Correct typo in comment.
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@ -2175,7 +2175,7 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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All Quartz drawings go to this bitmap. displayLayer: finishes by using an image copy
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of the bitmap as the layer's contents. That step fills the window.
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When resized or when the window flips between low/high resolution displays,
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FLViewLayer receives the viewFrameDidChange message which deletes the bitmap and zeros layer_data.
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FLViewLayer receives the viewFrameDidChange message which deletes the bitmap and zeroes layer_data.
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This ensures the bitmap is recreated after the window was resized or changed resolution.
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Each layer-backed OpenGL window has an associated FLGLViewLayer object, derived from FLView.
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