Edited basic chapters to be more doxygen-friendly, added \image html

statements.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6245 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Albrecht Schlosser 2008-09-14 21:58:12 +00:00
parent 7f544a0cf9
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@ -7,84 +7,82 @@ that use FLTK.</P>
<H2>Writing Your First FLTK Program</H2>
<P>All programs must include the file <TT>&lt;FL/Fl.H&gt;</TT>.
<P>All programs must include the file <TT><FL/Fl.H></TT>.
In addition the program must include a header file for each
FLTK class it uses. Listing 1 shows a simple &quot;Hello,
World!&quot; program that uses FLTK to display the window.</P>
FLTK class it uses. Listing 1 shows a simple "Hello,
World!" program that uses FLTK to display the window.</P>
<UL>
<P><I>Listing 1 - &quot;hello.cxx&quot;</I>
<PRE>
#include &lt;FL/Fl.H&gt;
#include &lt;FL/Fl_Window.H&gt;
#include &lt;FL/Fl_Box.H&gt;
<P><I>Listing 1 - "hello.cxx"</I>
\code
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
int main(int argc, char **argv) {
<A href="Fl_Window.html">Fl_Window</A> *window = new <A href="Fl_Window.html#Fl_Window.Fl_Window">Fl_Window</A>(300,180);
<A href="Fl_Box.html">Fl_Box</A> *box = new <A href="Fl_Box.html#Fl_Box.Fl_Box">Fl_Box</A>(20,40,260,100,&quot;Hello, World!&quot;);
box-&gt;<A href="Fl_Widget.html#Fl_Widget.box">box</A>(<A href="common.html#boxtypes">FL_UP_BOX</A>);
box-&gt;<A href="Fl_Widget.html#Fl_Widget.labelsize">labelsize</A>(36);
box-&gt;<A href="Fl_Widget.html#Fl_Widget.labelfont">labelfont</A>(<A href="drawing.html#fonts">FL_BOLD</A>+<A href="drawing.html#fonts">FL_ITALIC</A>);
box-&gt;<A href="Fl_Widget.html#Fl_Widget.labeltype">labeltype</A>(<A href="common.html#labels">FL_SHADOW_LABEL</A>);
window-&gt;<A href="Fl_Group.html#Fl_Group.end">end</A>();
window-&gt;<A href="Fl_Window.html#Fl_Window.show">show</A>(argc, argv);
return <A href="Fl.html#Fl.run">Fl::run</A>();
Fl_Window *window = new Fl_Window(300,180);
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
box->box(FL_UP_BOX);
box->labelsize(36);
box->labelfont(FL_BOLD+FL_ITALIC);
box->labeltype(FL_SHADOW_LABEL);
window->end();
window->show(argc, argv);
return Fl::run();
}
</PRE></UL>
\endcode
<!-- NEED 2in -->
<P>After including the required header files, the program then creates a
window. All following widgets will automatically be children of this window.</P>
<UL><PRE>
Fl_Window *window = new <A href="Fl_Window.html#Fl_Window">Fl_Window</A>(300,180);
</PRE></UL>
\code
Fl_Window *window = new Fl_Window(300,180);
\endcode
<P>Then we create a box with the &quot;Hello, World!&quot; string in it. FLTK automatically adds
<P>Then we create a box with the "Hello, World!" string in it. FLTK automatically adds
the new box to <tt>window</tt>, the current grouping widget.</P>
<UL><PRE>
Fl_Box *box = new <A href="Fl_Box.html#Fl_Box">Fl_Box</A>(20,40,260,100,&quot;Hello, World!&quot;);
</PRE></UL>
\code
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
\endcode
<P>Next, we set the type of box and the size, font, and style of the label:</P>
<UL><PRE>
box-&gt;<A href="Fl_Widget.html#Fl_Widget.box">box</A>(FL_UP_BOX);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
</PRE></UL>
\code
box->box(FL_UP_BOX);
box->labelsize(36);
box->labelfont(FL_BOLD+FL_ITALIC);
box->labeltype(FL_SHADOW_LABEL);
\endcode
<P>We tell FLTK that we will not add any more widgets to <tt>window</tt>.</P>
<UL><PRE>
window-&gt;<A href=Fl_Group.html#Fl_Group.end>end</A>();
</PRE></UL>
\code
window->end();
\endcode
<P>Finally, we show the window and enter the FLTK event loop:</P>
<UL><PRE>
window-&gt;<A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
return <A href="Fl.html#Fl.run">Fl::run</A>();
</PRE></UL>
\code
window->show(argc, argv);
return Fl::run();
\endcode
<P>The resulting program will display the window in Figure 2-1.
You can quit the program by closing the window or pressing the
You can quit the program by closing the window or pressing the
<KBD>ESC</KBD>ape key.</P>
<P ALIGN="CENTER"><IMG src="hello.C.gif" alt="Hello, World! Window"><BR>
<I>Figure 2-1: The Hello, World! Window</I></P>
\image html hello.C.gif "Figure 2-1: The Hello, World! Window"
<H3>Creating the Widgets</H3>
<P>The widgets are created using the C++ <TT>new</TT> operator. For
most widgets the arguments to the constructor are:</P>
<UL><PRE>
\code
Fl_Widget(x, y, width, height, label)
</PRE></UL>
\endcode
<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
widget or window is placed on the screen. In FLTK the top left
@ -107,8 +105,8 @@ copy of it - it just uses the pointer.</P>
<P>Widgets are commonly ordered into functional groups, which
in turn may be grouped again, creating a hierarchy of widgets.
FLTK makes it easy to fill groups by automatically adding all widgets
that are created between a <tt>myGroup-&gt;begin()</tt> and
<tt>myGroup-&gt;end()</tt>. In this example, <tt>myGroup</tt>
that are created between a <tt>myGroup->begin()</tt> and
<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt>
would be the <i>current</i> group.</P>
<P>Newly created groups and their derived widgets implicitly call
@ -122,19 +120,19 @@ hierarchies. New widgets can now be added manually using
<H3>Get/Set Methods</H3>
<P><tt>box-&gt;box(FL_UP_BOX)</tt> sets the type of box the
<P><tt>box->box(FL_UP_BOX)</tt> sets the type of box the
Fl_Box draws, changing it from the default of
<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
&quot;Hello, World!&quot; example we use <TT>FL_UP_BOX</TT>,
"Hello, World!" example we use <TT>FL_UP_BOX</TT>,
which means that a raised button border will be drawn around
the widget. You can learn more about boxtypes in
<A href="common.html#boxtypes">Chapter 3</A>.</P>
<P>You could examine the boxtype in by doing
<tt>box-&gt;box()</tt>. FLTK uses method name overloading to make
<tt>box->box()</tt>. FLTK uses method name overloading to make
short names for get/set methods. A "set" method is always of
the form "void&nbsp;name(type)", and a "get" method is always
of the form "type&nbsp;name()&nbsp;const".</P>
the form "void name(type)", and a "get" method is always
of the form "type name() const".</P>
<H3>Redrawing After Changing Attributes</H3>
@ -148,6 +146,11 @@ only common exceptions are <tt>value()</tt> which calls
<H3>Labels</H3>
<P>All widgets support labels. In the case of window widgets,
the label is used for the label in the title bar. Our example
program calls the <TT>labelfont()</TT>,<TT> labelsize</TT>,
and <TT>labeltype()</TT> methods.</P>
<P>All widgets support labels. In the case of window widgets,
the label is used for the label in the title bar. Our example
program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
@ -203,17 +206,16 @@ write, or when an error condition occurs on a file. They are
most often used to monitor network connections (sockets) for
data-driven displays.</P>
<P>FLTK applications must periodically check
(<TT>Fl::check()</TT>) or wait (<TT>Fl::wait()</TT>) for events
or use the <A href="Fl.html#Fl.run"><TT>Fl::run()</TT></A>
<P>FLTK applications must periodically check (Fl::check())
or wait (Fl::wait()) for events or use the Fl::run()
method to enter a standard event processing loop. Calling
<TT>Fl::run()</TT> is equivalent to the following code:</P>
Fl::run() is equivalent to the following code:</P>
<UL><PRE>
\code
while (Fl::wait());
</PRE></UL>
\endcode
<P><TT>Fl::run()</TT> does not return until all of the windows
<P>Fl::run() does not return until all of the windows
under FLTK control are closed by the user or your program.</P>
<H2>Compiling Programs with Standard Compilers</H2>
@ -222,71 +224,64 @@ under FLTK control are closed by the user or your program.</P>
tools) you will probably need to tell the compiler where to find the
header files. This is usually done using the <TT>-I</TT> option:</P>
<UL><PRE>
\code
CC -I/usr/local/include ...
gcc -I/usr/local/include ...
</PRE></UL>
\endcode
<P>The <TT>fltk-config</TT> script included with FLTK can be
used to get the options that are required by your compiler:</P>
<UL><PRE>
\code
CC `fltk-config --cxxflags` ...
</PRE></UL>
\endcode
<P>Similarly, when linking your application you will need to tell the
compiler to use the FLTK library:</P>
<UL><PRE>
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
\code
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
</PRE></UL>
\endcode
<P>Aside from the "fltk" library, there is also a "fltk_forms"
library for the XForms compatibility classes, "fltk_gl" for the
OpenGL and GLUT classes, and "fltk_images" for the image file
classes, <A
HREF="Fl_Help_Dialog.html#Fl_Help_Dialog"><CODE>Fl_Help_Dialog</CODE></A>
widget, and system icon support.
classes, Fl_Help_Dialog widget, and system icon support.
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc">
<TR>
<TD><B>Note:</B>
<P>The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
\note
The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
and "fltkimages.lib", respectively under Windows.
</TD>
</TR>
</TABLE></CENTER>
<P>As before, the <TT>fltk-config</TT> script included with FLTK can be
used to get the options that are required by your linker:</P>
<UL><PRE>
\code
CC ... `fltk-config --ldflags`
</PRE></UL>
\endcode
<!-- NEED 2in -->
<P>The forms, GL, and images libraries are included with the "--use-foo"
options, as follows:
<UL><PRE>
\code
CC ... `fltk-config --use-forms --ldflags`
CC ... `fltk-config --use-gl --ldflags`
CC ... `fltk-config --use-images --ldflags`
CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
</PRE></UL>
\endcode
<P>Finally, you can use the <TT>fltk-config</TT> script to
compile a single source file as a FLTK program:
<UL><PRE>
\code
fltk-config --compile filename.cpp
fltk-config --use-forms --compile filename.cpp
fltk-config --use-gl --compile filename.cpp
fltk-config --use-images --compile filename.cpp
fltk-config --use-forms --use-gl --use-images --compile filename.cpp
</PRE></UL>
\endcode
<P>Any of these will create an executable named <TT>filename</TT>.
@ -294,11 +289,10 @@ fltk-config --use-forms --use-gl --use-images --compile filename.cpp
<P>In Visual C++ you will need to tell the compiler where to
find the FLTK header files. This can be done by selecting
&quot;Settings&quot; from the &quot;Project&quot; menu and then
changing the &quot;Preprocessor&quot; settings under the
&quot;C/C++&quot; tab. You will also need to add the FLTK and
WinSock (WSOCK32.LIB) libraries to the &quot;Link&quot;
settings.</P>
"Settings" from the "Project" menu and then changing the
"Preprocessor" settings under the "C/C++" tab. You will also
need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to
the "Link" settings.</P>
<P>You can build your Microsoft Windows applications as Console or
WIN32 applications. If you want to use the standard C <TT>main()</TT>
@ -306,7 +300,7 @@ function as the entry point, FLTK includes a <TT>WinMain()</TT>
function that will call your <TT>main()</TT> function for you.</P>
<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
many programs. We only recommend using the &quot;Favor Small Code&quot;
many programs. We only recommend using the "Favor Small Code"
optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
better and can be used with the "optimized for speed" setting.</P>
@ -325,7 +319,7 @@ better and can be used with the "optimized for speed" setting.</P>
<LI><A href="enumerations.html">Constants and
enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
<LI>All header files start with <TT>&lt;FL/...&gt;</TT>.
<LI>All header files start with <TT><FL/...></TT>.
</LI>
</UL>
@ -336,27 +330,20 @@ better and can be used with the "optimized for speed" setting.</P>
<P>The proper way to include FLTK header files is:</P>
<UL><PRE>
#include &lt;FL/Fl_xyz.H&gt;
</PRE></UL>
\code
#include <FL/Fl_xyz.H>
\endcode
<CENTER><TABLE BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc">
<TR>
<TD><B>Note:</B>
<P>Case <I>is</I> significant on many operating systems,
\note
Case <I>is</I> significant on many operating systems,
and the C standard uses the forward slash (/) to
separate directories. <i>Do not use any of the following
include lines:</i></P>
include lines:</i>
<UL><PRE>
#include &lt;FL\Fl_xyz.H&gt;
#include &lt;fl/fl_xyz.h&gt;
#include &lt;Fl/fl_xyz.h&gt;
</PRE></UL>
</TD>
</TR>
</TABLE></CENTER>
\code
#include <FL\Fl_xyz.H>
#include <fl/fl_xyz.h>
#include <Fl/fl_xyz.h>
\endcode
*/

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@ -11,61 +11,49 @@ attributes.</P>
<P>FLTK provides many types of buttons:</P>
<UL>
<LI>Fl_Button - A standard push button.</LI>
<LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A
standard push button.</LI>
<LI>Fl_Check_Button - A button with a check box.</LI>
<LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> -
A button with a check box.</LI>
<LI>Fl_Light_Button - A push button with a light.</LI>
<LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> -
A push button with a light.</LI>
<LI>Fl_Repeat_Button - A push button that repeats
when held.</LI>
<LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> -
A push button that repeats when held.</LI>
<LI>Fl_Return_Button - A push button that is activated
by the <KBD>Enter</KBD> key.</LI>
<LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> -
A push button that is activated by the <KBD>Enter</KBD> key.</LI>
<LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> -
A button with a radio circle.</LI>
<LI>Fl_Round_Button - A button with a radio circle.</LI>
</UL>
<P ALIGN="CENTER"><IMG SRC="buttons.gif" ALT="FLTK Buttons"><BR>
Figure 3-1: FLTK Button Widgets</P>
\image html buttons.gif "Figure 3-1: FLTK Button Widgets"
<P>All of these buttons just need the corresponding
<TT>&lt;FL/Fl_xyz_Button.H&gt;</TT> header file. The constructor
<TT><FL/Fl_xyz_Button.H></TT> header file. The constructor
takes the bounding box of the button and optionally a label
string:</P>
<UL><PRE>
Fl_Button *button = new Fl_Button(x, y, width, height, &quot;label&quot;);
\code
Fl_Button *button = new Fl_Button(x, y, width, height, "label");
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, &quot;label&quot;);
</PRE></UL>
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
\endcode
<P>Each button has an associated
<A href="Fl_Button.html#Fl_Button.type"><TT>type()</TT></A>
which allows it to behave as a push button, toggle button, or
radio button:</P>
<P>Each button has an associated <TT>type()</TT> which allows
it to behave as a push button, toggle button, or radio button:</P>
<UL><PRE>
button-&gt;type(FL_NORMAL_BUTTON);
lbutton-&gt;type(FL_TOGGLE_BUTTON);
rbutton-&gt;type(FL_RADIO_BUTTON);
</PRE></UL>
\code
button->type(FL_NORMAL_BUTTON);
lbutton->type(FL_TOGGLE_BUTTON);
rbutton->type(FL_RADIO_BUTTON);
\endcode
<P>For toggle and radio buttons, the
<A href="Fl_Button.html#Fl_Button.value"><TT>value()</TT></A>
method returns the current button state (0 = off, 1 = on). The
<A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and
<A href="Fl_Button.html#Fl_Button.clear"><TT>clear()</TT></A>
methods can be used on toggle buttons to turn a toggle button
on or off, respectively. Radio buttons can be turned on with
the
<A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A>
<P>For toggle and radio buttons, the value() method returns
the current button state (0 = off, 1 = on). The set() and
clear() methods can be used on toggle buttons to turn a
toggle button on or off, respectively.
Radio buttons can be turned on with the setonly()
method; this will also turn off other radio buttons in the same
group.</P>
@ -74,41 +62,32 @@ group.</P>
<P>FLTK provides several text widgets for displaying and receiving text:</P>
<UL>
<LI>Fl_Input - A one-line text input field.</LI>
<LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A
one-line text input field.</LI>
<LI>Fl_Output - A one-line text output field.</LI>
<LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A
one-line text output field.</LI>
<LI>Fl_Multiline_Input - A multi-line text input field.</LI>
<LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A>
- A multi-line text input field. </LI>
<LI>Fl_Multiline_Output - A multi-line text output field.</LI>
<LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A>
- A multi-line text output field.</LI>
<LI>Fl_Text_Display - A multi-line text display widget.</LI>
<LI><A HREF="Fl_Text_Display.html"><TT>Fl_Text_Display</TT></A>
- A multi-line text display widget.</LI>
<LI><A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> -
A multi-line text editing widget. </LI>
<LI><A HREF="Fl_Help_View.html"><TT>Fl_Help_View</TT></A> - A
HTML text display widget.</LI>
<LI>Fl_Text_Editor - A multi-line text editing widget.</LI>
<LI>Fl_Help_View - A HTML text display widget.</LI>
</UL>
<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
widgets allow the user to copy text from the output field but
not change it.</P>
<P>The <A href="Fl_Input.html#Fl_Input.value"><TT>value()</TT></A>
method is used to get or set the string that is displayed:</P>
<P>The <TT>value()</TT> method is used to get or set the
string that is displayed:</P>
<UL><PRE>
Fl_Input *input = new Fl_Input(x, y, width, height, &quot;label&quot;);
input-&gt;value(&quot;Now is the time for all good men...&quot;);
</PRE></UL>
\code
Fl_Input *input = new Fl_Input(x, y, width, height, "label");
input->value("Now is the time for all good men...");
\endcode
<P>The string is copied to the widget's own storage when you set
the <tt>value()</tt> of the widget.</P>
@ -126,28 +105,25 @@ strings. FLTK provides the following valuators:</P>
<UL>
<LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
current value. </LI>
<LI>Fl_Counter - A widget with arrow buttons that shows the
current value.</LI>
<LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
<LI>Fl_Dial - A round knob.</LI>
<LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
<LI>Fl_Roller - An SGI-like dolly widget.</LI>
<LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
<LI>Fl_Scrollbar - A standard scrollbar widget.</LI>
<LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
<LI>Fl_Slider - A scrollbar with a knob.</LI>
<LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
<LI>Fl_Value_Slider - A slider that shows the current value.</LI>
</UL>
<P ALIGN="CENTER"><IMG SRC="valuators.gif" ALT="FLTK Valuators"><BR>
<I>Figure 3-2: FLTK valuator widgets</I></P>
\image html valuators.gif "Figure 3-2: FLTK valuator widgets"
<P>The <A href="Fl_Valuator.html#Fl_Valuator.value"><TT>value()</TT></A>
method gets and sets the current value of the widget. The
<A href="Fl_Valuator.html#Fl_Valuator.minimum"><TT>minimum()</TT></A>
and <A href="Fl_Valuator.html#Fl_Valuator.maximum"><TT>maximum()</TT></A>
<P>The <TT>value()</TT> method gets and sets the current value
of the widget. The <TT>minimum()</TT> and <TT>maximum()</TT>
methods set the range of values that are reported by the
widget.</P>
@ -156,29 +132,31 @@ widget.</P>
<H2>Groups</H2>
<P>The <TT>Fl_Group</TT> widget class is used as a general
purpose &quot;container&quot; widget. Besides grouping radio
purpose "container" widget. Besides grouping radio
buttons, the groups are used to encapsulate windows, tabs, and
scrolled windows. The following group classes are available
with FLTK:</P>
<UL>
<LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
<LI>Fl_Double_Window - A double-buffered window on the screen.</LI>
<LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
<LI>Fl_Gl_Window - An OpenGL window on the screen.</LI>
<LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
any widgets together. </LI>
<LI>Fl_Group - The base container class; can be used to group
any widgets together.</LI>
<LI><A HREF="Fl_Pack.html"><TT>Fl_Pack</TT></A> - A collection of widgets that are packed into the group area.</LI>
<LI>Fl_Pack - A collection of widgets that are packed into the group area.</LI>
<LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
<LI>Fl_Scroll - A scrolled window area.</LI>
<LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
<LI>Fl_Tabs - Displays child widgets as tabs.</LI>
<LI><A HREF="Fl_Tile.html"><TT>Fl_Tile</TT></A> - A tiled window area.</LI>
<LI>Fl_Tile - A tiled window area.</LI>
<LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
<LI>Fl_Window - A window on the screen.</LI>
<LI>Fl_Wizard - Displays one group of widgets at a time.</LI>
</UL>
@ -192,11 +170,11 @@ create them. You can access them with the <tt>x()</tt>,
<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
methods:</P>
<UL><PRE>
button-&gt;position(x, y);
group-&gt;resize(x, y, width, height);
window-&gt;size(width, height);
</PRE></UL>
\code
button->position(x, y);
group->resize(x, y, width, height);
window->size(width, height);
\endcode
<P>If you change a widget's size or position after it is
displayed you will have to call <tt>redraw()</tt> on the
@ -228,6 +206,8 @@ fixed contents.</P>
<LI><TT>FL_CYAN</TT></LI>
<LI><TT>FL_WHITE</TT></LI>
<LI>FL_WHITE</LI>
</UL>
<P>These symbols are the default colors for all FLTK widgets. They are
@ -244,35 +224,34 @@ explained in more detail in the chapter
<LI><TT>FL_SELECTION_COLOR</TT> </LI>
</UL>
<P>RGB colors can be set using the <A HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
<P>RGB colors can be set using the <TT>fl_rgb_color()</TT>
function:</P>
<UL><PRE>
\code
Fl_Color c = fl_rgb_color(85, 170, 255);
</PRE></UL>
\endcode
<P>The widget color is set using the <TT>color()</TT> method:</P>
<UL><PRE>
button-&gt;color(FL_RED);
</PRE></UL>
\code
button->color(FL_RED);
\endcode
<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
method:</P>
<UL><PRE>
button-&gt;labelcolor(FL_WHITE);
</PRE></UL>
\code
button->labelcolor(FL_WHITE);
\endcode
<H2><A NAME="boxtypes">Box Types</A></H2>
<P>The type <TT>Fl_Boxtype</TT> stored and returned in
<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
is an enumeration defined in <A href="enumerations.html#Enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
is an enumeration defined in <A href="enumerations.html#Enumerations"><TT><Enumerations.H></TT></A>.
Figure 3-3 shows the standard box types included with FLTK.</P>
<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>
<I>Figure 3-3: FLTK box types</I></P>
\image html boxtypes.gif "Figure 3-3: FLTK box types"
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
@ -297,25 +276,25 @@ the box and adding it to the table of boxtypes.</P>
<P>The drawing function is passed the bounding box and background color
for the widget:</P>
<UL><PRE>
\code
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
...
}
</PRE></UL>
\endcode
<!-- NEED 3in -->
<P>A simple drawing function might fill a rectangle with the
given color and then draw a black outline:</P>
<UL><PRE>
\code
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
fl_color(c);
fl_rectf(x, y, w, h);
fl_color(FL_BLACK);
fl_rect(x, y, w, h);
}
</PRE></UL>
\endcode
<H4><A name="fl_down">Fl_Boxtype fl_down(Fl_Boxtype)</A></H4>
@ -343,11 +322,11 @@ See also: <TT><A HREF="#fl_frame">fl_frame</A></TT>.
<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
specified box type:</P>
<UL><PRE>
\code
#define XYZ_BOX FL_FREE_BOXTYPE
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
</PRE></UL>
\endcode
<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
offsets for the x, y, width, and height values that should be
@ -376,13 +355,12 @@ for the label. Symbols can be included with the label string by
escaping them using the "@" symbol - "@@" displays a single at
sign. Figure 3-4 shows the available symbols.</P>
<P ALIGN="CENTER"><A name="symbols"><IMG src="symbols.gif" ALT="FLTK Symbols"><BR>
<I>Figure 3-4: FLTK label symbols</I></A></P>
\image html symbols.gif "Figure 3-4: FLTK label symbols"
<!-- NEED 2in -->
<P>The @ sign may also be followed by the following optional
&quot;formatting&quot; characters, in this order:</P>
"formatting" characters, in this order:</P>
<UL>
@ -402,7 +380,7 @@ sign. Figure 3-4 shows the available symbols.</P>
</UL>
<P>Thus, to show a very large arrow pointing downward you would use the
label string "@+92-&gt;".
label string "@+92->".
<H3>align()</H3>
@ -495,11 +473,11 @@ function is called with a pointer to a <TT>Fl_Label</TT>
structure containing the label information, the bounding box for
the label, and the label alignment:</P>
<UL><PRE>
\code
void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
...
}
</PRE></UL>
\endcode
<P>The label should be drawn <I>inside</I> this bounding box,
even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
@ -509,11 +487,11 @@ is not called if the label value is <TT>NULL</TT>.</P>
<TT>Fl_Label</TT> structure and references to the width and
height:</P>
<UL><PRE>
void xyz_measure(const Fl_Label *label, int &amp;w, int &amp;h) {
\code
void xyz_measure(const Fl_Label *label, int &w, int &h) {
...
}
</PRE></UL>
\endcode
<P>The function should measure the size of the label and set
<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
@ -523,11 +501,11 @@ void xyz_measure(const Fl_Label *label, int &amp;w, int &amp;h) {
<P>The <TT>Fl::set_labeltype</TT> method creates a label type
using your draw and measure functions:</P>
<UL><PRE>
\code
#define XYZ_LABEL FL_FREE_LABELTYPE
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
</PRE></UL>
\endcode
<P>The label type number <TT>n</TT> can be any integer value
starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
@ -550,19 +528,19 @@ to generate a vector shape inside a two-by-two units sized box
around the origin. This function is then linked into the symbols
table using <tt>fl_add_symbol</tt>:</P>
<UL><PRE>
<A NAME="fl_add_symbol">int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)</A>
</PRE></UL>
\code
int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
\endcode
<P><i>name</i> is the name of the symbol without the "@"; <i>scalable</I>
must be set to 1 if the symbol is generated using scalable vector drawing
functions.</P>
<UL><PRE>
<A NAME="fl_draw_symbol">int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)</A>
</PRE></UL>
\code
int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)
\endcode
<P>This function draw a named symbol fitting the given rectangle.
<P>This function draws a named symbol fitting the given rectangle.
<H2>Callbacks</H2>
@ -571,36 +549,35 @@ widget changes. A callback function is sent a <TT>Fl_Widget</TT>
pointer of the widget that changed and a pointer to data that
you provide:</P>
<UL><PRE>
\code
void xyz_callback(Fl_Widget *w, void *data) {
...
}
</PRE></UL>
\endcode
<P>The <TT>callback()</TT> method sets the callback function for a
widget. You can optionally pass a pointer to some data needed for the
callback:</P>
<UL><PRE>
\code
int xyz_data;
button-&gt;callback(xyz_callback, &amp;xyz_data);
</PRE></UL>
button->callback(xyz_callback, &xyz_data);
\endcode
<P>Normally callbacks are performed only when the value of the
widget changes. You can change this using the
<A href="Fl_Widget.html#Fl_Widget.when"><TT>when()</TT></A>
widget changes. You can change this using the Fl_Widget::when()
method:</P>
<UL><PRE>
button-&gt;when(FL_WHEN_NEVER);
button-&gt;when(FL_WHEN_CHANGED);
button-&gt;when(FL_WHEN_RELEASE);
button-&gt;when(FL_WHEN_RELEASE_ALWAYS);
button-&gt;when(FL_WHEN_ENTER_KEY);
button-&gt;when(FL_WHEN_ENTER_KEY_ALWAYS);
button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
</PRE></UL>
\code
button->when(FL_WHEN_NEVER);
button->when(FL_WHEN_CHANGED);
button->when(FL_WHEN_RELEASE);
button->when(FL_WHEN_RELEASE_ALWAYS);
button->when(FL_WHEN_ENTER_KEY);
button->when(FL_WHEN_ENTER_KEY_ALWAYS);
button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
\endcode
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
<TR>
@ -608,8 +585,7 @@ button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
<P>You cannot delete a widget inside a callback, as the
widget may still be accessed by FLTK after your callback
is completed. Instead, use the <a
href='Fl.html#Fl.delete_widget'><tt>Fl::delete_widget()</tt></a>
is completed. Instead, use the Fl::delete_widget()
method to mark your widget for deletion when it is safe
to do so.</p>
@ -628,17 +604,17 @@ button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
<TT>callback()</TT> method of the widget can be a
pointer to the instance of your class.</P>
<PRE>
\code
class Foo {
void my_callback(Fl_Widget *w);
static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)-&gt;my_callback(w); }
static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)->my_callback(w); }
...
}
...
w-&gt;callback(my_static_callback, (void *)this);
</PRE>
w->callback(my_static_callback, (void *)this);
\endcode
</TD>
</TR>
</TABLE></CENTER>
@ -649,14 +625,14 @@ w-&gt;callback(my_static_callback, (void *)this);
buttons or menu items. The <TT>shortcut()</TT> method sets the
shortcut for a widget:</P>
<UL><PRE>
button-&gt;shortcut(FL_Enter);
button-&gt;shortcut(FL_SHIFT + 'b');
button-&gt;shortcut(FL_CTRL + 'b');
button-&gt;shortcut(FL_ALT + 'b');
button-&gt;shortcut(FL_CTRL + FL_ALT + 'b');
button-&gt;shortcut(0); // no shortcut
</PRE></UL>
\code
button->shortcut(FL_Enter);
button->shortcut(FL_SHIFT + 'b');
button->shortcut(FL_CTRL + 'b');
button->shortcut(FL_ALT + 'b');
button->shortcut(FL_CTRL + FL_ALT + 'b');
button->shortcut(0); // no shortcut
\endcode
<P>The shortcut value is the key event value - the ASCII value
or one of the special keys like

View File

@ -150,8 +150,7 @@ custom window. To keep things simple we will have a
the &quot;replace next &quot; button is a
<TT>Fl_Return_Button</TT> widget:</P>
<P ALIGN="CENTER"><IMG src="editor-replace.gif" ALT="The search and replace dialog."><BR>
<I>Figure 4-1: The search and replace dialog.</I></P>
\image html editor-replace.gif "Figure 4-1: The search and replace dialog"
<UL><PRE>
Fl_Window *replace_dlg = new Fl_Window(300, 105, &quot;Replace&quot;);
@ -618,8 +617,7 @@ or <TT>c++</TT> on your system.
The final editor window should look like the image in Figure 4-2.
<P ALIGN="CENTER"><IMG src="editor.gif" ALT="The completed editor window."><BR>
<I>Figure 4-2: The completed editor window</I></P>
\image html editor.gif "Figure 4-2: The completed editor window"
<H2>Advanced Features</H2>