Prep work to support separate FL_PLASTIC_ROUND_UP/DOWN_BOX box types.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4181 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -174,6 +174,7 @@ enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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_FL_PLASTIC_UP_BOX, _FL_PLASTIC_DOWN_BOX,
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_FL_PLASTIC_UP_FRAME, _FL_PLASTIC_DOWN_FRAME,
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_FL_PLASTIC_THIN_UP_BOX, _FL_PLASTIC_THIN_DOWN_BOX,
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_FL_PLASTIC_ROUND_UP_BOX, _FL_PLASTIC_ROUND_DOWN_BOX,
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FL_FREE_BOXTYPE
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};
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extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
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@ -205,6 +206,8 @@ extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
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#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
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#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
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#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
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#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
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#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
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// conversions of box types to other boxtypes:
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inline Fl_Boxtype fl_down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);}
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@ -299,8 +299,8 @@ int Fl::reload_scheme() {
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set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX);
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set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_THIN_UP_BOX);
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set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_THIN_DOWN_BOX);
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set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_UP_BOX);
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set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_UP_BOX);
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set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX);
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set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_UP_BOX);
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} else {
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// Use the standard FLTK look-n-feel...
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if (scheme_bg_) {
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@ -77,7 +77,7 @@ inline Fl_Color shade_color(uchar gc, Fl_Color bc) {
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}
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static void shade_frame(int x, int y, int w, int h, const char *c, Fl_Color bc) {
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static void frame_rect(int x, int y, int w, int h, const char *c, Fl_Color bc) {
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uchar *g = fl_gray_ramp();
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int b = strlen(c) / 4 + 1;
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@ -97,8 +97,27 @@ static void shade_frame(int x, int y, int w, int h, const char *c, Fl_Color bc)
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}
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static void shade_rect(int x, int y, int w, int h, const char *c, Fl_Color bc)
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{
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static void frame_round(int x, int y, int w, int h, const char *c, Fl_Color bc) {
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uchar *g = fl_gray_ramp();
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int b = strlen(c) / 4 + 1;
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for (x += b, y += b, w -= 2 * b, h -= 2 * b; b > 1; b --)
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{
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// Draw lines around the perimeter of the button, 4 colors per
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// circuit.
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fl_color(shade_color(g[*c++], bc));
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fl_line(x, y + h + b, x + w - 1, y + h + b, x + w + b - 1, y + h);
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fl_color(shade_color(g[*c++], bc));
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fl_line(x + w + b - 1, y + h, x + w + b - 1, y, x + w - 1, y - b);
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fl_color(shade_color(g[*c++], bc));
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fl_line(x + w - 1, y - b, x, y - b, x - b, y);
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fl_color(shade_color(g[*c++], bc));
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fl_line(x - b, y, x - b, y + h, x, y + h + b);
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}
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}
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static void shade_rect(int x, int y, int w, int h, const char *c, Fl_Color bc) {
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uchar *g = fl_gray_ramp();
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int i, j;
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int clen = strlen(c) - 1;
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@ -170,9 +189,47 @@ static void shade_rect(int x, int y, int w, int h, const char *c, Fl_Color bc)
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}
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}
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static void shade_round(int x, int y, int w, int h, const char *c, Fl_Color bc) {
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uchar *g = fl_gray_ramp();
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int i, j;
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int clen = strlen(c) - 1;
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int chalf = clen / 2;
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int cstep = 1;
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if (clen >= h) cstep = 2;
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for (i = 0, j = 0; j < chalf; i ++, j += cstep) {
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// Draw the top line and points...
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fl_color(shade_color(g[c[i]], bc));
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fl_xyline(x + 1, y + i, x + w - 1);
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fl_color(shade_color(g[c[i] - 2], bc));
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fl_point(x, y + i + 1);
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fl_point(x + w - 1, y + i + 1);
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// Draw the bottom line and points...
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fl_color(shade_color(g[c[clen - i]], bc));
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fl_xyline(x + 1, y + h - i, x + w - 1);
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fl_color(shade_color(g[c[clen - i] - 2], bc));
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fl_point(x, y + h - i);
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fl_point(x + w - 1, y + h - i);
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}
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// Draw the interior and sides...
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i = chalf / cstep;
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fl_color(shade_color(g[c[chalf]], bc));
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fl_rectf(x + 1, y + i, w - 2, h - 2 * i + 1);
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fl_color(shade_color(g[c[chalf] - 2], bc));
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fl_yxline(x, y + i, y + h - i);
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fl_yxline(x + w - 1, y + i, y + h - i);
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}
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static void up_frame(int x, int y, int w, int h, Fl_Color c) {
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shade_frame(x, y, w, h - 1, "KLDIIJLM", c);
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frame_rect(x, y, w, h - 1, "KLDIIJLM", c);
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}
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@ -182,7 +239,7 @@ static void up_box(int x, int y, int w, int h, Fl_Color c) {
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up_frame(x, y, w, h, c);
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#else
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shade_rect(x + 1, y + 1, w - 2, h - 3, "RVQNOPQRSTUVWVQ", c);
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shade_frame(x, y, w, h - 1, "IJLM", c);
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frame_rect(x, y, w, h - 1, "IJLM", c);
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#endif // USE_OLD_PLASTIC_BOX
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}
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@ -193,19 +250,38 @@ static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
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up_frame(x, y, w, h, c);
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#else
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shade_rect(x + 1, y + 1, w - 2, h - 3, "RQOQSUWQ", c);
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shade_frame(x, y, w, h - 1, "IJLM", c);
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frame_rect(x, y, w, h - 1, "IJLM", c);
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#endif // USE_OLD_PLASTIC_BOX
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}
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static void up_round(int x, int y, int w, int h, Fl_Color c) {
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#ifdef USE_OLD_PLASTIC_BOX
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shade_rect(x + 2, y + 2, w - 4, h - 5, "RVQNOPQRSTUVWVQ", c);
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up_frame(x, y, w, h, c);
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#else
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shade_rect(x + 1, y + 1, w - 2, h - 3, "RVQNOPQRSTUVWVQ", c);
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frame_rect(x, y, w, h - 1, "IJLM", c);
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#endif // USE_OLD_PLASTIC_BOX
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}
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static void down_frame(int x, int y, int w, int h, Fl_Color c) {
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shade_frame(x, y, w, h - 1, "LLRRTTLL", c);
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frame_rect(x, y, w, h - 1, "LLRRTTLL", c);
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}
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static void down_box(int x, int y, int w, int h, Fl_Color c) {
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shade_rect(x + 2, y + 2, w - 4, h - 5, "STUVWWWVT", c);
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down_frame(x, y, w, h, c);
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}
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static void down_round(int x, int y, int w, int h, Fl_Color c) {
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shade_rect(x + 2, y + 2, w - 4, h - 5, "STUVWWWVT", c);
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down_frame(x, y, w, h, c);
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}
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@ -220,6 +296,8 @@ Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX() {
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fl_internal_boxtype(_FL_PLASTIC_DOWN_FRAME, down_frame);
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fl_internal_boxtype(_FL_PLASTIC_THIN_UP_BOX, thin_up_box);
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fl_internal_boxtype(_FL_PLASTIC_THIN_DOWN_BOX, down_box);
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fl_internal_boxtype(_FL_PLASTIC_ROUND_UP_BOX, up_round);
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fl_internal_boxtype(_FL_PLASTIC_ROUND_DOWN_BOX, down_round);
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return _FL_PLASTIC_UP_BOX;
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}
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