Android: Clearing the desktop when a window is hidden.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12949 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2018-06-19 16:29:20 +00:00
parent ba58edb33c
commit e1bf7b9202
8 changed files with 59 additions and 16 deletions

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@ -389,7 +389,8 @@ void *Fl_Android_Application::thread_entry(void* param)
* FIXME: everything is currently hardcoded to an 600x800 resolution
* TODO: react to screen changes
*/
void Fl_Android_Application::allocate_screen() {
void Fl_Android_Application::allocate_screen()
{
pApplicationWindowBuffer.bits = calloc(600*800, 2); // one uint16_t per pixel
pApplicationWindowBuffer.width = 600;
pApplicationWindowBuffer.height = 800;

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@ -367,7 +367,7 @@ void Fl_Complex_Region::compress()
if (!pSubregion) return;
// remove all empty regions, because the really don't add anything (literally)
print("Compress");
// print("Compress");
Fl_Complex_Region *rgn = pSubregion;
while (rgn && rgn->is_empty()) {
pSubregion = rgn->next();
@ -460,7 +460,7 @@ Fl_Complex_Region *Fl_Complex_Region::add_subregion()
// -----------------------------------------------------------------------------
/**
* Returns an interator object for loops that traverse the entire region tree.
* Returns an iterator object for loops that traverse the entire region tree.
* C++11 interface to range-based loops.
* @return Iterator pointing to the first element.
*/
@ -640,7 +640,7 @@ Fl_Complex_Region::Overlapping::OverlappingIterator::OverlappingIterator(
/**
* Compare two iterator.
* This is used by C++11 range0based for loops to find the end of the range.
* This is used by C++11 range-based for loops to find the end of the range.
* @param other
* @return
*/

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@ -83,9 +83,10 @@ protected:
/** see fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D) */
virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) override;
#if 0
// TODO: where are begine_, end_, create_, and delete_offscreen? Answer: Fl_Image_Surface - you know what to do!
virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
/** Support function for image drawing */
// TODO: these seem to be only needed if FL_Image and Fl_Pixmap store alpha values seperatley.
virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) {return 0; }
#endif
// Support function for image drawing
@ -232,6 +233,7 @@ public:
/** Set the current Fl_Font_Descriptor */
// super: virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
#if 0
// FIXME: do we need to implement any of the functions below?
/** Sets the value of the driver-specific graphics context. */
virtual void gc(void*) {}
/** Returns the driver-specific graphics context, of NULL if there's none. */

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@ -57,25 +57,35 @@ Fl_Android_Graphics_Driver::~Fl_Android_Graphics_Driver()
void Fl_Android_Graphics_Driver::make_current(Fl_Window *win)
{
// In the special case of win==0, we activate the desktop (the screen
// background) for drawing and clip out all visible windows
// The Stride is the offset between lines in the graphics buffer
pStride = Fl_Android_Application::graphics_buffer().stride;
// Bits is the memory address of the top left corner of the window
pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits))
+ win->x_root() + pStride * win->y_root();
pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits));
if (win) pBits += win->x_root() + pStride * win->y_root();
// TODO: set the clipping area
// set the clipping area to the physical screen size in window coordinates
pWindowRegion.set(-win->x(), -win->y(), 600, 800);
pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
if (win) {
pWindowRegion.set(-win->x(), -win->y(), 600, 800);
pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
} else {
pWindowRegion.set(0, 0, 600, 800);
}
pDesktopWindowRegion.set(pWindowRegion);
// remove all window rectangles that are positioned on top of this window
// TODO: this region is expensive to calculate. Cache it for each window and recalculate when windows move, show, hide, or change order
// TODO: this is where we also need to subtract any possible window decoration, like the window title and drag bar, resizing edges, etc.
Fl_Window *wTop = Fl::first_window();
int wx = win ? win->x() : 0;
int wy = win ? win->y() : 0;
while (wTop) {
if (wTop==win) break;
Fl_Rect_Region r(wTop->x()-win->x(), wTop->y()-win->y(), wTop->w(), wTop->h());
Fl_Rect_Region r(wTop->x()-wx, wTop->y()-wy, wTop->w(), wTop->h());
pDesktopWindowRegion.subtract(r);
wTop = Fl::next_window(wTop);
}

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@ -26,6 +26,7 @@
#define FL_ANDROID_SCREEN_DRIVER_H
#include <FL/Fl_Screen_Driver.H>
#include <FL/Fl_Rect.H>
#include <android/input.h>
//#include <windows.h>
@ -38,6 +39,8 @@ class Fl_Window;
class FL_EXPORT Fl_Android_Screen_Driver : public Fl_Screen_Driver
{
// easy access to the super class
typedef Fl_Screen_Driver super;
#if 0
// No, this is not how we will implement this.
@ -77,7 +80,7 @@ private:
int handle_mouse_event(AInputQueue*, AInputEvent*);
public:
Fl_Android_Screen_Driver() : Fl_Screen_Driver(), pScreenContentChanged(false) { }
Fl_Android_Screen_Driver();
virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) override;
virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) override;
@ -160,8 +163,8 @@ public:
#endif
#endif
bool pScreenContentChanged;
bool pContentChanged;
bool pClearDesktop;
};
#endif // FL_ANDROID_SCREEN_DRIVER_H

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@ -52,6 +52,17 @@ Fl_Screen_Driver *Fl_Screen_Driver::newScreenDriver()
extern int fl_send_system_handlers(void *e);
/**
* Create the screen driver.
*/
Fl_Android_Screen_Driver::Fl_Android_Screen_Driver() :
super(),
pContentChanged(false),
pClearDesktop(false)
{
}
int Fl_Android_Screen_Driver::handle_app_command()
{
// get the command
@ -242,9 +253,23 @@ double Fl_Android_Screen_Driver::wait(double time_to_wait)
fl_unlock_function();
handle_queued_events(time_to_wait);
fl_lock_function();
// FIXME: kludge to erase a window after it was hidden
if (pClearDesktop && fl_graphics_driver) {
((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
fl_rectf(0, 0, 600, 800, FL_BLACK);
pClearDesktop = false;
pContentChanged = true;
}
Fl::flush();
} else {
// if there is wait time, show the pending changes and then handle the events
// FIXME: kludge to erase a window after it was hidden
if (pClearDesktop && fl_graphics_driver) {
((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
fl_rectf(0, 0, 600, 800, FL_BLACK);
pClearDesktop = false;
pContentChanged = true;
}
Fl::flush();
if (Fl::idle && !in_idle) // 'idle' may have been set within flush()
time_to_wait = 0.0;
@ -264,9 +289,9 @@ void Fl_Android_Screen_Driver::flush()
{
Fl_Screen_Driver::flush();
// FIXME: do this only if anything actually changed on screen (need to optimize)!
if (pScreenContentChanged) {
if (pContentChanged) {
if (Fl_Android_Application::copy_screen())
pScreenContentChanged = false;
pContentChanged = false;
}
}

View File

@ -103,13 +103,14 @@ void Fl_Android_Window_Driver::expose_all()
win->damage(FL_DAMAGE_EXPOSE);
win->redraw();
}
((Fl_Android_Screen_Driver*)Fl::screen_driver())->pClearDesktop = true;
}
void Fl_Android_Window_Driver::make_current()
{
// FXIME: that is quite a cludge:
((Fl_Android_Screen_Driver*)Fl::screen_driver())->pScreenContentChanged = true;
((Fl_Android_Screen_Driver*)Fl::screen_driver())->pContentChanged = true;
Fl_Android_Graphics_Driver *gd = dynamic_cast<Fl_Android_Graphics_Driver*>(fl_graphics_driver);
if (gd) {

View File

@ -28,6 +28,7 @@ CubeView::CubeView(int x,int y,int w,int h,const char *l)
: Fl_Box(x,y,w,h,l)
#endif /* HAVE_GL */
{
Fl::use_high_res_GL(1);
vAng = 0.0;
hAng=0.0;
size=10.0;