Android: Clearing the desktop when a window is hidden.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12949 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -389,7 +389,8 @@ void *Fl_Android_Application::thread_entry(void* param)
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* FIXME: everything is currently hardcoded to an 600x800 resolution
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* TODO: react to screen changes
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*/
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void Fl_Android_Application::allocate_screen() {
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void Fl_Android_Application::allocate_screen()
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{
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pApplicationWindowBuffer.bits = calloc(600*800, 2); // one uint16_t per pixel
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pApplicationWindowBuffer.width = 600;
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pApplicationWindowBuffer.height = 800;
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@ -367,7 +367,7 @@ void Fl_Complex_Region::compress()
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if (!pSubregion) return;
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// remove all empty regions, because the really don't add anything (literally)
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print("Compress");
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// print("Compress");
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Fl_Complex_Region *rgn = pSubregion;
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while (rgn && rgn->is_empty()) {
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pSubregion = rgn->next();
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@ -460,7 +460,7 @@ Fl_Complex_Region *Fl_Complex_Region::add_subregion()
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// -----------------------------------------------------------------------------
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/**
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* Returns an interator object for loops that traverse the entire region tree.
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* Returns an iterator object for loops that traverse the entire region tree.
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* C++11 interface to range-based loops.
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* @return Iterator pointing to the first element.
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*/
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@ -640,7 +640,7 @@ Fl_Complex_Region::Overlapping::OverlappingIterator::OverlappingIterator(
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/**
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* Compare two iterator.
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* This is used by C++11 range0based for loops to find the end of the range.
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* This is used by C++11 range-based for loops to find the end of the range.
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* @param other
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* @return
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*/
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@ -83,9 +83,10 @@ protected:
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/** see fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D) */
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virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) override;
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#if 0
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// TODO: where are begine_, end_, create_, and delete_offscreen? Answer: Fl_Image_Surface - you know what to do!
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virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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/** Support function for image drawing */
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// TODO: these seem to be only needed if FL_Image and Fl_Pixmap store alpha values seperatley.
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virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) {return 0; }
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#endif
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// Support function for image drawing
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@ -232,6 +233,7 @@ public:
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/** Set the current Fl_Font_Descriptor */
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// super: virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
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#if 0
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// FIXME: do we need to implement any of the functions below?
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/** Sets the value of the driver-specific graphics context. */
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virtual void gc(void*) {}
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/** Returns the driver-specific graphics context, of NULL if there's none. */
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@ -57,25 +57,35 @@ Fl_Android_Graphics_Driver::~Fl_Android_Graphics_Driver()
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void Fl_Android_Graphics_Driver::make_current(Fl_Window *win)
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{
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// In the special case of win==0, we activate the desktop (the screen
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// background) for drawing and clip out all visible windows
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// The Stride is the offset between lines in the graphics buffer
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pStride = Fl_Android_Application::graphics_buffer().stride;
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// Bits is the memory address of the top left corner of the window
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pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits))
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+ win->x_root() + pStride * win->y_root();
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pBits = ((uint16_t*)(Fl_Android_Application::graphics_buffer().bits));
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if (win) pBits += win->x_root() + pStride * win->y_root();
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// TODO: set the clipping area
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// set the clipping area to the physical screen size in window coordinates
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pWindowRegion.set(-win->x(), -win->y(), 600, 800);
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pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
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if (win) {
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pWindowRegion.set(-win->x(), -win->y(), 600, 800);
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pWindowRegion.intersect_with(Fl_Rect_Region(0, 0, win->w(), win->h()));
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} else {
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pWindowRegion.set(0, 0, 600, 800);
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}
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pDesktopWindowRegion.set(pWindowRegion);
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// remove all window rectangles that are positioned on top of this window
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// TODO: this region is expensive to calculate. Cache it for each window and recalculate when windows move, show, hide, or change order
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// TODO: this is where we also need to subtract any possible window decoration, like the window title and drag bar, resizing edges, etc.
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Fl_Window *wTop = Fl::first_window();
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int wx = win ? win->x() : 0;
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int wy = win ? win->y() : 0;
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while (wTop) {
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if (wTop==win) break;
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Fl_Rect_Region r(wTop->x()-win->x(), wTop->y()-win->y(), wTop->w(), wTop->h());
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Fl_Rect_Region r(wTop->x()-wx, wTop->y()-wy, wTop->w(), wTop->h());
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pDesktopWindowRegion.subtract(r);
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wTop = Fl::next_window(wTop);
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}
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@ -26,6 +26,7 @@
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#define FL_ANDROID_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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#include <FL/Fl_Rect.H>
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#include <android/input.h>
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//#include <windows.h>
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@ -38,6 +39,8 @@ class Fl_Window;
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class FL_EXPORT Fl_Android_Screen_Driver : public Fl_Screen_Driver
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{
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// easy access to the super class
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typedef Fl_Screen_Driver super;
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#if 0
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// No, this is not how we will implement this.
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@ -77,7 +80,7 @@ private:
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int handle_mouse_event(AInputQueue*, AInputEvent*);
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public:
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Fl_Android_Screen_Driver() : Fl_Screen_Driver(), pScreenContentChanged(false) { }
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Fl_Android_Screen_Driver();
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virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) override;
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virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) override;
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@ -160,8 +163,8 @@ public:
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#endif
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#endif
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bool pScreenContentChanged;
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bool pContentChanged;
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bool pClearDesktop;
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};
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#endif // FL_ANDROID_SCREEN_DRIVER_H
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@ -52,6 +52,17 @@ Fl_Screen_Driver *Fl_Screen_Driver::newScreenDriver()
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extern int fl_send_system_handlers(void *e);
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/**
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* Create the screen driver.
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*/
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Fl_Android_Screen_Driver::Fl_Android_Screen_Driver() :
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super(),
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pContentChanged(false),
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pClearDesktop(false)
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{
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}
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int Fl_Android_Screen_Driver::handle_app_command()
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{
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// get the command
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@ -242,9 +253,23 @@ double Fl_Android_Screen_Driver::wait(double time_to_wait)
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fl_unlock_function();
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handle_queued_events(time_to_wait);
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fl_lock_function();
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// FIXME: kludge to erase a window after it was hidden
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if (pClearDesktop && fl_graphics_driver) {
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((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
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fl_rectf(0, 0, 600, 800, FL_BLACK);
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pClearDesktop = false;
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pContentChanged = true;
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}
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Fl::flush();
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} else {
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// if there is wait time, show the pending changes and then handle the events
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// FIXME: kludge to erase a window after it was hidden
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if (pClearDesktop && fl_graphics_driver) {
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((Fl_Android_Graphics_Driver*)fl_graphics_driver)->make_current(nullptr);
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fl_rectf(0, 0, 600, 800, FL_BLACK);
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pClearDesktop = false;
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pContentChanged = true;
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}
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Fl::flush();
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if (Fl::idle && !in_idle) // 'idle' may have been set within flush()
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time_to_wait = 0.0;
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@ -264,9 +289,9 @@ void Fl_Android_Screen_Driver::flush()
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{
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Fl_Screen_Driver::flush();
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// FIXME: do this only if anything actually changed on screen (need to optimize)!
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if (pScreenContentChanged) {
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if (pContentChanged) {
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if (Fl_Android_Application::copy_screen())
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pScreenContentChanged = false;
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pContentChanged = false;
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}
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}
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@ -103,13 +103,14 @@ void Fl_Android_Window_Driver::expose_all()
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win->damage(FL_DAMAGE_EXPOSE);
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win->redraw();
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}
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((Fl_Android_Screen_Driver*)Fl::screen_driver())->pClearDesktop = true;
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}
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void Fl_Android_Window_Driver::make_current()
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{
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// FXIME: that is quite a cludge:
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((Fl_Android_Screen_Driver*)Fl::screen_driver())->pScreenContentChanged = true;
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((Fl_Android_Screen_Driver*)Fl::screen_driver())->pContentChanged = true;
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Fl_Android_Graphics_Driver *gd = dynamic_cast<Fl_Android_Graphics_Driver*>(fl_graphics_driver);
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if (gd) {
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@ -28,6 +28,7 @@ CubeView::CubeView(int x,int y,int w,int h,const char *l)
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: Fl_Box(x,y,w,h,l)
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#endif /* HAVE_GL */
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{
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Fl::use_high_res_GL(1);
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vAng = 0.0;
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hAng=0.0;
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size=10.0;
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