Fixed some more typos.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6813 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Albrecht Schlosser 2009-07-01 07:32:14 +00:00
parent 79eebf2a18
commit e29c327c65
5 changed files with 6 additions and 6 deletions

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@ -28,10 +28,10 @@
// These are for Forms emulation and for dynamically changing the
// menus. They are in this source file so they are not linked in if
// not used, which is what will happen if the the program only uses
// not used, which is what will happen if the program only uses
// constant menu tables.
// Not at all guaranteed to be Forms compatable, especially with any
// Not at all guaranteed to be Forms compatible, especially with any
// string with a % sign in it!
#include <FL/Fl_Menu_.H>

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@ -246,7 +246,7 @@ int Fl::arg(int argc, char **argv, int &i) {
<LI>-geometry WxH+X+Y
<P>Sets the initial window position and size according
the the standard X geometry string.</LI>
to the standard X geometry string.</LI>
<LI>-iconic

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@ -178,7 +178,7 @@ void fl_color(uchar r,uchar g,uchar b) {
}
////////////////////////////////////////////////////////////////
// Get a color out of the the fltk colormap. Again for truecolor
// Get a color out of the fltk colormap. Again for truecolor
// visuals this is easy. For colormap this actually tries to allocate
// an X color, and does a least-squares match to find the closest
// color if X cannot allocate that color.

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@ -105,7 +105,7 @@ static unsigned short cp1252[32] = {
/*! Decode a single UTF-8 encoded character starting at \e p. The
resulting Unicode value (in the range 0-0x10ffff) is returned,
and \e len is set the the number of bytes in the UTF-8 encoding
and \e len is set to the number of bytes in the UTF-8 encoding
(adding \e len to \e p will point at the next character).
If \p p points at an illegal UTF-8 encoding, including one that

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@ -57,7 +57,7 @@ void Fl_Free::step(void *v) {
float event_y,
char key)
\endcode
This function is called from the the handle() method in response to most
This function is called from the handle() method in response to most
events, and is called by the draw() method.
The event argument contains the event type: