mirror of https://github.com/fltk/fltk
Fixed some keynav problems:
No focus, hitting down would skip first item Enter key to toggle was falling through to other widgets Removing an item that has focus clears item focus (to prevent wild ptr) Added new methods: Fl_Tree::get_item_focus() Fl_Tree::first_visible() Fl_Tree::last_visible() Fl_Tree::is_vscroll_visible() Simplified + fixed Fl_Tree_Item::next_displayed() Fixed Fl_Tree_Item::visible_r(), was skipping item if it was a closed branch. tree demo: fixed button ordering for "Test Suggestions" button git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9555 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -366,9 +366,11 @@ public:
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const Fl_Tree_Item *find_clicked() const;
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Fl_Tree_Item *item_clicked();
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Fl_Tree_Item *first();
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Fl_Tree_Item *first_visible();
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Fl_Tree_Item *next(Fl_Tree_Item *item=0);
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Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
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Fl_Tree_Item *last();
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Fl_Tree_Item *last_visible();
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Fl_Tree_Item *first_selected_item();
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Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0);
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@ -397,6 +399,7 @@ public:
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int select_only(Fl_Tree_Item *selitem, int docallback=1);
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int select_all(Fl_Tree_Item *item=0, int docallback=1);
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void set_item_focus(Fl_Tree_Item *item);
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Fl_Tree_Item *get_item_focus() const;
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int is_selected(Fl_Tree_Item *item) const;
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int is_selected(const char *path);
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@ -473,6 +476,7 @@ public:
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int is_scrollbar(Fl_Widget *w);
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int scrollbar_size() const;
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void scrollbar_size(int size);
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int is_vscroll_visible() const;
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///////////////////////
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// callback related
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@ -195,21 +195,24 @@ int Fl_Tree::handle(int e) {
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// Do shortcuts first or scrollbar will get them...
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if ( (Fl::focus() == this) && // tree has focus?
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_prefs.selectmode() > FL_TREE_SELECT_NONE ) { // select mode that supports kb events?
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if ( !_item_focus ) {
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set_item_focus(first());
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if ( !_item_focus ) { // no current focus item?
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set_item_focus(first_visible()); // use first vis item
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if ( Fl::event_key() == FL_Up || // Up or down?
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Fl::event_key() == FL_Down ) // ..if so, already did 'motion'
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return(1); // ..so just return.
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}
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if ( _item_focus ) {
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int ekey = Fl::event_key();
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switch (ekey) {
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case FL_Enter: // ENTER: toggle open/close
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case FL_KP_Enter: {
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open_toggle(_item_focus, when());
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break;
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open_toggle(_item_focus, when()); // toggle item in focus
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return(1); // done, we handled key
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}
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case ' ': // SPACE: change selection state
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switch ( _prefs.selectmode() ) {
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case FL_TREE_SELECT_NONE:
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break;
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break; // ignore, let group have shot at event
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case FL_TREE_SELECT_SINGLE:
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if ( is_ctrl ) { // CTRL-SPACE: (single mode) toggle
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if ( ! _item_focus->is_selected() ) {
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@ -221,7 +224,7 @@ int Fl_Tree::handle(int e) {
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select_only(_item_focus, when()); // SPACE: (single mode) select only
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}
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_lastselect = _item_focus;
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return(1);
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return(1); // done, we handled key
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case FL_TREE_SELECT_MULTI:
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if ( is_ctrl ) {
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select_toggle(_item_focus, when()); // CTRL-SPACE: (multi mode) toggle selection
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@ -229,7 +232,7 @@ int Fl_Tree::handle(int e) {
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select(_item_focus, when()); // SPACE: (multi-mode) select
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}
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_lastselect = _item_focus;
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return(1);
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return(1); // done, we handled key
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}
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break;
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case FL_Right: // RIGHT: open children (if any)
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@ -280,7 +283,7 @@ int Fl_Tree::handle(int e) {
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case FL_TREE_SELECT_MULTI:
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// Do a 'select all'
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select_all();
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_lastselect = first();
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_lastselect = first_visible();
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take_focus();
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return(1);
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}
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@ -588,13 +591,16 @@ Fl_Tree_Item* Fl_Tree::insert(Fl_Tree_Item *item, const char *name, int pos) {
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/// Remove the specified \p item from the tree.
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/// \p item may not be NULL.
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/// If it has children, all those are removed too.
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/// If item being removed has focus, no item will have focus.
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/// \returns 0 if done, -1 if 'item' not found.
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///
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int Fl_Tree::remove(Fl_Tree_Item *item) {
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// Item being removed is focus item? zero focus
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if ( item == _item_focus ) _item_focus = 0;
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if ( item == _root ) {
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clear();
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} else {
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Fl_Tree_Item *parent = item->parent(); // find item's parent
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Fl_Tree_Item *parent = item->parent(); // find item's parent
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if ( ! parent ) return(-1);
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parent->remove_child(item); // remove child + children
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}
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@ -755,7 +761,8 @@ Fl_Tree_Item* Fl_Tree::item_clicked() {
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///
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Fl_Tree_Item *Fl_Tree::next_visible_item(Fl_Tree_Item *item, int dir) {
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if ( ! item ) { // no start item?
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item = ( dir == FL_Up ) ? last() : first(); // start at top or bottom
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item = ( dir == FL_Up ) ? last_visible() : // wrap to bottom
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first_visible(); // wrap to top
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if ( ! item ) return(0);
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if ( item->visible_r() ) return(item); // return first/last visible item
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}
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@ -782,6 +789,19 @@ Fl_Tree_Item* Fl_Tree::first() {
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return(_root); // first item always root
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}
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/// Returns the first visible item in the tree.
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/// \returns first visible item in tree, or 0 if none.
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/// \see first_visible(), last_visible()
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///
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Fl_Tree_Item* Fl_Tree::first_visible() {
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Fl_Tree_Item *i = showroot() ? first() : next(first());
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while ( i ) {
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if ( i->visible() ) return(i);
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i = next(i);
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}
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return(0);
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}
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/// Return the next item after \p item, or 0 if no more items.
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///
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/// Use this code to walk the entire tree:
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@ -844,6 +864,26 @@ Fl_Tree_Item* Fl_Tree::last() {
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return(item);
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}
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/// Returns the last visible item in the tree.
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/// \returns last visible item in the tree, or 0 if none.
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///
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/// \see first_visible(), last_visible()
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///
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Fl_Tree_Item* Fl_Tree::last_visible() {
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Fl_Tree_Item *item = last();
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while ( item ) {
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if ( item->visible() ) {
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if ( item == _root && !showroot() ) {
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return(0);
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} else {
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return(item);
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}
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}
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item = prev(item);
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}
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return(item);
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}
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/// Returns the first selected item in the tree.
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///
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/// Use this to walk the tree looking for all the selected items, eg:
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@ -1334,6 +1374,11 @@ int Fl_Tree::select_all(Fl_Tree_Item *item, int docallback) {
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return(count);
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}
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/// Get the item that currently has keyboard focus.
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Fl_Tree_Item* Fl_Tree::get_item_focus() const {
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return(_item_focus);
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}
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/// Set the item that currently should have keyboard focus.
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/// Handles calling redraw() to update the focus box (if it is visible).
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///
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@ -1899,6 +1944,12 @@ void Fl_Tree::scrollbar_size(int size) {
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}
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}
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/// See if the vertical scrollbar is currently visible.
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/// \returns 1 if scrollbar visible, 0 if not.
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int Fl_Tree::is_vscroll_visible() const {
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return(_vscroll->visible() ? 1 : 0);
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}
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/// Do the callback for the item, setting the item and reason
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void Fl_Tree::do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason) {
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callback_reason(reason);
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@ -1023,34 +1023,13 @@ void Fl_Tree_Item::update_prev_next(int index) {
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/// \returns the next visible item below us, or 0 if there's no more items.
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///
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Fl_Tree_Item *Fl_Tree_Item::next_displayed(Fl_Tree_Prefs &prefs) {
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Fl_Tree_Item *c = this;
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while ( c ) {
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if ( c->is_root() && !prefs.showroot() ) { // on root and can't show it?
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c = c->next(); // skip ahead, try again
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continue;
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}
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if ( c->has_children() && c->is_close() ) { // item has children and: invisible or closed?
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// Skip children, take next sibling. If none, try parent's sibling, repeat
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while ( c ) {
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Fl_Tree_Item *sib = c->next_sibling(); // get sibling
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if ( sib ) { c = sib; break; } // Found? let outer loop test it
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c = c->parent(); // No sibling? move up tree, try parent's sibling
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}
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} else { // has children and isn't closed, or no children
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c = c->next(); // use normal 'next'
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}
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if ( !c ) return(0); // no more? done
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// Check all parents to be sure none are closed.
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// If closed, move up to that level and repeat until sure none are closed.
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Fl_Tree_Item *p = c->parent();
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while (1) {
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if ( !p || p->is_root() ) return(c); // hit top? then we're displayed, return c
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if ( p->is_close() ) c = p; // found closed parent? make it current
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p = p->parent(); // continue up tree
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}
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if ( c && c->visible() ) return(c); // item visible? return it
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Fl_Tree_Item *item = this;
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while ( 1 ) {
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item = item->next();
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if ( !item ) return 0;
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if ( item->is_root() && !prefs.showroot() ) continue;
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if ( item->visible_r() ) return(item);
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}
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return(0); // hit end: no more items
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}
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/// Return the previous visible item. (If this item above us has children and is closed, its children are skipped)
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@ -1087,7 +1066,8 @@ Fl_Tree_Item *Fl_Tree_Item::prev_displayed(Fl_Tree_Prefs &prefs) {
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/// 0 -- item (or parents) invisible or close()ed.
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///
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int Fl_Tree_Item::visible_r() const {
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for (const Fl_Tree_Item *p=this; p; p=p->parent()) // move up through parents
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if ( !visible() ) return(0);
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for (const Fl_Tree_Item *p=parent(); p; p=p->parent())// move up through parents
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if (!p->visible() || p->is_close()) return(0); // any parent not visible or closed?
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return(1);
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}
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16
test/tree.fl
16
test/tree.fl
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@ -336,7 +336,7 @@ Function {} {open
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} {
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Fl_Window window {
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label tree open
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xywh {5 21 1045 580} type Double visible
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xywh {5 44 1045 580} type Double visible
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} {
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Fl_Group tree {
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label Tree
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@ -1586,6 +1586,13 @@ tree->redraw();}
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tooltip {Sets the default label bg color for newly created items. When set, this overrides the default behavior of using Fl_Tree::color().} xywh {975 477 16 16} box DOWN_BOX labelsize 12 align 7
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code0 {item_labelbgcolor_button->color(tree->item_labelbgcolor());}
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}
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Fl_Button x_item_labelbgcolor_button {
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label X
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callback {tree->item_labelbgcolor(0xffffffff);
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UpdateColorChips();
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tree->redraw();}
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tooltip {Make the bgcolor 'transparent' (0xffffffff)} xywh {995 477 16 16} labelsize 10 align 16
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}
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Fl_Button testsuggs_button {
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label {Test Suggestions}
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callback {const char *helpmsg =
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helpwin->show();} selected
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tooltip {Suggestions on how to do tests} xywh {935 554 95 16} labelsize 9
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}
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Fl_Button x_item_labelbgcolor_button {
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label X
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callback {tree->item_labelbgcolor(0xffffffff);
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UpdateColorChips();
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tree->redraw();}
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tooltip {Make the bgcolor 'transparent' (0xffffffff)} xywh {995 477 16 16} labelsize 10 align 16
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}
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}
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Fl_Box resizer_box {
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xywh {0 263 15 14}
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