minor formatting changes to Fl_Text_Display.cxx

fixed some out-dented text (but not exaggerated indents)
split some doxygen comments and added blank lines
added indenting to complex if statement in draw_vline()



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7791 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
engelsman 2010-11-02 20:30:42 +00:00
parent 8dac539491
commit ddd4bbff1b

View File

@ -152,9 +152,11 @@ Fl_Text_Display::Fl_Text_Display(int X, int Y, int W, int H, const char* l)
mSuppressResync = mNLinesDeleted = mModifyingTabDistance = 0;
}
/** Free a text display and release its associated memory. Note, the text
BUFFER that the text display displays is a separate entity and is not
freed, nor are the style buffer or style table.
/**
Free a text display and release its associated memory.
Note, the text BUFFER that the text display displays is a separate
entity and is not freed, nor are the style buffer or style table.
*/
Fl_Text_Display::~Fl_Text_Display() {
if (scroll_direction) {
@ -540,6 +542,7 @@ void Fl_Text_Display::insert_position( int newPos ) {
/* draw cursor at its new position */
redisplay_range(mCursorPos - 1, mCursorPos + 1); // FIXME utf8
}
/** Shows the text cursor */
void Fl_Text_Display::show_cursor(int b) {
mCursorOn = b;
@ -549,20 +552,12 @@ void Fl_Text_Display::show_cursor(int b) {
/**
Sets the text cursor style to one of the following:
<UL>
<LI>Fl_Text_Display::NORMAL_CURSOR - Shows an I beam.
<LI>Fl_Text_Display::CARET_CURSOR - Shows a caret under the text.
<LI>Fl_Text_Display::DIM_CURSOR - Shows a dimmed I beam.
<LI>Fl_Text_Display::BLOCK_CURSOR - Shows an unfilled box around the current
character.
<LI>Fl_Text_Display::HEAVY_CURSOR - Shows a thick I beam.
</UL>
\li Fl_Text_Display::NORMAL_CURSOR - Shows an I beam.
\li Fl_Text_Display::CARET_CURSOR - Shows a caret under the text.
\li Fl_Text_Display::DIM_CURSOR - Shows a dimmed I beam.
\li Fl_Text_Display::BLOCK_CURSOR - Shows an unfilled box around the current
character.
\li Fl_Text_Display::HEAVY_CURSOR - Shows a thick I beam.
*/
void Fl_Text_Display::cursor_style(int style) {
mCursorStyle = style;
@ -895,9 +890,9 @@ void Fl_Text_Display::show_insert_position() {
int Fl_Text_Display::move_right() {
int ok = 0;
while (!ok) {
if ( mCursorPos >= mBuffer->length() )
return 0;
insert_position( mCursorPos + 1 );
if ( mCursorPos >= mBuffer->length() )
return 0;
insert_position( mCursorPos + 1 );
int pos = insert_position();
// FIXME: character is ucs-4
char c = buffer()->character( pos );
@ -905,13 +900,14 @@ int Fl_Text_Display::move_right() {
}
return 1;
}
/** Moves the current insert position left one character.*/
int Fl_Text_Display::move_left() {
int ok = 0;
while (!ok) {
if ( mCursorPos <= 0 )
return 0;
insert_position( mCursorPos - 1 );
if ( mCursorPos <= 0 )
return 0;
insert_position( mCursorPos - 1 );
int pos = insert_position();
// FIXME: character is ucs-4
char c = buffer()->character( pos );
@ -984,8 +980,8 @@ int Fl_Text_Display::move_down() {
mBuffer->count_displayed_characters( lineStartPos, mCursorPos );
nextLineStartPos = skip_lines( lineStartPos, 1, true );
newPos = mBuffer->skip_displayed_characters( nextLineStartPos, column );
if (mContinuousWrap)
newPos = min(newPos, line_end(nextLineStartPos, true));
if (mContinuousWrap)
newPos = min(newPos, line_end(nextLineStartPos, true));
insert_position( newPos );
int ok = 0;
@ -1215,9 +1211,9 @@ void Fl_Text_Display::buffer_modified_cb( int pos, int nInserted, int nDeleted,
textD->find_wrap_range(deletedText, pos, nInserted, nDeleted,
&wrapModStart, &wrapModEnd, &linesInserted, &linesDeleted);
} else {
linesInserted = nInserted == 0 ? 0 :
buf->count_lines( pos, pos + nInserted );
linesDeleted = nDeleted == 0 ? 0 : countlines( deletedText );
linesInserted = nInserted == 0 ? 0 :
buf->count_lines( pos, pos + nInserted );
linesDeleted = nDeleted == 0 ? 0 : countlines( deletedText );
}
/* Update the line starts and mTopLineNum */
@ -1449,7 +1445,7 @@ void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip,
/* Space beyond the end of the line is still counted in units of characters
of a standardized character width (this is done mostly because style
changes based on character position can still occur in this region due
to rectangular Fl_Text_Selections). stdCharWidth must be non-zero to
to rectangular Fl_Text_Selections). stdCharWidth must be non-zero to
prevent a potential infinite loop if X does not advance */
stdCharWidth = TMPFONTWIDTH; //mFontStruct->max_bounds.width;
if ( stdCharWidth <= 0 ) {
@ -1463,19 +1459,22 @@ void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip,
rightClip = min( rightClip, text_area.x + text_area.w );
/* Rectangular Fl_Text_Selections are based on "real" line starts (after
a newline or start of buffer). Calculate the difference between the
last newline position and the line start we're using. Since scanning
back to find a newline is expensive, only do so if there's actually a
rectangular Fl_Text_Selection which needs it */
if (mContinuousWrap && (range_touches_selection(buf->primary_selection(),
lineStartPos, lineStartPos + lineLen) || range_touches_selection(
buf->secondary_selection(), lineStartPos, lineStartPos + lineLen) ||
range_touches_selection(buf->highlight_selection(), lineStartPos,
lineStartPos + lineLen))) {
dispIndexOffset = buf->count_displayed_characters(
buf->line_start(lineStartPos), lineStartPos);
} else
dispIndexOffset = 0;
a newline or start of buffer). Calculate the difference between the
last newline position and the line start we're using. Since scanning
back to find a newline is expensive, only do so if there's actually a
rectangular Fl_Text_Selection which needs it */
if (mContinuousWrap &&
(range_touches_selection(buf->primary_selection(),
lineStartPos, lineStartPos + lineLen) ||
range_touches_selection(buf->secondary_selection(),
lineStartPos, lineStartPos + lineLen) ||
range_touches_selection(buf->highlight_selection(),
lineStartPos, lineStartPos + lineLen)))
{
dispIndexOffset = buf->count_displayed_characters(
buf->line_start(lineStartPos), lineStartPos);
} else
dispIndexOffset = 0;
/* Step through character positions from the beginning of the line (even if
that's off the left edge of the displayed area) to find the first
@ -1483,7 +1482,10 @@ void Fl_Text_Display::draw_vline(int visLineNum, int leftClip, int rightClip,
that character */
X = text_area.x - mHorizOffset;
outIndex = 0;
for ( charIndex = 0; ; charIndex += lineStr ? fl_utf8len(lineStr[charIndex]) : 1 ) {
for (charIndex = 0;
;
charIndex += lineStr ? fl_utf8len(lineStr[charIndex]) : 1 )
{
charLen = charIndex >= lineLen ? 1 :
Fl_Text_Buffer::expand_character( lineStr+charIndex, outIndex,
expandedChar, buf->tab_distance());