Added OpenGL implementation of fl_vertex calls. Compiling and linking, but functionality untested.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11035 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -179,12 +179,6 @@ protected:
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friend void fl_color(Fl_Color c);
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friend void fl_color(uchar r, uchar g, uchar b);
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friend void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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friend void fl_arc(double x, double y, double r, double start, double end);
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friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
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friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
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friend void fl_scale(double x, double y);
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friend void fl_scale(double x);
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friend void fl_translate(double x, double y);
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friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
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friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
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@ -219,19 +213,7 @@ protected:
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virtual void color(uchar r, uchar g, uchar b) {}
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/** \brief see fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3). */
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virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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/** \brief see fl_arc(double x, double y, double r, double start, double end). */
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virtual void arc(double x, double y, double r, double start, double end);
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/** \brief see fl_arc(int x, int y, int w, int h, double a1, double a2). */
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virtual void arc(int x, int y, int w, int h, double a1, double a2);
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/** \brief see fl_pie(int x, int y, int w, int h, double a1, double a2). */
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virtual void pie(int x, int y, int w, int h, double a1, double a2);
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/** \brief see fl_scale(double x, double y). */
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inline void scale(double x, double y) { mult_matrix(x,0,0,y,0,0); }
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/** \brief see fl_scale(double x). */
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inline void scale(double x) { mult_matrix(x,0,0,x,0,0); }
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/** \brief see fl_translate(double x, double y). */
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inline void translate(double x,double y) { mult_matrix(1,0,0,1,x,y); }
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// Images
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/** \brief see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
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@ -359,6 +341,12 @@ protected:
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virtual void mult_matrix(double a, double b, double c, double d, double x, double y);
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friend void fl_rotate(double d);
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virtual void rotate(double d);
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friend void fl_scale(double x, double y);
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virtual void scale(double x, double y);
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friend void fl_scale(double x);
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virtual void scale(double x);
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friend void fl_translate(double x, double y);
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virtual void translate(double x,double y);
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friend void fl_begin_points();
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virtual void begin_points();
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friend void fl_begin_line();
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@ -395,6 +383,14 @@ protected:
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virtual void gap() = 0;
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friend void fl_circle(double x, double y, double r);
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virtual void circle(double x, double y, double r) = 0;
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// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
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friend void fl_arc(double x, double y, double r, double start, double end);
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virtual void arc(double x, double y, double r, double start, double end);
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// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
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friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
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virtual void arc(int x, int y, int w, int h, double a1, double a2);
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friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
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virtual void pie(int x, int y, int w, int h, double a1, double a2);
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};
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@ -54,6 +54,7 @@ const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
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// ------ end of separate file! ------------------------------------------------
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#include "cfg_gfx/opengl_rect.cxx"
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#include "cfg_gfx/opengl_vertex.cxx"
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@ -62,40 +62,30 @@ public:
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void pop_clip();
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void restore_clip();
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// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
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// void transformed_vertex0(COORD_T x, COORD_T y);
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// void fixloop();
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// void push_matrix();
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// void pop_matrix();
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// void mult_matrix(double a, double b, double c, double d, double x, double y);
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// void rotate(double d);
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// void begin_points();
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// void begin_line();
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// void begin_loop();
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// void begin_polygon();
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// void begin_complex_polygon();
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// double transform_x(double x, double y);
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// double transform_y(double x, double y);
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// double transform_dx(double x, double y);
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// double transform_dy(double x, double y);
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// void transformed_vertex(double xf, double yf);
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// void vertex(double x, double y);
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// void end_points();
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// void end_line();
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// void end_loop();
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// void end_polygon();
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// void end_complex_polygon();
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// void gap();
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// void circle(double x, double y, double r);
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void begin_complex_polygon() { }
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void transformed_vertex(double xf, double yf) { }
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void vertex(double x, double y) { }
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void end_points() { }
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void end_line() { }
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void end_loop() { }
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void end_polygon() { }
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void end_complex_polygon() { }
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void gap() { }
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void circle(double x, double y, double r) { }
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// void push_matrix();
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// void pop_matrix();
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// void mult_matrix(double a, double b, double c, double d, double x, double y);
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// void rotate(double d);
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// double transform_x(double x, double y);
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// double transform_y(double x, double y);
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// double transform_dx(double x, double y);
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// double transform_dy(double x, double y);
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void transformed_vertex0(COORD_T x, COORD_T y);
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void transformed_vertex(double xf, double yf);
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void vertex(double x, double y);
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void begin_points();
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void end_points();
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void begin_line();
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void end_line();
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void begin_loop();
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void end_loop();
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void begin_polygon();
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void end_polygon();
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void begin_complex_polygon();
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void gap();
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void end_complex_polygon();
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void fixloop();
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void circle(double x, double y, double r);
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};
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143
src/cfg_gfx/opengl_vertex.cxx
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143
src/cfg_gfx/opengl_vertex.cxx
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@ -0,0 +1,143 @@
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//
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// "$Id$"
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//
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// Portable drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FL_CFG_GFX_OPENGL_VERTEX_CXX
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#define FL_CFG_GFX_OPENGL_VERTEX_CXX
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/**
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\file opengl_vertex.cxx
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\brief Portable drawing code for drawing arbitrary shapes with
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simple 2D transformations, implemented for OpenGL.
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*/
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#include "opengl.H"
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#include <FL/fl_draw.H>
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#include <FL/x.h>
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#include <FL/gl.h>
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#include <FL/math.h>
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// Event though there are faster versions of the functions in OpenGL,
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// we use the default FLTK implementation for compatibility in the
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// following functions.
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// void Fl_OpenGL_Graphics_Driver::push_matrix()
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// void Fl_OpenGL_Graphics_Driver::pop_matrix()
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// void Fl_OpenGL_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y)
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// void Fl_OpenGL_Graphics_Driver::rotate(double d)
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// double Fl_OpenGL_Graphics_Driver::transform_x(double x, double y)
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// double Fl_OpenGL_Graphics_Driver::transform_y(double x, double y)
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// double Fl_OpenGL_Graphics_Driver::transform_dx(double x, double y)
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// double Fl_OpenGL_Graphics_Driver::transform_dy(double x, double y)
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void Fl_OpenGL_Graphics_Driver::begin_points() {
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glBegin(GL_POINTS);
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}
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void Fl_OpenGL_Graphics_Driver::end_points() {
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glEnd();
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}
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void Fl_OpenGL_Graphics_Driver::begin_line() {
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glBegin(GL_LINE_STRIP);
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}
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void Fl_OpenGL_Graphics_Driver::end_line() {
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glEnd();
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}
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void Fl_OpenGL_Graphics_Driver::begin_loop() {
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glBegin(GL_LINE_LOOP);
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}
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void Fl_OpenGL_Graphics_Driver::end_loop() {
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glEnd();
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}
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void Fl_OpenGL_Graphics_Driver::begin_polygon() {
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glBegin(GL_POLYGON);
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}
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void Fl_OpenGL_Graphics_Driver::end_polygon() {
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glEnd();
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}
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void Fl_OpenGL_Graphics_Driver::begin_complex_polygon() {
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glBegin(GL_POLYGON);
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}
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void Fl_OpenGL_Graphics_Driver::gap() {
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glEnd();
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glBegin(GL_POLYGON);
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}
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// FXIME: non-convex polygons are not supported yet
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// use gluTess* functions to do this; search for gluBeginPolygon
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void Fl_OpenGL_Graphics_Driver::end_complex_polygon() {
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glEnd();
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}
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// remove equal points from closed path
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void Fl_OpenGL_Graphics_Driver::fixloop() { }
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void Fl_OpenGL_Graphics_Driver::transformed_vertex(double xf, double yf) {
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glVertex2d(xf, yf);
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}
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void Fl_OpenGL_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
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glVertex2d(x, y);
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}
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void Fl_OpenGL_Graphics_Driver::vertex(double x,double y) {
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transformed_vertex0(x*m.a + y*m.c + m.x, x*m.b + y*m.d + m.y);
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}
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void Fl_OpenGL_Graphics_Driver::circle(double cx, double cy, double r) {
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double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
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double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
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double rMax;
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if (ry>rx) rMax = ry; else rMax = rx;
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// from http://slabode.exofire.net/circle_draw.shtml and many other places
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int num_segments = (int)(10 * sqrt(rMax))+1;
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double theta = 2 * M_PI / float(num_segments);
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double tangetial_factor = tan(theta);
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double radial_factor = cosf(theta);//calculate the radial factor
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double x = r; //we start at angle = 0
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double y = 0;
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glBegin(GL_LINE_LOOP);
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for(int ii = 0; ii < num_segments; ii++) {
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vertex(x + cx, y + cy); // output vertex
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double tx = -y;
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double ty = x;
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x += tx * tangetial_factor;
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y += ty * tangetial_factor;
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x *= radial_factor;
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y *= radial_factor;
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}
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glEnd();
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}
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#endif // FL_CFG_GFX_OPENGL_VERTEX_CXX
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//
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// End of "$Id$".
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//
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}
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}
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#if 0 // portable version. X-specific one in fl_vertex.cxx
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void fl_circle(double x,double y,double r) {
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_fl_arc(x, y, r, r, 0, 360);
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}
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#endif
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//
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// End of "$Id$".
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//
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@ -42,6 +42,7 @@
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#include <FL/math.h>
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#include <stdlib.h>
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void Fl_Graphics_Driver::push_matrix() {
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if (sptr==matrix_stack_size)
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Fl::error("fl_push_matrix(): matrix stack overflow.");
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@ -79,21 +80,53 @@ void Fl_Graphics_Driver::rotate(double d) {
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}
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}
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void Fl_Graphics_Driver::begin_points() {n = 0; what = POINT_;}
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void Fl_Graphics_Driver::scale(double x, double y) {
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mult_matrix(x,0,0,y,0,0);
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}
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void Fl_Graphics_Driver::begin_line() {n = 0; what = LINE;}
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void Fl_Graphics_Driver::scale(double x) {
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mult_matrix(x,0,0,x,0,0);
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}
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void Fl_Graphics_Driver::begin_loop() {n = 0; what = LOOP;}
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void Fl_Graphics_Driver::translate(double x,double y) {
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mult_matrix(1,0,0,1,x,y);
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}
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void Fl_Graphics_Driver::begin_polygon() {n = 0; what = POLYGON;}
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void Fl_Graphics_Driver::begin_points() {
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n = 0;
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what = POINT_;
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}
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double Fl_Graphics_Driver::transform_x(double x, double y) {return x*m.a + y*m.c + m.x;}
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void Fl_Graphics_Driver::begin_line() {
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n = 0;
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what = LINE;
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}
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double Fl_Graphics_Driver::transform_y(double x, double y) {return x*m.b + y*m.d + m.y;}
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void Fl_Graphics_Driver::begin_loop() {
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n = 0;
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what = LOOP;
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}
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double Fl_Graphics_Driver::transform_dx(double x, double y) {return x*m.a + y*m.c;}
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void Fl_Graphics_Driver::begin_polygon() {
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n = 0;
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what = POLYGON;
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}
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double Fl_Graphics_Driver::transform_dy(double x, double y) {return x*m.b + y*m.d;}
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double Fl_Graphics_Driver::transform_x(double x, double y) {
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return x*m.a + y*m.c + m.x;
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}
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double Fl_Graphics_Driver::transform_y(double x, double y) {
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return x*m.b + y*m.d + m.y;
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}
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double Fl_Graphics_Driver::transform_dx(double x, double y) {
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return x*m.a + y*m.c;
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}
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double Fl_Graphics_Driver::transform_dy(double x, double y) {
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return x*m.b + y*m.d;
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}
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void Fl_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
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if (!n || x != p[n-1].x || y != p[n-1].y) {
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cube = new cube_box(23,23,344,344, 0);
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if (Fl::cfg_gfx_opengl) { // try to overlay a button onto an OpenGL window
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cube->begin();
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/*Fl_Button *test =*/ new Fl_Button(35, 105, 100, 30, "Test");
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Fl_Button *test = new Fl_Button(35, 105, 100, 30, "Test");
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test->box(FL_ROUND_UP_BOX);
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cube->end();
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}
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cube2 = new cube_box(513,23,344,344, 0);
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