitmap) equal to the last content of the FLView.
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At the beginning of drawRect:, aux_bitmap is copied to the graphics context,
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then drawRect: does its drawing, finally the view's graphical content as it is at the end of
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drawRect: is copied back to aux_bitmap.
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That is why FLView maintains a bitmap (view->aux_bitmap) to which all drawing is directed.
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At the end of drawRect:, the content of view->aux_bitmap is copied to the window's graphics context.
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A problem arises to support drawing done outside Fl_Window_Driver::flush(), that is,
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after the app calls Fl_Window::make_current() at any time it wants.
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That situation is identified by the condition (views_use_CA && !through_drawRect).
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A graphics context usable outside drawRect: that ultimately appears on screen,
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if it exists, was not identified. Drawing operations after the call to Fl_Window::make_current()
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are directed to aux_bitmap. Fl_Window::make_current() sets to YES the direct_draw member
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of the FLView and also calls [view setNeedsDisplay:YES] which instructs the system to
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Fl_Window::make_current() thus calls [view setNeedsDisplay:YES] which instructs the system to
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run drawRect: at the next event loop. Later, when drawRect: runs, the content of
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aux_bitmap is copied to drawRect's graphics context and direct_draw is set to NO.
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aux_bitmap is copied to drawRect's graphics context.
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OpenGL windows remain processed under 10.14 as before.
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*/
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@ -2227,16 +2221,12 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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if (!window) return; // may happen after closing full-screen window
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fl_lock_function();
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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CGContextRef gc = views_use_CA ? [[NSGraphicsContext currentContext] CGContext] : NULL;
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// this condition (unchanged W and H but changed BytesPerRow) occurs with 10.15
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size_t to_copy = gc && (!aux_bitmap ||
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(CGBitmapContextGetBytesPerRow(gc) == CGBitmapContextGetBytesPerRow(aux_bitmap))) ?
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CGBitmapContextGetHeight(gc) * CGBitmapContextGetBytesPerRow(gc) : 0;
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CGContextRef destination = views_use_CA ? [[NSGraphicsContext currentContext] CGContext] : NULL;
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#endif
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Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
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if (!through_Fl_X_flush
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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&& !direct_draw
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&& (!views_use_CA || !aux_bitmap)
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#endif
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) {
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[self did_view_resolution_change];
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@ -2254,35 +2244,24 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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window->clear_damage(FL_DAMAGE_ALL);
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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else if (gc && aux_bitmap && ( Fl_X::i(window)->region || !(window->damage()&FL_DAMAGE_ALL)) ) {
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if (to_copy) {
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memcpy(CGBitmapContextGetData(gc), CGBitmapContextGetData(aux_bitmap), to_copy);
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} else {
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CGImageRef img = CGBitmapContextCreateImage(aux_bitmap);
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CGContextDrawImage(gc, [self frame], img);
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CGImageRelease(img);
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}
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}
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if (destination && !aux_bitmap) [self create_aux_bitmap:destination retina:d->mapped_to_retina()];
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#endif
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through_drawRect = YES;
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if (window->damage()) d->Fl_Window_Driver::flush();
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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if (gc) {
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if (window->damage()) {
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d->Fl_Window_Driver::flush();
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if (!aux_bitmap) [self create_aux_bitmap:gc retina:d->mapped_to_retina()];
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if (to_copy) {
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memcpy(CGBitmapContextGetData(aux_bitmap), CGBitmapContextGetData(gc), to_copy);
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if (destination) {
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if (CGBitmapContextGetBytesPerRow(aux_bitmap) == CGBitmapContextGetBytesPerRow(destination)) {
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memcpy(CGBitmapContextGetData(destination), CGBitmapContextGetData(aux_bitmap),
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CGBitmapContextGetHeight(aux_bitmap) * CGBitmapContextGetBytesPerRow(aux_bitmap));
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} else {
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CGImageRef img = CGBitmapContextCreateImage(gc);
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CGContextDrawImage(aux_bitmap, [self frame], img);
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// this condition (unchanged W and H but changed BytesPerRow) occurs with 10.15
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CGImageRef img = CGBitmapContextCreateImage(aux_bitmap);
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CGContextDrawImage(destination, [self frame], img);
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CGImageRelease(img);
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}
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}
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Fl_Cocoa_Window_Driver::q_release_context();
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direct_draw = NO;
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} else
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}
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#endif
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d->Fl_Window_Driver::flush();
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if (!through_Fl_X_flush) window->clear_damage();
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through_drawRect = NO;
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fl_unlock_function();
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@ -3373,12 +3352,12 @@ void Fl_Cocoa_Window_Driver::make_current()
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changed_resolution(false);
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
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FLView *view = (FLView*)[fl_window contentView];
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if (views_use_CA && !through_drawRect) { // detect direct calls from the app
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FLView *view = (FLView*)[fl_xid(pWindow) contentView];
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if (!view->aux_bitmap) [view display];
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gc = view->aux_bitmap;
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view->direct_draw = YES;
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[view setNeedsDisplay:YES];
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}
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if (views_use_CA && view->aux_bitmap) {
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gc = view->aux_bitmap;
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} else
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#endif
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{
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@ -4227,11 +4206,8 @@ static NSBitmapImageRep* GL_rect_to_nsbitmap(Fl_Window *win, int x, int y, int w
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static NSBitmapImageRep* rect_to_NSBitmapImage_layer(Fl_Window *win, int x, int y, int w, int h)
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{ // capture window data for layer-based views because initWithFocusedViewRect: does not work for them
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FLView *view = (FLView*)[fl_xid(win) contentView];
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// make sure to get the most recent content of the view
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CGContextRef source_bitmap = (CGContextRef)fl_graphics_driver->gc();
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if (!source_bitmap || win != Fl_Window::current()) source_bitmap = view->aux_bitmap;
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if (!source_bitmap) return nil;
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CGImageRef cgimg = CGBitmapContextCreateImage(source_bitmap);
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if (!view->aux_bitmap) return nil;
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CGImageRef cgimg = CGBitmapContextCreateImage(view->aux_bitmap);
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if (x || y || w != win->w() || h != win->h()) {
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float s = Fl::screen_driver()->scale(0);
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if (Fl_Cocoa_Window_Driver::driver(win)->mapped_to_retina()) s *= 2;
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