gl_draw.cxx (Mac-specific): account for text color.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7493 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -486,6 +486,9 @@ int gl_texture_fifo::compute_texture(const char* str, int n)
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fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(lut);
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fl_fontsize = gl_fontsize;
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GLfloat colors[4];
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glGetFloatv(GL_CURRENT_COLOR, colors);
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fl_color(colors[0]*255, colors[1]*255, colors[2]*255);
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fl_draw(str, 0, fifo[current].height - fl_descent());
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//put this bitmap in a texture
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glPushAttrib(GL_TEXTURE_BIT);
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