Fix Sudoku's use of Fl_Sys_Menu->parent().

This commit is contained in:
Matthias Melcher 2024-08-04 16:46:04 +02:00
parent 72ee34d1cb
commit cee2af13b3
1 changed files with 22 additions and 30 deletions

View File

@ -195,6 +195,7 @@ class Sudoku : public Fl_Double_Window {
void update_helpers();
};
Sudoku *sudoku = NULL;
// Sound class globals...
int SudokuSound::frequencies[9] = {
@ -558,7 +559,7 @@ SudokuCell::handle(int event) {
if (value()) {
if (value() < 9) value(value() + 1);
else value(1);
} else value(((Sudoku *)window())->next_value(this));
} else value(sudoku->next_value(this));
}
Fl::focus(this);
@ -745,7 +746,7 @@ Sudoku::~Sudoku() {
// Check for a solution to the game...
void
Sudoku::check_cb(Fl_Widget *widget, void *) {
((Sudoku *)(widget->window()))->check_game();
sudoku->check_game();
}
@ -834,10 +835,8 @@ Sudoku::check_game(bool highlight) {
// Close the window, saving the game first...
void
Sudoku::close_cb(Fl_Widget *widget, void *) {
Sudoku *s = (Sudoku *)(widget->window() ? widget->window() : widget);
s->save_game();
s->hide();
sudoku->save_game();
sudoku->hide();
if (help_dialog_) help_dialog_->hide();
}
@ -846,13 +845,12 @@ Sudoku::close_cb(Fl_Widget *widget, void *) {
// Set the level of difficulty...
void
Sudoku::diff_cb(Fl_Widget *widget, void *d) {
Sudoku *s = (Sudoku *)(widget->window() ? widget->window() : widget);
int diff = atoi((char *)d);
if (diff != s->difficulty_) {
s->difficulty_ = diff;
s->new_game(s->seed_);
s->set_title();
if (diff != sudoku->difficulty_) {
sudoku->difficulty_ = diff;
sudoku->new_game(sudoku->seed_);
sudoku->set_title();
if (diff > 1)
{
@ -871,15 +869,14 @@ Sudoku::diff_cb(Fl_Widget *widget, void *d) {
}
}
prefs_.set("difficulty", s->difficulty_);
prefs_.set("difficulty", sudoku->difficulty_);
}
}
// Update the little marker numbers in all cells
void
Sudoku::update_helpers_cb(Fl_Widget *widget, void *) {
Sudoku *s = (Sudoku *)(widget->window() ? widget->window() : widget);
s->update_helpers();
sudoku->update_helpers();
}
void
@ -1048,14 +1045,12 @@ Sudoku::load_game() {
// Mute/unmute sound...
void
Sudoku::mute_cb(Fl_Widget *widget, void *) {
Sudoku *s = (Sudoku *)(widget->window() ? widget->window() : widget);
if (s->sound_) {
delete s->sound_;
s->sound_ = NULL;
if (sudoku->sound_) {
delete sudoku->sound_;
sudoku->sound_ = NULL;
prefs_.set("mute_sound", 1);
} else {
s->sound_ = new SudokuSound();
sudoku->sound_ = new SudokuSound();
prefs_.set("mute_sound", 0);
}
}
@ -1064,15 +1059,12 @@ Sudoku::mute_cb(Fl_Widget *widget, void *) {
// Create a new game...
void
Sudoku::new_cb(Fl_Widget *widget, void *) {
Sudoku *s = (Sudoku *)(widget->window() ? widget->window() : widget);
if (s->grid_cells_[0][0]->color() != FL_GREEN) {
if (sudoku->grid_cells_[0][0]->color() != FL_GREEN) {
if (!fl_choice("Are you sure you want to change the difficulty level and "
"discard the current game?", "Keep Current Game", "Start New Game",
NULL)) return;
}
s->new_game(time(NULL));
sudoku->new_game(time(NULL));
}
@ -1234,23 +1226,22 @@ Sudoku::resize(int X, int Y, int W, int H) {
// Restart game from beginning...
void
Sudoku::restart_cb(Fl_Widget *widget, void *) {
Sudoku *s = (Sudoku *)(widget->window());
bool solved = true;
for (int j = 0; j < 9; j ++)
for (int k = 0; k < 9; k ++) {
SudokuCell *cell = s->grid_cells_[j][k];
SudokuCell *cell = sudoku->grid_cells_[j][k];
if (!cell->readonly()) {
solved = false;
int v = cell->value();
cell->value(0);
cell->color(FL_LIGHT3);
if (v && s->sound_) s->sound_->play('A' + v - 1);
if (v && sudoku->sound_) sudoku->sound_->play('A' + v - 1);
}
}
if (solved) s->new_game(s->seed_);
if (solved) sudoku->new_game(sudoku->seed_);
}
@ -1297,7 +1288,7 @@ Sudoku::set_title() {
// Solve the puzzle...
void
Sudoku::solve_cb(Fl_Widget *widget, void *) {
((Sudoku *)(widget->window()))->solve_game();
sudoku->solve_game();
}
@ -1324,6 +1315,7 @@ Sudoku::solve_game() {
int
main(int argc, char *argv[]) {
Sudoku s;
sudoku = &s;
// Show the game...
s.show(argc, argv);