Rewrite fl_scroll_area.cxx under the driver model.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11520 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -149,7 +149,13 @@ public:
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static void default_icons(const Fl_RGB_Image *icons[], int count);
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// --- window printing helper
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virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
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virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left,
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Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
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#if defined(FL_PORTING)
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# pragma message "FL_PORTING: implement scrolling of the screen contents"
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#endif
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virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data) { return 0; }
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};
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@ -98,6 +98,7 @@ public:
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//this one is in Fl_cocoa.mm because it uses Objective-c
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virtual void wait_for_expose();
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static void draw_layer_to_context(CALayer *layer, CGContextRef gc, int w, int h);
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virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data);
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};
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@ -18,7 +18,8 @@
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#include "../../config_lib.h"
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#include "Fl_Cocoa_Window_Driver.h"
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#include "Fl_Cocoa_Window_Driver.H"
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#include "../Quartz/Fl_Quartz_Graphics_Driver.H"
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Overlay_Window.H>
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#include <FL/fl_draw.H>
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@ -274,6 +275,16 @@ void Fl_Cocoa_Window_Driver::decoration_sizes(int *top, int *left, int *right,
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*bottom = 2;
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}
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int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data)
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{
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CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h);
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if (img) {
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((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h);
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CFRelease(img);
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}
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return 0;
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}
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//
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// End of "$Id$".
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//
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@ -98,6 +98,8 @@ public:
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// this one is implemented in Fl_win32.cxx
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virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
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virtual void wait_for_expose();
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virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data);
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};
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@ -625,6 +625,61 @@ void Fl_WinAPI_Window_Driver::decoration_sizes(int *top, int *left, int *right,
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*top += GetSystemMetrics(SM_CYCAPTION);
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}
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int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data)
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{
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typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
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static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
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static char first_time = 1;
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// We will have to do some Region magic now, so let's see if the
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// required function is available (and it should be staring w/Win95)
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if (first_time) {
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HMODULE hMod = GetModuleHandle("GDI32.DLL");
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if (hMod) {
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fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
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}
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first_time = 0;
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}
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// Now check if the source scrolling area is fully visible.
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// If it is, we will do a quick scroll and just update the
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// newly exposed area. If it is not, we go the safe route and
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// re-render the full area instead.
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// Note 1: we could go and find the areas that are actually
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// obscured and recursively call fl_scroll for the newly found
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// rectangles. However, this practice would rely on the
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// elements of the undocumented Rgn structure.
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// Note 2: although this method should take care of most
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// multi-screen solutions, it will not solve issues scrolling
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// from a different resolution screen onto another.
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// Note 3: this has been tested with image maps, too.
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HDC gc = (HDC)fl_graphics_driver->gc();
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if (fl_GetRandomRgn) {
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// get the DC region minus all overlapping windows
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HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
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fl_GetRandomRgn(gc, sys_rgn, 4);
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// now get the source scrolling rectangle
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HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
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POINT offset = { 0, 0 };
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if (GetDCOrgEx(gc, &offset)) {
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OffsetRgn(src_rgn, offset.x, offset.y);
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}
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// see if all source pixels are available in the system region
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// Note: we could be a bit more merciful and subtract the
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// scroll destination region as well.
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HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
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int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
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DeleteObject(dst_rgn);
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DeleteObject(src_rgn);
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DeleteObject(sys_rgn);
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if (r != NULLREGION) {
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return 1;
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}
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}
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// Great, we can do an accelerated scroll instead of re-rendering
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BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
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return 0;
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}
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//
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// End of "$Id$".
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//
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@ -114,6 +114,7 @@ public:
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virtual void wait_for_expose();
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virtual int can_do_overlay();
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virtual void redraw_overlay();
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virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, void (*draw_area)(void*, int,int,int,int), void* data);
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};
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@ -658,6 +658,23 @@ void Fl_X11_Window_Driver::erase_menu() {
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#endif
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}
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int Fl_X11_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data)
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{
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XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(),
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src_x, src_y, src_w, src_h, dest_x, dest_y);
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// we have to sync the display and get the GraphicsExpose events! (sigh)
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for (;;) {
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XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
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if (e.type == NoExpose) break;
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// otherwise assume it is a GraphicsExpose event:
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draw_area(data, e.xexpose.x, e.xexpose.y,
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e.xexpose.width, e.xexpose.height);
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if (!e.xgraphicsexpose.count) break;
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}
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return 0;
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}
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//
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// End of "$Id$".
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//
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@ -20,13 +20,7 @@
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// a "callback" which is called to draw rectangular areas that are moved
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// into the drawing area.
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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#ifdef __APPLE__
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#include "drivers/Quartz/Fl_Quartz_Graphics_Driver.h"
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#endif
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#include <Fl/Fl_Window_Driver.H>
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// scroll a rectangle and redraw the newly exposed portions:
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/**
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@ -78,84 +72,12 @@ void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
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clip_h = H-src_h;
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}
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#if defined(USE_X11)
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XCopyArea(fl_display, fl_window, fl_window, (GC)fl_graphics_driver->gc(),
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src_x, src_y, src_w, src_h, dest_x, dest_y);
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// we have to sync the display and get the GraphicsExpose events! (sigh)
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for (;;) {
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XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
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if (e.type == NoExpose) break;
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// otherwise assume it is a GraphicsExpose event:
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draw_area(data, e.xexpose.x, e.xexpose.y,
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e.xexpose.width, e.xexpose.height);
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if (!e.xgraphicsexpose.count) break;
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int retval = Fl_Window::current()->driver()->scroll(src_x, src_y, src_w, src_h,
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dest_x, dest_y, draw_area, data);
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if (retval) {
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draw_area(data,X,Y,W,H);
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return;
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}
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#elif defined(WIN32)
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typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
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static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
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static char first_time = 1;
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// We will have to do some Region magic now, so let's see if the
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// required function is available (and it should be staring w/Win95)
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if (first_time) {
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HMODULE hMod = GetModuleHandle("GDI32.DLL");
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if (hMod) {
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fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
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}
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first_time = 0;
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}
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// Now check if the source scrolling area is fully visible.
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// If it is, we will do a quick scroll and just update the
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// newly exposed area. If it is not, we go the safe route and
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// re-render the full area instead.
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// Note 1: we could go and find the areas that are actually
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// obscured and recursively call fl_scroll for the newly found
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// rectangles. However, this practice would rely on the
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// elements of the undocumented Rgn structure.
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// Note 2: although this method should take care of most
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// multi-screen solutions, it will not solve issues scrolling
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// from a different resolution screen onto another.
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// Note 3: this has been tested with image maps, too.
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HDC gc = (HDC)fl_graphics_driver->gc();
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if (fl_GetRandomRgn) {
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// get the DC region minus all overlapping windows
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HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
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fl_GetRandomRgn(gc, sys_rgn, 4);
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// now get the source scrolling rectangle
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HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
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POINT offset = { 0, 0 };
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if (GetDCOrgEx(gc, &offset)) {
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OffsetRgn(src_rgn, offset.x, offset.y);
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}
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// see if all source pixels are available in the system region
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// Note: we could be a bit more merciful and subtract the
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// scroll destination region as well.
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HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
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int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
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DeleteObject(dst_rgn);
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DeleteObject(src_rgn);
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DeleteObject(sys_rgn);
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if (r!=NULLREGION) {
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draw_area(data,X,Y,W,H);
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return;
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}
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}
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// Great, we can do an accelerated scroll instead of re-rendering
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BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
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#elif defined(__APPLE_QUARTZ__) // PORTME: Fl_Graphics_Driver - platform scrolling
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CGImageRef img = Fl_X::CGImage_from_window_rect(Fl_Window::current(), src_x, src_y, src_w, src_h);
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if (img) {
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((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,dest_x,dest_y,src_w,src_h,0,0,src_w,src_h);
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CFRelease(img);
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement scrolling of the screen contents"
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#else
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# error unsupported platform
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#endif
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if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
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if (dy) draw_area(data, X, clip_y, W, clip_h);
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}
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