Android: modifying CMake to also create AndroidStudio IDE
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#
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# "$Id$"
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#
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# CMakeLists.txt to build the FLTK project using CMake (www.cmake.org)
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# Written by Michael Surette
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# android.cmake to build the FLTK AndroidStudio project using CMake
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# Written by Matthias Melcher
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#
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# Copyright 1998-2018 by Bill Spitzak and others.
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# Copyright 1998-2019 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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@ -17,140 +17,3 @@
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# http://www.fltk.org/str.php
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#
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#######################################################################
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# basic setup
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#######################################################################
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# The FLTK version
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set(FLTK_VERSION_MAJOR "1")
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set(FLTK_VERSION_MINOR "4")
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set(FLTK_VERSION_PATCH "0")
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set(FLTK_VERSION "${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}")
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set(FLTK_VERSION_FULL "${FLTK_VERSION}.${FLTK_VERSION_PATCH}")
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set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/bin)
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set(LIBRARY_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/lib)
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set(ARCHIVE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/lib)
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# Search for modules in the FLTK source dir first
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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set(FLTK_INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${FLTK_INCLUDE_DIRS})
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# Remember root of FLTK source directory in case we're in a subdirectory.
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# Used for instance to find the source directory for doxygen docs
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set(FLTK_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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# Setup install locations
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if(CMAKE_VERSION VERSION_GREATER 2.8.4)
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# Use GNUInstallDirs if available.
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include(GNUInstallDirs)
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else()
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# Else set reasonable defaults.
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set(CMAKE_INSTALL_BINDIR bin)
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set(CMAKE_INSTALL_LIBDIR lib)
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set(CMAKE_INSTALL_INCLUDEDIR include)
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set(CMAKE_INSTALL_DATADIR share)
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set(CMAKE_INSTALL_MANDIR share/man)
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endif(CMAKE_VERSION VERSION_GREATER 2.8.4)
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set(FLTK_BINDIR ${CMAKE_INSTALL_BINDIR} CACHE PATH
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"Binary install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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set(FLTK_LIBDIR ${CMAKE_INSTALL_LIBDIR} CACHE PATH
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"Library install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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set(FLTK_INCLUDEDIR ${CMAKE_INSTALL_INCLUDEDIR} CACHE PATH
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"Public header install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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set(FLTK_DATADIR ${CMAKE_INSTALL_DATADIR} CACHE PATH
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"Non-arch data install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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set(FLTK_MANDIR ${CMAKE_INSTALL_MANDIR} CACHE PATH
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"Manual install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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set(FLTK_DOCDIR ${CMAKE_INSTALL_DATADIR}/doc CACHE PATH
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"Non-arch doc install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
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#######################################################################
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# platform dependent information
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#######################################################################
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# set where config files go
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if(WIN32 AND NOT CYGWIN)
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set(FLTK_CONFIG_PATH CMake)
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elseif(APPLE AND NOT OPTION_APPLE_X11)
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set(FLTK_CONFIG_PATH FLTK/.framework/Resources/CMake)
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else()
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set(FLTK_CONFIG_PATH ${FLTK_DATADIR}/fltk)
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endif(WIN32 AND NOT CYGWIN)
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include(TestBigEndian)
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TEST_BIG_ENDIAN(WORDS_BIGENDIAN)
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if(APPLE)
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set(HAVE_STRCASECMP 1)
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set(HAVE_DIRENT_H 1)
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set(HAVE_SNPRINTF 1)
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set(HAVE_VSNPRINTF 1)
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set(HAVE_SCANDIR 1)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
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if(OPTION_APPLE_X11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -U__APPLE__")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -U__APPLE__")
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if(${CMAKE_SYSTEM_VERSION} VERSION_GREATER 16.9.0)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.8")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.8")
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endif(${CMAKE_SYSTEM_VERSION} VERSION_GREATER 16.9.0)
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elseif(OPTION_APPLE_SDL)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__")
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else()
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set(__APPLE_QUARTZ__ 1)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -framework Cocoa")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -framework Cocoa")
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endif(OPTION_APPLE_X11)
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endif(APPLE)
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if(WIN32)
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# we do no longer define WIN32 or _WIN32 (since FLTK 1.4.0)
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# ... but if we did, we'd define _WIN32 (since FLTK 1.4.0)
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# add_definitions(-D_WIN32)
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if(MSVC)
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add_definitions(-DWIN32_LEAN_AND_MEAN)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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set(BORDER_WIDTH 2)
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endif(MSVC)
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if(CMAKE_C_COMPILER_ID STREQUAL GNU)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-subsystem,windows")
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endif(CMAKE_C_COMPILER_ID STREQUAL GNU)
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if(MINGW AND EXISTS /mingw)
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list(APPEND CMAKE_PREFIX_PATH /mingw)
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endif(MINGW AND EXISTS /mingw)
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endif(WIN32)
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#######################################################################
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# size of ints
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include(CheckTypeSize)
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CHECK_TYPE_SIZE(short SIZEOF_SHORT)
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CHECK_TYPE_SIZE(int SIZEOF_INT)
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CHECK_TYPE_SIZE(long SIZEOF_LONG)
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CHECK_TYPE_SIZE("long long" HAVE_LONG_LONG)
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if(${SIZEOF_SHORT} MATCHES "^2$")
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set(U16 "unsigned short")
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endif(${SIZEOF_SHORT} MATCHES "^2$")
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if(${SIZEOF_INT} MATCHES "^4$")
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set(U32 "unsigned")
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else()
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if(${SIZEOF_LONG} MATCHES "^4$")
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set(U32 "unsigned long")
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endif(${SIZEOF_LONG} MATCHES "^4$")
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endif(${SIZEOF_INT} MATCHES "^4$")
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if(${SIZEOF_INT} MATCHES "^8$")
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set(U64 "unsigned")
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else()
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if(${SIZEOF_LONG} MATCHES "^8$")
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set(U64 "unsigned long")
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endif(${SIZEOF_LONG} MATCHES "^8$")
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endif(${SIZEOF_INT} MATCHES "^8$")
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endif(OPTION_FILESYSTEM_SUPPORT)
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#######################################################################
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#######################################################################
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option (OPTION_CREATE_ANDROID_STUDIO_IDE "create files needed to compile FLtk for Android" OFF)
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#######################################################################
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#######################################################################
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# prior to CMake 3.0 this feature was buggy
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if(NOT CMAKE_VERSION VERSION_LESS 3.0.0)
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#######################################################################
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include(CMake/options.cmake)
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#######################################################################
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# Android Studio setup
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#######################################################################
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if (OPTION_CREATE_ANDROID_STUDIO_IDE)
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include(CMake/android.cmake)
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endif (OPTION_CREATE_ANDROID_STUDIO_IDE)
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#######################################################################
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# print (debug) several build variables and options
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#######################################################################
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@ -88,6 +96,14 @@ configure_file(
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@ONLY
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)
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if (OPTION_CREATE_ANDROID_STUDIO_IDE)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/abi-version.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/AndroidStudio/FL/abi-version.h
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@ONLY
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)
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endif (OPTION_CREATE_ANDROID_STUDIO_IDE)
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#######################################################################
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# build examples - these have to be built after fluid is built/imported
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#######################################################################
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- many many big and little functions are not yet implemented
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Scratch Pad
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-----------
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2019 approach:
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```bash
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cmake -G "Unix Makefiles" \
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-D OPTION_USE_SYSTEM_LIBJPEG=Off \
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-D OPTION_USE_SYSTEM_ZLIB=Off \
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-D OPTION_USE_SYSTEM_LIBPNG=Off \
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-D OPTION_CREATE_ANDROID_STUDIO_IDE=On \
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../..
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```
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DOCUMENT HISTORY
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----------------
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