From e59fc5c06e4492ea96a76f3688eef4a1e1c9db13 Mon Sep 17 00:00:00 2001 From: Albrecht Schlosser Date: Tue, 1 Nov 2016 20:43:38 +0000 Subject: [PATCH] Minor CMake documentation clarification. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@12069 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- README.CMake.txt | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/README.CMake.txt b/README.CMake.txt index 777ac61b6..384737d72 100644 --- a/README.CMake.txt +++ b/README.CMake.txt @@ -367,8 +367,9 @@ add_custom_command( COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl ) -include_directories(${CMAKE_BINARY_DIR}) -include_directories(${CMAKE_SOURCE_DIR}) +include_directories(${CMAKE_CURRENT_BINARY_DIR}) +include_directories(${CMAKE_CURRENT_SOURCE_DIR}) + add_executable(CubeView WIN32 CubeMain.cxx CubeView.cxx CubeViewUI.cxx) target_link_libraries(CubeView fltk fltk_gl) @@ -378,6 +379,17 @@ You can repeat the add_custom_command for each fluid file or if you have a large number of them see the CMake/macros.cmake function FLTK_RUN_FLUID for an example of how to run it in a loop. +The two lines + + include_directories(${CMAKE_CURRENT_BINARY_DIR}) + include_directories(${CMAKE_CURRENT_SOURCE_DIR}) + +add the current build ("binary") and source directories as include directories. +This is necessary for the compiler to find the local header files since the +fluid-generated files (CubeViewUI.cxx and CubeViewUI.h) are created in the +current build directory. + + DOCUMENT HISTORY ==================