mirror of https://github.com/fltk/fltk
Simplify Fl_OpenGL_Display_Device::capture_gl_rectangle() under Mac OS.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11328 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -41,11 +41,12 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr
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#ifdef FL_CFG_GFX_QUARTZ
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// convert BGRA to RGB and also exchange top and bottom
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uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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{
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uchar *newimg = new uchar[3*w*h];
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uchar *to = newimg;
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for (int i = 0; i < h; i++) {
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for (int i = h-1; i >= 0; i--) {
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uchar *from = baseAddress + i * mByteWidth;
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for (int j = 0; j < w; j++, from += 4) {
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#if __ppc__
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@ -64,7 +65,6 @@ uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h)
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{
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const int bytesperpixel = 4;
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int factor = glw->pixels_per_unit();
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if (factor > 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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@ -78,31 +78,16 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw,
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * bytesperpixel;
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int mByteWidth = w * 4;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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baseAddress);
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress);
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glPopClientAttrib();
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baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
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mByteWidth = 3 * w;
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// GL gives a bottom-to-top image, convert it to top-to-bottom
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uchar *tmp = new uchar[mByteWidth];
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uchar *p = baseAddress ;
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uchar *q = baseAddress + (h-1)*mByteWidth;
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for (int i = 0; i < h/2; i++, p += mByteWidth, q -= mByteWidth) {
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memcpy(tmp, p, mByteWidth);
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memcpy(p, q, mByteWidth);
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memcpy(q, tmp, mByteWidth);
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}
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delete[] tmp;
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth);
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w);
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img->alloc_array = 1;
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return img;
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}
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#elif defined(FL_CFG_GFX_GDI) || defined(FL_CFG_GFX_XLIB)
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@ -110,7 +95,6 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw,
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/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
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*/
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{
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const int bytesperpixel = 3;
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glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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@ -120,14 +104,13 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw,
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * bytesperpixel;
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int mByteWidth = w * 3;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_RGB, GL_UNSIGNED_BYTE,
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baseAddress);
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glPopClientAttrib();
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// GL gives a bottom-to-top image, convert it to top-to-bottom
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uchar *tmp = new uchar[mByteWidth];
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uchar *p = baseAddress ;
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