Rewrite fl_scroll_area.cxx under the driver model.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11520 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2016-04-03 14:25:42 +00:00
parent 7c8e337942
commit d292de92ef
8 changed files with 101 additions and 86 deletions

View File

@ -149,7 +149,13 @@ public:
static void default_icons(const Fl_RGB_Image *icons[], int count);
// --- window printing helper
virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left,
Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
#if defined(FL_PORTING)
# pragma message "FL_PORTING: implement scrolling of the screen contents"
#endif
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data) { return 0; }
};

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@ -98,6 +98,7 @@ public:
//this one is in Fl_cocoa.mm because it uses Objective-c
virtual void wait_for_expose();
static void draw_layer_to_context(CALayer *layer, CGContextRef gc, int w, int h);
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data);
};

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@ -18,7 +18,8 @@
#include "../../config_lib.h"
#include "Fl_Cocoa_Window_Driver.h"
#include "Fl_Cocoa_Window_Driver.H"
#include "../Quartz/Fl_Quartz_Graphics_Driver.H"
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/fl_draw.H>
@ -274,6 +275,16 @@ void Fl_Cocoa_Window_Driver::decoration_sizes(int *top, int *left, int *right,
*bottom = 2;
}
int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data)
{
CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h);
if (img) {
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h);
CFRelease(img);
}
return 0;
}
//
// End of "$Id$".
//

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@ -98,6 +98,8 @@ public:
// this one is implemented in Fl_win32.cxx
virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
virtual void wait_for_expose();
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data);
};

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@ -625,6 +625,61 @@ void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right,
*top += GetSystemMetrics(SM_CYCAPTION);
}
int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data)
{
typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
static char first_time = 1;
// We will have to do some Region magic now, so let's see if the
// required function is available (and it should be staring w/Win95)
if (first_time) {
HMODULE hMod = GetModuleHandle("GDI32.DLL");
if (hMod) {
fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
}
first_time = 0;
}
// Now check if the source scrolling area is fully visible.
// If it is, we will do a quick scroll and just update the
// newly exposed area. If it is not, we go the safe route and
// re-render the full area instead.
// Note 1: we could go and find the areas that are actually
// obscured and recursively call fl_scroll for the newly found
// rectangles. However, this practice would rely on the
// elements of the undocumented Rgn structure.
// Note 2: although this method should take care of most
// multi-screen solutions, it will not solve issues scrolling
// from a different resolution screen onto another.
// Note 3: this has been tested with image maps, too.
HDC gc = (HDC)fl_graphics_driver->gc();
if (fl_GetRandomRgn) {
// get the DC region minus all overlapping windows
HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
fl_GetRandomRgn(gc, sys_rgn, 4);
// now get the source scrolling rectangle
HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
POINT offset = { 0, 0 };
if (GetDCOrgEx(gc, &offset)) {
OffsetRgn(src_rgn, offset.x, offset.y);
}
// see if all source pixels are available in the system region
// Note: we could be a bit more merciful and subtract the
// scroll destination region as well.
HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
DeleteObject(dst_rgn);
DeleteObject(src_rgn);
DeleteObject(sys_rgn);
if (r != NULLREGION) {
return 1;
}
}
// Great, we can do an accelerated scroll instead of re-rendering
BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
return 0;
}
//
// End of "$Id$".
//

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@ -114,6 +114,7 @@ public:
virtual void wait_for_expose();
virtual int can_do_overlay();
virtual void redraw_overlay();
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data);
};

View File

@ -658,6 +658,23 @@ void Fl_X11_Window_Driver::erase_menu() {
#endif
}
int Fl_X11_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data)
{
XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(),
src_x, src_y, src_w, src_h, dest_x, dest_y);
// we have to sync the display and get the GraphicsExpose events! (sigh)
for (;;) {
XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
if (e.type == NoExpose) break;
// otherwise assume it is a GraphicsExpose event:
draw_area(data, e.xexpose.x, e.xexpose.y,
e.xexpose.width, e.xexpose.height);
if (!e.xgraphicsexpose.count) break;
}
return 0;
}
//
// End of "$Id$".
//

View File

@ -20,13 +20,7 @@
// a "callback" which is called to draw rectangular areas that are moved
// into the drawing area.
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
#ifdef __APPLE__
#include "drivers/Quartz/Fl_Quartz_Graphics_Driver.h"
#endif
#include <Fl/Fl_Window_Driver.H>
// scroll a rectangle and redraw the newly exposed portions:
/**
@ -78,84 +72,12 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
clip_h = H-src_h;
}
#if defined(USE_X11)
XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(),
src_x, src_y, src_w, src_h, dest_x, dest_y);
// we have to sync the display and get the GraphicsExpose events! (sigh)
for (;;) {
XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
if (e.type == NoExpose) break;
// otherwise assume it is a GraphicsExpose event:
draw_area(data, e.xexpose.x, e.xexpose.y,
e.xexpose.width, e.xexpose.height);
if (!e.xgraphicsexpose.count) break;
int retval = Fl_Window::current()->driver()->scroll(src_x, src_y, src_w, src_h,
dest_x, dest_y, draw_area, data);
if (retval) {
draw_area(data,X,Y,W,H);
return;
}
#elif defined(WIN32)
typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
static char first_time = 1;
// We will have to do some Region magic now, so let's see if the
// required function is available (and it should be staring w/Win95)
if (first_time) {
HMODULE hMod = GetModuleHandle("GDI32.DLL");
if (hMod) {
fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
}
first_time = 0;
}
// Now check if the source scrolling area is fully visible.
// If it is, we will do a quick scroll and just update the
// newly exposed area. If it is not, we go the safe route and
// re-render the full area instead.
// Note 1: we could go and find the areas that are actually
// obscured and recursively call fl_scroll for the newly found
// rectangles. However, this practice would rely on the
// elements of the undocumented Rgn structure.
// Note 2: although this method should take care of most
// multi-screen solutions, it will not solve issues scrolling
// from a different resolution screen onto another.
// Note 3: this has been tested with image maps, too.
HDC gc = (HDC)fl_graphics_driver->gc();
if (fl_GetRandomRgn) {
// get the DC region minus all overlapping windows
HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
fl_GetRandomRgn(gc, sys_rgn, 4);
// now get the source scrolling rectangle
HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
POINT offset = { 0, 0 };
if (GetDCOrgEx(gc, &offset)) {
OffsetRgn(src_rgn, offset.x, offset.y);
}
// see if all source pixels are available in the system region
// Note: we could be a bit more merciful and subtract the
// scroll destination region as well.
HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
DeleteObject(dst_rgn);
DeleteObject(src_rgn);
DeleteObject(sys_rgn);
if (r!=NULLREGION) {
draw_area(data,X,Y,W,H);
return;
}
}
// Great, we can do an accelerated scroll instead of re-rendering
BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
#elif defined(__APPLE_QUARTZ__) // PORTME: Fl_Graphics_Driver - platform scrolling
CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h);
if (img) {
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h);
CFRelease(img);
}
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement scrolling of the screen contents"
#else
# error unsupported platform
#endif
if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
if (dy) draw_area(data, X, clip_y, W, clip_h);
}