Added trick to force loading of Fl_Gl_Device_Plugin whenever fltk_gl is loaded.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7290 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2010-03-17 20:47:47 +00:00
parent 26af092532
commit cfe5cfdac3
2 changed files with 15 additions and 1 deletions

View File

@ -29,8 +29,15 @@ static void print_gl_window(Fl_Virtual_Printer *printer, Fl_Gl_Window *glw, int
_XGC *save_gc = fl_gc;
const int bytesperpixel = 3;
#endif
glw->redraw();
fl_gc = NULL;
#ifdef WIN32
Fl::check();
Fl_Window *win = (Fl_Window*)glw;
while( win->window() ) win = win->window();
win->redraw();
#else
glw->redraw();
#endif
Fl::check();
glw->make_current();
// select front buffer as our source for pixel data
@ -109,3 +116,6 @@ public:
static Fl_Gl_Device_Plugin Gl_Device_Plugin;
// The purpose of this variable, used in Fl_Gl_Window.cxx, is only to force this file to be loaded
// whenever Fl_Gl_Window.cxx is loaded, that is, whenever fltk_gl is.
FL_EXPORT int fl_gl_load_plugin = 0;

View File

@ -28,6 +28,10 @@
#include "flstring.h"
#if HAVE_GL
extern int fl_gl_load_plugin;
static int temp = fl_gl_load_plugin;
#include <FL/Fl.H>
#include <FL/x.H>
#include "Fl_Gl_Choice.H"