Add missing color function documentation.
Fix Fl_Tabs document WRT coloring of the tabs and pane. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2549 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,6 @@
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CHANGES IN FLTK 1.1.0
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- Documentation updates.
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- Tweeked the look of the check button with a patch from
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Albrecht Schlosser.
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@ -1,64 +1,88 @@
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<HTML><BODY>
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<HTML>
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<BODY>
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<!-- NEW PAGE -->
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<H2><A name=Fl_Tabs>class Fl_Tabs</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<UL><PRE>
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<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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+----<B>Fl_Tabs</B>
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</PRE>
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</UL>
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</PRE></UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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<UL><PRE>
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#include <FL/Fl_Tabs.H>
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</PRE>
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</UL>
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</PRE></UL>
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<H3>Description</H3>
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The <TT>Fl_Tabs</TT> widget is the "file card tabs" interface that
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allows you to put lots and lots of buttons and switches in a panel, as
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popularized by many toolkits.
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<P>The <TT>Fl_Tabs</TT> widget is the "file card tabs"
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interface that allows you to put lots and lots of buttons and
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switches in a panel, as popularized by many toolkits.
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<P ALIGN=CENTER><IMG src="tabs.gif" ALT="Fl_Tabs widget."></P>
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<P>Clicking the tab makes a child <TT>visible()</TT> (by calling <TT>
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show()</TT> on it) and all other children are invisible (by calling <TT>
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hide()</TT> on them). Usually the children are <A href=Fl_Group.html#Fl_Group>
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<TT>Fl_Group</TT></A> widgets containing several widgets
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themselves. </P>
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<P>Each child makes a card, and it's <TT>label()</TT> is printed on the
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card tab (including the label font and style). The color of that child
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is used to color the card as well. Currently this only draws nicely if
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you set <A href=Fl_Widget.html#Fl_Widget.box><TT>box()</TT></A> to the
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default <TT>FL_THIN_UP_BOX</TT> or to <TT>FL_FLAT_BOX</TT>, which gets
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rid of the edges drawn on the sides and bottom. </P>
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<P>Clicking the tab makes a child <TT>visible()</TT> by calling
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<TT>show()</TT> on it, and all other children are made invisible
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by calling <TT>hide()</TT> on them. Usually the children are <A
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href="Fl_Group.html#Fl_Group"><TT>Fl_Group</TT></A> widgets
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containing several widgets themselves.
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<P>Each child makes a card, and it's <TT>label()</TT> is printed
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on the card tab, including the label font and style. The
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selection color of that child is used to color the tab, while
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the color of the child determines the background color of the
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pane.
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<P>The size of the tabs is controlled by the bounding box of the
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children (there should be some space between the children and the edge
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of the <TT>Fl_Tabs</TT>), and the tabs may be placed "inverted" on the
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bottom, this is determined by which gap is larger. It is easiest to
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lay this out in fluid, using the fluid browser to select each child
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group and resize them until the tabs look the way you want them to. </P>
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children (there should be some space between the children and
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the edge of the <TT>Fl_Tabs</TT>), and the tabs may be placed
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"inverted" on the bottom, this is determined by which
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gap is larger. It is easiest to lay this out in fluid, using the
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fluid browser to select each child group and resize them until
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the tabs look the way you want them to.
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Tabs.Fl_Tabs>Fl_Tabs</A></LI>
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<LI><A href=#Fl_Tabs.~Fl_Tabs>~Fl_Tabs</A></LI>
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<LI><A href=#Fl_Tabs.value>value</A></LI>
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<LI><A href="#Fl_Tabs.Fl_Tabs">Fl_Tabs</A></LI>
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<LI><A href="#Fl_Tabs.~Fl_Tabs">~Fl_Tabs</A></LI>
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<LI><A href="#Fl_Tabs.value">value</A></LI>
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</UL>
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<H4><A name=Fl_Tabs.Fl_Tabs>Fl_Tabs::Fl_Tabs(int x, int y, int w, int h,
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<H4><A name="Fl_Tabs.Fl_Tabs">Fl_Tabs::Fl_Tabs(int x, int y, int w, int h,
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const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Tabs</TT> widget using the given position, size,
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<P>Creates a new <TT>Fl_Tabs</TT> widget using the given position, size,
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and label string. The default boxtype is <TT>FL_THIN_UP_BOX</TT>.
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<P>Use <A href=Fl_Group.html#Fl_Group.add><TT>add(Fl_Widget *)</TT></A>
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to add each child (which is probably itself a <TT>Fl_Group</TT>). The
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children should be sized to stay away from the top or bottom edge of
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the <TT>Fl_Tabs</TT>, which is where the tabs are drawn. </P>
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<H4><A name=Fl_Tabs.~Fl_Tabs>virtual Fl_Tabs::~Fl_Tabs()</A></H4>
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the <TT>
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Fl_Tabs</TT> and all of it's children can be automatic (local)
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variables, but you must declare the <TT>Fl_Tabs</TT><I>first</I>, so
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that it is destroyed last.
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<H4><A name=Fl_Tabs.value>Fl_Widget* Fl_Tabs::value() const
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<BR> int Fl_Tabs::value(Fl_Widget*)</A></H4>
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Gets or sets the currently visible widget/tab. </BODY></HTML>
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<P>Use <A href="Fl_Group.html#Fl_Group.add"><TT>add(Fl_Widget
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*)</TT></A> to add each child, which are usually
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<TT>Fl_Group</TT> widgets. The children should be sized to stay
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away from the top or bottom edge of the <TT>Fl_Tabs</TT> widget,
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which is where the tabs will be drawn.
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<H4><A name="Fl_Tabs.~Fl_Tabs">virtual Fl_Tabs::~Fl_Tabs()</A></H4>
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<P>The destructor <I>also deletes all the children</I>. This
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allows a whole tree to be deleted at once, without having to
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keep a pointer to all the children in the user code. A kludge
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has been done so the <TT>Fl_Tabs</TT> and all of it's children
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can be automatic (local) variables, but you must declare the
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<TT>Fl_Tabs</TT> widget <I>first</I> so that it is destroyed
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last.
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<H4><A name="Fl_Tabs.value">Fl_Widget* Fl_Tabs::value() const
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<BR>int Fl_Tabs::value(Fl_Widget*)</A></H4>
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<P>Gets or sets the currently visible widget/tab.
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</BODY>
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</HTML>
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@ -13,10 +13,13 @@ A</A>.
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<LI><A HREF="#fl_alert"><TT>fl_alert</TT></A></LI>
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<LI><A HREF="#fl_ask"><TT>fl_ask</TT></A></LI>
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<LI><A HREF="#fl_average_color"><TT>fl_average_color</TT></A></LI>
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<LI><A HREF="#fl_beep"><TT>fl_beep</TT></A></LI>
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<LI><A HREF="#fl_choice2"><TT>fl_choice</TT></A></LI>
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<LI><A HREF="#fl_color_chooser_func"><TT>fl_color_chooser</TT></A></LI>
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<LI><A HREF="#fl_color_cube"><TT>fl_color_cube</TT></A></LI>
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<LI><A HREF="#fl_contrast"><TT>fl_contrast</TT></A></LI>
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<LI><A HREF="#fl_darker"><TT>fl_darker</TT></A></LI>
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<LI><A HREF="#fl_dir_chooser"><TT>fl_dir_chooser</TT></A></LI>
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<LI><A HREF="#fl_file_chooser2"><TT>fl_file_chooser</TT></A></LI>
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<LI><A HREF="#fl_file_chooser_callback"><TT>fl_file_chooser_callback</TT></A></LI>
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@ -31,6 +34,7 @@ A</A>.
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<LI><A HREF="#fl_filename_setext"><TT>fl_filename_setext</TT></A></LI>
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<LI><A HREF="#fl_gray_ramp"><TT>fl_gray_ramp</TT></A></LI>
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<LI><A HREF="#fl_input2"><TT>fl_input</TT></A></LI>
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<LI><A HREF="#fl_lighter"><TT>fl_lighter</TT></A></LI>
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<LI><A HREF="#fl_message"><TT>fl_message</TT></A></LI>
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<LI><A HREF="#fl_message_font"><TT>fl_message_font</TT></A></LI>
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<LI><A HREF="#fl_message_icon"><TT>fl_message_icon</TT></A></LI>
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@ -67,8 +71,12 @@ A</A>.
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<LI>Drawing Functions
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<UL>
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<LI><A HREF="#fl_average_color"><TT>fl_average_color</TT></A></LI>
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<LI><A HREF="#fl_color_cube"><TT>fl_color_cube</TT></A></LI>
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<LI><A HREF="#fl_contrast"><TT>fl_contrast</TT></A></LI>
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<LI><A HREF="#fl_darker"><TT>fl_darker</TT></A></LI>
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<LI><A HREF="#fl_gray_ramp"><TT>fl_gray_ramp</TT></A></LI>
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<LI><A HREF="#fl_lighter"><TT>fl_lighter</TT></A></LI>
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<LI><A HREF="#fl_rgb_color"><TT>fl_rgb_color</TT></A></LI>
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</UL>
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@ -148,6 +156,37 @@ a shortcut for No.
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<P ALIGN="CENTER"><IMG SRC="fl_ask.gif" ALT="The fl_ask window.">
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<!-- NEED 4in -->
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<H2><A NAME="fl_average_color">fl_average_color</A></H2>
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<HR>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Enumerations.H>
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</PRE></UL>
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<H3>Prototype</H3>
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<UL><PRE>
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Fl_Color fl_average_color(Fl_Color c1, Fl_Color c2, float weight);
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</PRE></UL>
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<H3>Description</H3>
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<P>Returns the weighted average color between the two colors.
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The red, green, and blue values are averaged using the following
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formula:
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<UL><PRE>
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color = c1 * weight + c2 * (1 - weight)
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</PRE></UL>
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<P>Thus, a <CODE>weight</CODE> value of 1.0 will return the
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first color, while a value of 0.0 will return the second color.
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<!-- NEED 4in -->
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<H2><A name="fl_beep">fl_beep</A></H2>
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@ -303,6 +342,53 @@ fl_color_cube(R * (FL_NUM_RED - 1) / 255,
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</PRE></UL>
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<!-- NEED 4in -->
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<H2><A NAME="fl_contrast">fl_contrast</A></H2>
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<HR>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Enumerations.H>
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</PRE></UL>
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<H3>Prototype</H3>
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<UL><PRE>
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Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
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</PRE></UL>
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<H3>Description</H3>
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<P>Returns the foreground color if it contrasts sufficiently
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with the background color. Otherwise, returns
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<CODE>FL_WHITE</CODE> or <CODE>FL_BLACK</CODE> depending on
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which color provides the best contrast.
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<!-- NEED 4in -->
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<H2><A NAME="fl_darker">fl_darker</A></H2>
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<HR>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Enumerations.H>
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</PRE></UL>
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<H3>Prototype</H3>
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<UL><PRE>
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Fl_Color fl_darker(Fl_Color c);
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</PRE></UL>
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<H3>Description</H3>
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<P>Returns a darker version of the specified color.
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<!-- NEED 4in -->
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<H2><A NAME="fl_dir_chooser">fl_dir_chooser</A></H2>
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@ -806,6 +892,28 @@ label are after the default value.
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<P ALIGN=CENTER><IMG SRC="fl_input.gif" ALT="The fl_input window.">
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<!-- NEED 4in -->
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<H2><A NAME="fl_lighter">fl_lighter</A></H2>
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<HR>
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<H3>Include Files</H3>
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<UL><PRE>
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#include <FL/Enumerations.H>
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</PRE></UL>
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<H3>Prototype</H3>
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<UL><PRE>
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Fl_Color fl_lighter(Fl_Color c);
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</PRE></UL>
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<H3>Description</H3>
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<P>Returns a lighter version of the specified color.
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<!-- NEED 4in -->
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<H2><A name="fl_message">fl_message</A></H2>
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