gl_draw: fix drawing of text outside of viewport
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@ -510,6 +510,11 @@ void Fl_Gl_Window_Driver::draw_string_legacy(const char* str, int n)
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/** draws a utf8 string using an OpenGL texture */
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void Fl_Gl_Window_Driver::draw_string_with_texture(const char* str, int n)
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{
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// Check if the raster pos is valid.
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// If it's not, then drawing it results in undefined behaviour (#1006, #1007).
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GLint valid;
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glGetIntegerv(GL_CURRENT_RASTER_POSITION_VALID, &valid);
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if (!valid) return;
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Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
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gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
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if (!gl_fifo) gl_fifo = new gl_texture_fifo();
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